9.1 hours played
Written 12 days ago
[i]'Record of Lodoss War-Deedlit in Wonder Labyrinth. Maybe one of the longest game titles in history'.[/i]
I'm gonna level with you, I know nothing about Record of Lodoss War. If you're in the same boat as me, like not playing much of the Record of Lodoss War media, then you will be as lost playing this game as I am (til this day). No matter if you are also a person who likes Metrovania games with fun gameplay and innovative mechanics, then you are looking at the right game.
Like most metroidvanias, we play a character who can attack, jump, dodge, cast spells, and use ranged weapons. You also have a spirit following you around, either damaging enemies or healing you, depending on which one you have equipped. The majority of the time, you'll completely forget about them.
There are also 2 different elemental stances we can switch between, which is a very prevalent mechanic in this game. We have fire, making us immune to all fire attacks and deal more damage, then we have air, making us immune to all wind attacks and allowing us to double jump and hover down midair. Each element comes with a gauge meter which we will automatically go up from us killing enemies, destroying construction and finally, hitting a big sack of meat (no joke). Filling the gauge meter will increase the level of whatever elements we're on. When it reaches level 3 (the maximum level), it will make it so our character will automatically quickly regenerate health as long as they are on level 3; however, if you get hit at any point, it will reduce your level by 1. Unless we are at level 3, we won't regenerate health from our passive, which will come in handy as this is the only way to gain health in battle other than casting a healing spell or using an item that increases health.
Hopefully, you can see how this mechanic incentivises users to switch between either fire or air elements. Let's say you're in the middle of a boss fight, and you're at 30% HP, and your air gauge is a level 3, and you fire one at level 1. You can choose the fire one if you want to deal a lot of the damage to the enemy, if you prefer to play aggressively, or if you want to play it safe, you can choose the air one so you can gain health overtime, or if you want to dodge attacks by jumping higher. There are a lot of decisions to be made in between fights, that's why I love this game. The mechanic may seem simple in concept, but they are deeper than that by giving the player many decisions to think of on the spot.
https://steamcommunity.com/sharedfiles/filedetails/?id=3408805039
Many of the new weapons and spells are exciting to collect, offering variety in their range, attack speed, attack type and damage. I often found myself sticking and revisiting the weapons I uncovered and earned.
The only negative I could think of is that there are only a couple of tracks which can get repetitive; luckily, this game is short. The bossfights are not that challenging, but they still get you adrenaline pumping thanks to the core, engaging mechanic, making you think on your feet.
I have nothing else to say, it's solid enough, you can't ask for any more. Play it if you like to play long (for an arcade) arcade-type games.