3.4 hours played
Written 4 years ago
[b]elizabeth[/b] is one of those games where each level consists of a bunch of images and you have to re-arrange them to make things happen as they should when the play button is pressed. a black frame means the picture can't be moved, gold is the goal, also fixed, white is what you're working with. the [b]pictures don't always form one continuous scene[/b], you might have to match something to make something happen before something else can happen (trying not to spoil things here).
it's essentially a romantic story told without words, as is often the case these days, and it's cute without being sirupy. [b]14 levels[/b], a few with multiple goals (alternate endings, if you will). [b]fall damage is a thing[/b], if there's too big a gap between pictures, you'll die (or similar) and have to start over, but sometimes it can (and has to be) alleviated somehow. there are alternate paths to create, but unless there are multiple golden-framed pictures, they're only for achievements for torturing the poor guy in various ways, which is always fun. there's even a photo album where these incidents are collected.
you can zoom in/out with the mouse wheel or double click and [b]there's a fast-forward button during retries[/b] to make the character run through scenes already seen instead of walking. nice and necessary touch, sadly it doesn't work with other animations, but you can usually zoom out and move other stuff around while they're playing out, so it's not too bad. and another handy thing, as ambiguous as it was for me at first, is the [b]hint system[/b]. click the question mark and solve a trivial jigsaw puzzle to get a picture hint of what you should do next. unfortunately, it's not available on the final level.
resolutions and windowed mode are available via the unity launcher, separate volume and brightness settings in-game, and while you can choose between english and chinese, there's zero text in the game (except for the title in the main menu) and achievements on the store page only have chinese descriptions, but that's what google translate is for.
the graphics are beautiful, the music is a bit repetitive, [b]should take about 3 hours and it's definitely recommended even at full price[/b], more reasonable than the [b]framed collection[/b] (though that contains two games), not to mention the daylight robbery that is [b]gorogoa[/b].