Warhammer 40,000: Gladius - Drukhari

Warhammer 40,000: Gladius - Drukhari

Data taken from Steam
Warning, this is a DLC and requires the game Warhammer 40,000: Gladius - Relics of War to work properly (click to open the game).
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Warhammer 40,000: Gladius - Drukhari DLC
Warhammer 40,000: Gladius - Drukhari
Warhammer 40,000: Gladius - Drukhari
Warhammer 40,000: Gladius - Drukhari
Warhammer 40,000: Gladius - Drukhari
Warhammer 40,000: Gladius - Drukhari
Warhammer 40,000: Gladius - Drukhari
Warhammer 40,000: Gladius - Drukhari
Warhammer 40,000: Gladius - Drukhari
Warhammer 40,000: Gladius - Drukhari
The Drukhari are an ancient race that fell into degeneracy and depravity, with their remnants only surviving in immense Webway cities.
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Steam
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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
74%
70 reviews
52
18
0.0 hours played
Written 1 month and 2 days ago

Heavily unblanced. Abnormally longlasting units' buffs, for 10 turns, pure craziness. Nightmare to play against, 5-8 Imperial tanks within single turn cannot kill single common Drukhari infantry unit under drugs buff. Will have to keep Drukhari turned off as a bot till they are massively fixed....
0.0 hours played
Written 2 months ago

(As of writing I haven't played this faction much, this is mostly first impressions) TL/DR: Strong faction, a little hard to play, extreme strategic potential, and I'm pretty sure they patched out neutral units attacking neutral webway gates (didn't happen to me at all)(they still attack your webway gates, but it's not that big of a deal). This faction slaps really hard in the right circumstances. Your infantry units get damage reduction bonuses when they level up, so if you build a few tier 2-3 units early on and level them up, they can stay viable way longer than they have any right to. Your heroes are also extremely good at buffing your infantry. While this faction crushes enemy infantry extremely well, it struggles against armored vehicles and fortifications. Don't wait until the late game to push forward. A few surprise raids early on will kill your opponents moral. The webway travel mechanic lets you sail your pirate ships behind your enemy's troop lines and surprise attack them. The strategic depth their teleportation adds is incredible, and can make them a big threat to your enemy. Also, you can drop down a temporary webway gate to immediately evacuate all your units from the front lines, which is a crazy thing to do. Being able to choose where on the map you teleport around to lets you choose the front lines of battle, instead of just rushing out and headbutting your opponent until someone dies. This is the ultimate hit and run faction. If you spend a few minutes googling guides for them, you will undestand their mechanics, and be lethal threat on the battlefield. I highly recommend this faction (more fun than mechanicus or sororitas).