4.6 hours played
Written 12 days ago
A very atmospheric lovecraftian-esq horror game that centers around one of my biggest fears: the ocean and the absolute horrific monstrosities that dwell in it. The fear of the unknown, more so.
I went into this game knowing nothing about it besides the fact that the character you play is scottish and you are on a oil rig in the middle of the ocean, I don't know what I was expecting, but once I saw the grotesque monster designs and played through the sequences where you have to hide and make your way through said grotesque monsters - I realized that my expections couldn't have ever actually topped the segments themselves. I rarely ever get scared in a video game, maybe only a handful of times over many many horrors games that I've played, but there was some genuinely really unsettling parts in this game that made me jump (I accidentally made a sound near one of the monsters and I looked up to the ceiling and all I saw was the things face coming right at me in the span of like 1 second and then I died, it scared the hell out of me).
I sort of wish there were more horror segments though with the monsters, I feel like for as great as the segments were, they were few and sparse while most of the game revolved around getting from point A to point B after being ordered around from some of your fellow crew members. Which, I don't really mind, with how detailed the rig itself was and how atmospheric the entire game is, that alone kept me entertained even while just walking around trying to fix things (seriously, the rig is beautiful, I've never really seen one in detail but from how it is modeled in this game, I imagine it would look near identical to the game).
Another thing I absolutely love, is the characters. All of them, they all feel real, they act like real people, they are scared and confused and yet they make jokes and banter even while in the midst of a nightmare just to ease some tension, it's exactly how I'd imagine almost anyone to act if they were going through this. The voice acting is one of the best parts of the game, as well as the characters themselves. I truly love characters like Caz in horror games, or even any horror media. For some reason horror media has a tendency to make the main character try and be a badass even while fighting terrifying monsters and going through literal hell (looking at you Resident Evil, even though that's one of my favorite horror franchises...) and it takes away from the horror aspect a lot since you feel like you have nothing to be scared about since not even your character is scared, but this, this game, Caz is horrified. You can hear it in his breathing, in the way his voice shakes and even his hands shake, his comments upon seeing his friends corrupted and mutilated by some unknown sea... thing, he feels like a truly shaken up broken man who just wants to get off the rig and see his family again. I wish more games did that, and it's strange how little they do because it really adds to the fear factor, as simple as it is.
The game is beautiful, in an odd way, even the main monster itself. The entire game is like a siren ironically enough, on the surface, everything is normal, enticing even, and then the more you dig, the deeper you get, you realize somethings wrong and things aren't how they should be. For one, the rig itself, again very beautifully detailed, floating out on the waves of the ocean, the people there all working together and joking around, and then you learn about Rennick and the horrible work conditions he is putting all of these people through because "He is a king" [spoiler]Literally Roy dies not from the same fate as everyone else, that being the monsters, but from diabetes because his insulin was down in his cabin. There was a comment on a video I saw that said this "this entire game has the background of them being overworked and kept to an extremely tight schedule for maximum profit at the risk of their own health. I can imagine Roy only being allowed to take his insulin during breaks, not being allowed to keep it with him, and probably having so little of it due to poor medical coverage he keeps himself running on the bare minimum. His death is all the more tragic because it wasn’t caused by the thing from the deep, but another monster entirely". And I feel that perfectly encapsulates what is going on, on this rig.[/spoiler] There then is also the monster(s) itself, the main sea thing looks oddly beautiful, the colors of it, the way the light moves in waves on its skin(?) Everytime you get a glimpse of it from the outside, you can't help but just stop and stare at it, trying to figure out what it is you're even looking at, even Caz is just like "My God..." every time he sees it. Two scenes that spring to mind is the one where you're going up the elevator and you look straight up and the most heavenly music begins to play with your ascent as you're staring up into this giant mass of colors and shapes and lights. And then the end scene where you are right in the heart of it, after everything you've been through, everything that this thing has done to both Caz and everyone else on the rig, and you still just stare in a oddly beautiful moment. And yet, even though it's pretty on the surface, it is deadly, and it changes those around you, and you see the disgusting products of it and what it can do to people. It calls you in to get closer, entices you with voices of your loved one, and before you know it, your body has become a disgusting amalgamation of limbs and guts and horror, and you're still fairly aware of all of it but you can no longer control yourself. That's something even worse than death, and you can't help but feel bad for the members that suffered from this fate, and you can tell Caz truly feels sorrow for them, tries talking to them, but it's far too late now, and now you can only hope you don't end up the same.
Love this game, I can't wait for the DLC to release, we need more horror games based around the ocean because even in real life it truly is a scary concept, just the fact alone that we know more about space than we do our own ocean is horrifying, and I don't think enough people truly realize that.
Another thing I'd like to bring up, it's great how accessible this game is, there are many settings you can tweak to make the game more accessible for you, I'm very thankful for the FoV setting which for some reason a lot of other games don't even bother to add because they think it'll ruin the immersion or something (but really it just gives me a headache...) but while I was scrolling through the settings, there's a lot of things you can change I noticed, so thank you game devs for doing what should be the bare minimum, but in reality not many other games add.
Solid game, pick it up whenever you can.