Resident Evil Village
Resident Evil Village

Resident Evil Village

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Village_PV3_Multi_09_PEGI-ES_FullHD.mp4
Village_2ndTrailer_Multi_09_PEGI_ES_FullHD.mp4
Village-SpecialDevMessage_PEGI_EN_1080p.mp4
Village_AnnounceTrailer_Multi_09_PEGI_ES_FullHD.mp4
Resident Evil Village
Resident Evil Village
Resident Evil Village
Resident Evil Village
Resident Evil Village
Resident Evil Village
Resident Evil Village
Resident Evil Village
Resident Evil Village
Resident Evil Village
Experience survival horror like never before in the 8th major installment in the Resident Evil franchise - Resident Evil Village. With detailed graphics, intense first-person action and masterful storytelling, the terror has never felt more realistic.
Developed by:
CAPCOM Co., Ltd.
Published by:
CAPCOM Co., Ltd.
Release Date:

Steam
Latest Patch:

Steam

Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
94%
39,173 reviews
37,208
1,965
36.5 hours played
Written 21 days ago

bugs, cunty vampires, dolls, zombies, cults and monstrous amalgamations best white girl summer of all time
18.7 hours played
Written 29 days ago

First time playing a Resident Evil game since like the PS2 and didn't really know what to expect - it's an incredibly good game. It does build off of the story from Resident Evil 7, but this was still perfectly understandable as a standalone game. Although, I'd still recommended playing that first to get some background knowledge on the characters. It was more of an action horror than a survival horror. There is one sequence, in the beginning, where you're fighting for survival. Then, another in the castle where you're being chased. Other than those times, it played like action horror where you shoot your way through a somewhat linear path. There are several non-linear sections too, like the village itself. The atmosphere and sound design were creepy and immersive with sound effects like footsteps, twigs breaking, metal clanging, etc. Character design was super good, there wasn't a single enemy or boss that I didn't like. There are some goofy dialogue moments and cutscenes... like Ethan getting his hand chopped off and healing it with alcohol. However, that was explained away fairly well later in the story. The only thing I didn't like was that there wasn't a "no turning back" warning before heading into the final area. I wanted to finish exploring the village so it would've been nice to have been explicitly given that opportunity.
17.0 hours played
Written 18 days ago

That was amazing. Finished at 15 hours steam time and about 10 counted in game (I guess they don't count the pause screen etc) Not as scary as 7 was, and a lot of that has to do with the overall setting and fact that in this game you simply move faster and have more firepower. The previous game felt much more oppressive, but thats okay. This game had its moments of intensity and bone chilling horror. Don't even get me started on House Benviento lol Overall an extremely memorable game with an engaging story continued from the first. Interesting villains and characters in general. Buy the game, but play 7 first. It's a literal direct story continuation.
10.9 hours played
Written 3 days ago

Unlike its prequel, RE8 focuses more on action than survival. It feels like Resident Evil 4 in first person. The story is great, and Ethan's story finishes with this game. I’d give the story a 10/10. The standard difficulty is a bit easier compared to RE7, but that’s okay. The boss fights were amazing, especially the Heisenberg boss fight.
27.9 hours played
Written 7 days ago

Bought this back in mid 2024 and only just got around to playing it and glad I finally did. I enjoyed it a fair bit. The map is really well designed with a lot of detail and atmosphere, and the characters were super memorable The gameplay loop felt rewarding, with fun upgrades and exploration, but even on the hardest difficulty, it didn’t really feel like much of a challenge. Still, it was a great experience overall and definitely worth playing.
11.2 hours played
Written 3 days ago

This game would probably be a 9/10, the story was alright nothing to write home about but the characters had a lot of life in them, the bosses all had this urban legend to them. All the locations were great, sometimes i find in games a place that just isn't finished or a texture just breaks the immersion but not in this game. One one hand i liked shooting things in this game on the other it felt petty to shoot things with the pistol. I also didn't like that the machine-pistol was so late game i think only used it on the two last bosses and maybe a few enemies. On normal the game was pretty easy, i rarely died and i didn't even use the guard and push back mechanic that often. i assume its more punishing on hard. It's a great game that blends old re and new re the secrets were cool and everything was really high quality. You should play it if you can
50.1 hours played
Written 13 days ago

[h1]Pâine de Țară[/h1] Romania isn't what Hollywood portrays it to mean. It's true that folklore in many corners of the world jealously protects its horror stories and fables. Examples include the mysterious Hoia Baciu forest or the baffling stories of immortal personages, whose truth stays whispered in the treacherous mist of the unspoken. Hollywood isn't paradise, even though it fantasises about offering it by altering original stories into thrillers or pulp fictions for morbid horror fans. Romania hosts a lush culture. And it isn't a dismal location but rather a rousing one due to its landscapes and atmospheres. This sequel to [i]Resident Evil[/i], also marketed as [i]Village[/i], is set in the atmosphere of the mountainous landscapes of Romania. The story takes root after the incident at the Bakers' manor. For some puzzling reason, the family opts to settle somewhere in Romania. Soon, the family receives a blessing, because their daughter Rosemary is born. One day, Mia was telling a dark fable to her baby. The little one felt weary, so Ethan, her father, carried her to the crib. The mother began to cook a delicious local dish, Ciorbă de legume. They both sat down at the table. The Sanguis Virginis was served. At once, a bullet wounded Mia. Then Chris Redfield came in and killed Mia. He knocked Ethan unconscious and held his baby. While riding somewhere in a convoy, something hacked and left them crippled. Ethan escaped unharmed and followed a path cleared of snow and through the branches on a sinister night. He arrived at a village. This is how the story begins, wiping away the fog and twigs of his story, the end of the father's story. [h1]Vârcolac mititei[/h1] This innovative episode of the Resident Evil saga means to recount a dim drama in the shape of a folk tale (Basm). The second chapter symbolises, as the end credits show, the final page for Ethan Winters, the end of the father's story. It also emphasises the persuasive connotation of Eastern religion, although Mother Miranda signifies here the mother-deity for the villagers. The narrative composition embraces selected true elements of Romanian folklore and culture, opting for the path of lycanthropy and megamycete (the Black God). If we decide to interpret the narrative substance, Ethan would represent the father who, with his daughter, Rose, both emanate from the Black God as a hypostasis. An original idea springs from the black substance to create a fresh and hypnotising world for Resident Evil. The story revolves around giving the culmination for the hero who was created unintentionally, almost like a tragic mishap. Ill-advisedly, he's a silly and naive protagonist, a homunculus who can get by. But it's mesmerising how he fortuitously subdues everything. We'll witness the nature of Ethan's recovery from injury despite all kinds of floggings and torture that foes inflict on his body. The goal is to safeguard his baby; Ethan will carry out whatever it takes. Shouldn't we harbour sympathy for his great endeavour? However, the manner of presenting the story, if it weren't for the fable form, the plot would be a misadventure. From the outset, Mia (Miranda) exposes what the adventure will be like. Without the fable, the game considers the player like a dupe, someone unfit to realise the narrative thread. And other times it falters, seeking to circumvent tropes in the outline of the plot for a different kind of epiphany for Ethan in the face of almost predictable incidents. It is then that the game has been presented as an interactive book. But what will befall is obvious from the outset. Why was there no attempt to veil the story and unravel it piece by piece to stir up terror irrespective of suspense-action? Indeed, the manner in which it manifests its story, story-driven cinematic, embodies something similar to a TV series. Resident Evil can't renounce its reliance on thriller-style action despite vowing to be a survival horror game. And as remains customary in these games, when they explore foreign lands, their interpretation translates and converts everything Americanized to be swallowed as fast-food action. There are literary cultural allusions to Romania. Although the game taps on it superficially. Ultimately, the spectator ends up stunned by the visual quality of the settings. Fine-looking and petrifying scenarios. As a painting, it becomes interactive, highly detailed, atmospheric, romantic, and baroque. Its visual impact proves impeccable to mask the narrative flimsiness and the barely palpable Romanian essence without ending up Hollywood-like. [h1]Ciorbă de fasole cu afumătură[/h1] Resident Evil Village marks the second part of Ethan Winters' adventure. We will behold a trained character, capable of surviving in foreign lands. Hence, combat movements and actions are versatile and dynamic. He doesn't embody the typical heavy or clumsy movement; Ethan is quite adroit. As the game continues to pour the bloody drink of action over survival, we won't be unfamiliar with the fluctuating rhythms of combat. Note the return of Chris Redfield. This gets substantial even for the combat tools that comprise the gameplay style (first-person shooter). Generous ammo and resources to craft. At no time will our pockets be depleted. We get money, the leu (plural: lei), which we use to upgrade, sell, and buy from the hospitable merchant known as Duke. And as an additional feature, something delicious, although poorly implemented, is Duke's kitchen. Romanian cuisine that, when the merchant grabs our ingredients, provides dishes for the character to be improved upon. As Duke states, “Eating is living.” Overall, this feature ranks as the most realistic in the game. The village map layout looks identical to Resident Evil 7. It adopts that “open map” look. The endpoint seeks to maintain backtracking by obtaining a key that allows us to open new areas. Although the path of the plot continues to be linear. This spurs the prospector to find treasures, mini-games, ingredients, weapons, or resources. However, this design of the village also stands arranged in obedience to the fable of adventure. If it worked in the previous game, it'll be a success here. The village represents the heart of the adventure. From it, other neighbourhoods of the village branch off or converge, where the antagonists or characters of the story reside. Castle, dam, house, and factory each symbolise the mode of being of its inhabitant (its antagonist). And these characters deemed bosses became originals, with their distinctive traits and meticulous mannerisms. The photorealism of the world, it's a glee to stroll through each landmark. It's a shame it neglects a better venue to compose a poignant ending, the end of Miranda and Ethan Winters. Some sites are better constructed than others. Each nook contains a personalised pace and gameplay. Nonetheless, the puzzles are simple to deal with. This is due to the anxious itch for action, to not pause. The mission is very intuitive to perform. Nothing seems too thorny to be sorted out. [h1]Pește alb cu sos mara și hrean[/h1] Realism in the game? It behaves like an “immersive” baroque-romantic composition. I'd have considered paintings by Corneliu Baba, Nicolae Vermon, or Nicolae Grigorescu. Or Cristian Mungiu's films. The game conveys that visual impact due to its linearity and photorealism. The originality of this Resident Evil employs lycanthropy as a central theme for the stage of its plot context. Hence, it confines a black magic omnipresent in the atmospheric village. And the means of relating it, the fable could have been better told without the priority of the image and the action. The image hovers above the symbols. Let's hope no DLC comes out and dilutes the closure for Ethan Winters. [h1]Recommendation: 8/10[/h1]
13.1 hours played
Written 29 days ago

Игра понравилась, проходил только основной сюжет. Я человек, который не особо люблю хоррор игры - скажу, что игра ахуенная. Здесь нет проблем с патронами, но все-равно это держит на небольшом стрёме. Сюжет 8/10, потому что все детали не были мне понятны, особенно из 7 части ( я ее не проходил и за эту плесень вообще не понимал). Геймплей не надоедает, загадки нормальны и интересны. Итог по игре 8.5/10 Накинул еще пол балла , потому что покупал игру по самой большой скидке 3200 тенге
10.6 hours played
Written 6 days ago

I haven't finished the game yet, but in the few hours I've played it, I've fallen in love with it. This game is amazing in many ways. The graphics and gameplay are great, the cutscenes and scenes will keep you glued to your seat, and the stress that the crazy atmosphere of the game gives you is amazing. The in-game store is designed perfectly and its design is similar to version 4 of this series and is very enjoyable. The progress in graphics and sound can be felt well compared to the previous version, and the elements and attention to detail and interesting and clever puzzles make the game even more enjoyable. Overall, I recommend this game to anyone who wants a good horror game.
35.1 hours played
Written 8 days ago

Not scary. It feels like Capcom just gave up trying to make Resident Evil a horror series again after 7 and the first hour of this one and it just devolves into an action adventure shooting game.
9.3 hours played
Written 8 days ago

this game is honestly so much fun and it brings the scary parts of re back i gen nearly shat myself during some parts playing this game. i personally didn't play re7 but i feel like you don't really have to, to understand whats going on in the game. I found the characters very easy to like, they were each written so well. (i obvi have a fav )) I really rec this game chat so so so so much fun <3
1.0 hours played
Written 12 days ago

I love this game. I know most people prefer 7 (which I also do really like) but for me this is much more enjoyable and I love the aesthetics (especially the whole castle area). I played through it twice on PS4 and just started another playthrough on steam deck (although I might have to switch to PC because I am not doing well LOL). Overall I am generally pretty terrible at FPS no matter what device I play on, but on controller at least I was actually able to get through everything with very minimal dying so I really appreciated that. Some of the voice acting / writing is most definitely corny (especially Ethan) but what else is new. I also find that it has the perfect balance of horror elements without being all that scary (which is my preference. love the aesthetics of horror but don't like being scared).
8.5 hours played
Written 14 days ago

story is amazing, gameplay is better than in re7, but 7 was scarier. shadows of rose being only 3rd person is a flaw for me, because I dont see any horror factor in third person.
3.1 hours played
Written 16 days ago

One of the best resident evil games ever the characters are so amazing the story the graphics and monsters are so well made
21.4 hours played
Written 20 days ago

Ello! [Spoilers included] Definitely a strong game in the Resident Evil franchise. I really enjoyed the horror aspect. Personally, I'm not a fan of jumpscares, but the creepy atmosphere and ominous enemies and monsters really get me. The overall design of the map and the whole world was magnificent, and the attention to detail was insane. Even some spots that many players could have missed (unlike me, obviously) were so nicely and realistically designed. Dimitrescu’s castle was insanely luxurious, and the graphics were actually some of the best I’ve seen. Like, there was no need for all those little details in every room you only had to enter once, but they did it anyway. The Village itself was very disturbing and mentally challenging. Having to backtrack through the same spots over and over just to unlock certain things was exhausting, but so rewarding once you actually got to them. It really resembled the village from Resident Evil 4, just like the castle did. But for the castle, I have zero complaints since I really enjoyed that part of RE4. The map was so confusing at first, I had to pull it up every two seconds just to figure out where I was, but it was smartly and realistically designed. I didn’t like how some entrances were blocked but didn’t show up as blocked on the map, like it does for a locked door, for example. Just from what I’d seen and heard online, I thought Lady Dimitrescu was the main boss and got all the attention, but that wasn’t the case at all. I really liked how the game had multiple big bosses, each with their own unique way of being defeated. Some required strategy, like Beneviento. You had to solve a pretty complicated puzzle, and that part really reminded me of the ‘Happy Birthday’ video puzzle in RE7, which I also very much enjoyed, so no complaints there either. Moreau was quite different too. He needed a bit of both worlds: puzzle-solving with the bridges on the water and combat. I actually felt bad for how pathetic he was, trying so hard to prove himself to his mama. The ‘mother’ tattoo was a nice touch, he definitely would’ve gotten that. Moving on to Heisenberg, that was actually the best part of the game, and I’m surprised how little people talk about it online. One minute you’re at the top of the map entering his lair, exploring this huge underground factory filled with modified humanoid VR-wearing zombies through endless mazes and corridors, and the next, you look at the map and realize you’ve crossed the entire thing. He was super cocky and it really suited him. His power was so interesting and cool. His character design really stuck with me, especially that old Soviet hand-scale hanging around his neck. And the fact that he was AGAINST Miranda the whole time? That was nice. If I were in Ethan’s place, I would not be going against him, I’d team up with him and then backstab him before he sacrificed my baby. I loved how sometimes you just knew you were in some deep sh*t. You’re looking at this creepy monster with a chainsaw for a hand, plugged into a computer, just sleeping there, and you know he’s gonna wake up and fight you. So you’ve got, like, ten seconds to prepare mentally. I hated how you could miss treasures after passing a certain point. I’m a bit of a perfectionist about that, and when I couldn’t go back for Beneviento’s treasure, I started tweaking, same thing when I missed some fish and couldn’t get all the upgrades. Speaking of upgrades and cooking, DUKE. He is a marvelous creature. I’ve always been a huge fan of the merchant from RE4 and got disappointed when I realized he wouldn’t be here, but when I saw DUKE, my heart stopped for a second. He was everything. His disgusting design, mischievous attitude, and cocky manners really grew on me. His huge little toes, his sausages, his stacked shop, his heavily deformed BELLYBUTTON, and his ‘I don’t give a sh*t’ attitude were all so fun to experience. You’re fighting for your life and he’s just smoking a cigar, reading a book, admiring his ginormous rings on his fat fingers, and waiting for you to show up and make him richer. Yeah, he’s the best. I also really liked how small crystals were hidden throughout the map. It was challenging at first, but when you spotted that little sucker you’d be like, ‘Yeahhhh, more money for me and more goodies from Duke.’ Moving on to a pleasant surprise, Mr. Chris Redfield. I’m gonna be honest, I haven’t played the RE games that had Chris in them, but even for me, he was a symbol of hope, glory, and muscles. I can only imagine how his fanboys felt when he started smoking that cigarette like the edgelord he is. Lastly, Miranda. First of all, she was beautiful. I don’t get how Lady Dimitrescu and her goth daughters got all the hype. The word I’d use for Miranda would be divine. I really liked her phases as a bird and as a spider, hella cool. Overall, I’d give the game an 8.5 out of 10. The horror, combat, concept design, creepiness, art, and details were all top-notch, definitely way better than RE7. Also, low-key glad Ethan finally got to rest in peace, he had some tragic stories to tell. Would’ve been cool if Rose was the main character of Requiem. Maybe she is, and just changed her name?! lol. Because of the different concepts, bosses, and maps, it felt like a collage of many games in the best way possible.
25.8 hours played
Written 21 days ago

Playtime: 30+ hours | Completion: Main story + Mercenaries + Challenges Recommended Resident Evil Village builds on RE7’s foundation while injecting it with gothic action and a larger-than-life atmosphere. It leans into the absurd without forgetting its horror roots. The result is a confident, stylish ride through some of the franchise's most creative environments to date. Pros: Beautiful, atmospheric environments with great area variety Unique boss encounters and distinct enemy factions Fun crafting, upgrading, and inventory management systems Well-balanced pacing between horror, tension, and action Engaging lore and strong ties to the broader RE universe Cons: The final segment feels like a sharp tonal shift Less scary overall than RE7 Some characters deserved more screen time Final Thoughts: RE8 is bold, bizarre, and unforgettable. It’s both a spiritual successor to RE4 and a continuation of RE7, and somehow, it works. A masterclass in horror-action hybrid design. 9/10 "Gothic horror, shotgun shells, and a 9-foot vampire lady."
9.4 hours played
Written 22 days ago

Fun fact. In this game, you’ll waste your last healing item not in a boss fight, but when you calmly try to crawl under a fence (C) and your finger slips to CTRL. Congrats, you just poured your only first aid med when no enemies were even around.
60.8 hours played
Written 24 days ago

I beat this game and then immediately replayed it in one sitting and got half way through a third playthrough with a fully automatic machine gun with infinite ammo
25.7 hours played
Written 5 days ago

My favorite Resident Evil game. This series was never scary to begin with and the puzzles in the old games were mid at best, so I love that they ditched all that and went with a wacky story and a very action oriented gameplay this time. The graphics are amazing. Lots of secrets to find, and lots of upgrades to purchase. Ethan Winters is the best protagonist in the series.
20.1 hours played
Written 15 days ago

Truly and a seriously lovely end to the story. I was deeply moved by the story; At first, I thought the game lacked a little bit of story-related stuff. But, the ending? Shook me. The story of both RE7 and RE Village got more clear by how the ending in RE Village was delivered. Deeply emotional and a tragic ending but I truly loved it. I am certainly glad I have become part of the game's legacy. Looking forward for more! Also, we cannot exist in a world where we got Chris Redfield haters living with us
10.5 hours played
Written 24 days ago

Very creative horror survival. Great gameplay and action. I also enjoyed most of the visual designs and boss battles are really fun and nice.
18.0 hours played
Written 19 days ago

I've been edging this game since the reveal event way back in 2020, one of the best decisions I've ever made. I enjoyed everything about this game...especially MY wife Lady Dimitrescu, fuck just thinking about her makes me wet, anyways 10/10 would recommend!
5.1 hours played
Written 19 days ago

Backtracking and puzzles ruin this game for me but the rest of the game is good
15.8 hours played
Written 18 days ago

HDR support is deeply broken but a good game otherwise.
15.0 hours played
Written 2 hours ago

When i played biohazard i knew i was in for some trouble but when i saw village come out i knew it was going to be a blast especially when your playing as the same protagonist from biohazard ethan winters. this game is so good the graphics are beutiful and the story is just lovely the twist at the end of the game is mind blowing ever saw it coming.
20.9 hours played
Written 2 hours ago

This is the second best RE title in my opinion, RE4 being the best. Get it and play it if you liked RE4. I personally did not like RE7 which is the first part of Ethan's story. I think it is okay to skip that and play Village, where we continue Ethan's story (the general arc of RE7 is explained in the entry cinematic). Differences: -I vastly preferred the Duke character in RE4. -There is no Ada Wong here. -The snowy landscape is nice, visually. -Weapon modding etc. seems less relevant than in RE4. -On Standard difficulty this game is easier than RE4. Enemies are overall a bit easier (even the bosses). -There is less horror in this title than in RE4. -The magnum revolver is ridiculously OP (save it for bosses).
47.4 hours played
Written 7 hours ago

There are quite a few Resident Evil fans who dislike this game. Although I generally do not dislike any of the RE games I have played, I will say this about RE8. It was bloody fantastic. Probably over 100 hours including console.
11.8 hours played
Written 10 hours ago

good game. runs shockingly well for how good the game looks. very well optimized, other devs should take note
9.2 hours played
Written 14 hours ago

Very cinematic. Story is super cool even as a stand alone game. I haven't playing an RE game since the OG 3 so this is very different but in the best way possible. Still tense but fun.
9.9 hours played
Written 20 hours ago

just another first class game, they always pull it out of the bag with the game play, graphics and story line. i do love the new way forward for the next gen games really looking forward to RE9. Must buy
22.6 hours played
Written 1 day ago

7.7/10 This is a solid time esp if you get it on sale. +This RE has great moments and is an improvement from most Resident Evils in its atmosphere, enemy variety, and level design. The game is so pretty and has really cool Gothic horror inspired art direction. Also the ending is cool af. -But some shortcomings hold it back like certain plot points and inconsistency in depth on characters and levels. (I wish Castle Dimitrescu lasted longer) ~ It's definitely the Resident Evil that's taken the most risks in how much it genre-bends. However, sometimes it feels like they could've went further. Bringing back the "choice system" from RE7 woulda been cool for certain plot points in the story. The story isn't complex but engaging enough to keep you moving. Overall you'll have a fun ride
43.5 hours played
Written 1 day and 6 hours ago

I beat this game 3 times just to have fun with the weapons and difficulty change. The story is unforgettable and as is the scenery. A wide range of emotions as grotesque and mysterious beings are plentiful. Progression with weapon and tool upgrades is simple and makes exploring worth worth getting jumped by Lycan. Tips and Tricks: Save your games and play slow to find birds and etc. You can always run through the game later on.
14.1 hours played
Written 1 day and 9 hours ago

snow n baddies, cool guns, there's a fat ass trynna be the merchant, Ethan cosplay Prime Benzema. This might be the goty of the year del año.
11.7 hours played
Written 1 day and 9 hours ago

---{ Graphics }--- ☑ You forget what reality is ☐ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☑Workable ☐ Big ☐ Will eat 10% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☑ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☐ Good ☑ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☑ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☑ 9 ☐ 10
11.7 hours played
Written 1 day and 19 hours ago

Very good conclusion to the story of the Winters family, brilliant writing well worth a play.
16.2 hours played
Written 2 days ago

The reason I bought this game was because back in 2021 it was quite popular. People were talking a lot about Lady Dimitrescu. I also really loved Resident Evil 7 for its horror elements and the eerie atmosphere it created, along with the twist at the end of the story. But Resident Evil: Village didn’t impress me. After a certain point, the game started to feel tiring. The gun mechanics felt choppy, and even though the game clearly tried to focus on horror, it didn’t do a very impressive job with that either. What bothered me the most was how the story moved into supernatural and black magic territory, instead of sticking to the biohazard and mutation themes that make Resident Evil what it is. But it is okayish for time-pass. Well, I didn't like this game, but at the same time, I won't tell people not to play it.
7.6 hours played
Written 2 days ago

Not as good as RE7, but still worth the price of admission and more.
17.8 hours played
Written 2 days ago

i highly recommend this game of RE series, in my opinion, i thought it would be much more scarier and i would get heart attack from some jumpscares and etc. but it was okay and i liked it that way, i just ended the fathers story, but i really love the graphic of the game, story, adventure and the fights that were epic, especially the Miranda fight.
122.8 hours played
Written 3 days ago

Resident Evil Village proves once again that Capcom is a master of horror. The game delivers a beautifully crafted and highly atmospheric experience that blends action, fear and story into one unforgettable experience. Every part of the game - from visuals to sound, gameplay to story - shows skill and passion. Gameplay in REV is smooth and intense. The mix of combat, exploration and puzzles keeps things fresh. Weapons feel satisfying, enemies are challenging (Village of Shadows difficulty) and the pacing between action and quiet moments is just right. The story is well-paced and full of surprising twists. Each chapter adds something new, keeping you hooked from beginning to end. The writing is clever, the characters are memorable and full of personality, the dark fairy tale tone makes the game feel both unique and disturbing in the best way. Visually, the game is stunning. From snowy mountains to candlelit castles, every location is filled with atmosphere and detail. The environments feel real and dangerous. Lighting and textures make every scene a visual treat. The sound design in Village is nothing short of outstanding. Creeping footsteps, distant screams and haunting music make every moment feel tense. Whether you’re hiding in a basement or walking through the woods, the sound keeps you on edge. If you’re a fan of horror, storytelling or just great games in general, this is a must-play.
22.2 hours played
Written 3 days ago

an overall good resident evil game. good story, good mechanics and a very nice pacing.
35.5 hours played
Written 4 days ago

Very good game, excellent story, challenging but fun. Really good for fans of old school horror games with a good variety of not only horror styles but styles of play as well.
43.1 hours played
Written 5 days ago

Well, it's a good game. Definitely has some strong sides like art design and atmosphere, but on the weak side - it lacked some identity... The story was... all over the place, some questionable ideas and plot holes, but also made me emotional. Not as much horror as I would like, but I appreciate how a bit unique the game is. 8.5/10
12.0 hours played
Written 6 days ago

one of the best games what i ever played. very good story, very good graph, and very good characters. I recommend it to everyone.
16.6 hours played
Written 7 days ago

If you haven't played RE7 then do that first! I've only beaten the main story and this game is a blast. It does feel a bit anticlimactic at times but once reaching the end everything gets tied up neatly. It doesn't build a lot of suspense like its predecessor and that is okay. It is quite action oriented so don't expect it to be spooky like RE7!
20.3 hours played
Written 7 days ago

For the first several hours, it was really impressive. Like 12 out of 10 Then it settled at 8 / 10 for the rest of the game Overall, very good
11.9 hours played
Written 7 days ago

played this before any other RE series game, loved it so much that i played every RE game out there, W overall
8.0 hours played
Written 7 days ago

My finish time on the game was 5h 30m. But holy shit! What an amazing 5 and a half hours! Cant even remember the last time a videogame ending had me tearing up. Masterpiece.
40.7 hours played
Written 8 days ago

a natural follow-up that feels like a major conclusion but still keeps that horror thrill re7 had. resident evil 8 takes what 7 built and throws it into a twist of medieval and sorcery. it’s less claustrophobic, more action-heavy but still grounded enough to feel like genuine horror, just a different flavor of it. there are interesting extra gamemodes for your skills, those are really challenging. the rose dlc is worth, it almost stretches twofold the runtime of a whole playthrough, and also directly pans after the base game. not as scary as re7 but still incredible. 10/10
19.0 hours played
Written 8 days ago

I'm not yet done with the story so take my game time with a pinch of salt. It's a good continuation on the RE 7 Biohazard story. It's scary and has a varied kind of gameplay, pretty nice graphics and creepy sound effects. The weapons and upgrades feels like they have their places. There are however some really weird choices made in this one. One is, you can't go back to zones you already completed, for no good reason. So if you like to 100% every area you need to do it before you're considered done, which you'll have no way of knowing when that is. Suddenly the point of no return slaps you and you're locked out. I've also noticed some weird consistency things like stuff disappears or changes for no reason (not the usable items but details and blockades in the village and buildings), and you are sometimes able to scale walls in some places but not in others which you clearly could reach that would help you progress. Feels like a lack of attention to details, a boring use of invisible walls, and a lazy way to force you into other paths. But, for what it is, a puzzle horror/adventure game, it does a good job if you don't nitpick it too much. 7.5 / 10
15.8 hours played
Written 8 days ago

Not as good as RE4r or as scary as RE7, but still enjoyable and a must play.