Still Wakes the Deep
Still Wakes the Deep

Still Wakes the Deep

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Still Wakes the Deep
Still Wakes the Deep
Still Wakes the Deep
Still Wakes the Deep
Still Wakes the Deep
Still Wakes the Deep
Still Wakes the Deep
Still Wakes the Deep
Still Wakes the Deep
Still Wakes the Deep
Still Wakes the Deep
Still Wakes the Deep
1975. Disaster strikes the Beira D oil rig off the coast of Scotland. Navigate the collapsing rig to save your crew from an otherworldly horror on the edge of all logic and reality.
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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
90%
4,279 reviews
3,860
419
14.9 hours played
Written 10 days ago

There isn't much to do here; no fighting, no inventory , and no puzzles to solve. There are no dialogue options or plot twists to unravel. Instead, you'll be simply walking through the entire game. So, why does it earn a 10/10 rating from me? It's hard to put into words. There’s something mesmerizing about this place. At start, as I wandered across the platform, listening to the cries of seagulls and the rhythmic crashing of waves, accompanied by industrial noises in the background, I could almost smell the sea with the scent of oil in the air. The creators crafted a realistic representation of the oil rig's facilities — a secret world that most of us will never experience in real life. By the time the horror struck, I was deeply engrossed in the place, understanding Scottish accent as if I had spent years working there. In that heightened state of mind, horror hits with a profound intensity. The abnormal, blatant, yet haunting kind of horror, the monstrous and supernatural dread that seeps right into your bones and mind. This experience, I dare to say, would have been weakened by typical gameplay elements like combat, puzzles, or dialogue options. Still Wakes the Deep stands as a prime example of why the walking simulator genre holds a unique value in gaming industry.
46.1 hours played
Written 20 days ago

i am so glad scottland is getting reconized in games and it is a very well made game and has very good voice acting and then visuals are just amazing
6.5 hours played
Written 26 days ago

The *most* atmospheric game I've played, and a true love-letter to heavy engineering. I swear every pipe, gantry and rivet is exactly where you'd expect it to be, the rig is a stronger character even than Finlay. Well worth your time if you like cosmic horror, top Scottish lads and lasses, and the unforgiving ocean.
3.7 hours played
Written 16 days ago

Really loved this game. Looks good, simple yet nice gameplay, fantasctic voiceacting. I also REALLY appreciated the option to turn off all the effects that trigger my motion sickness, very thoughtful! Silver screen effect looked gorgeous, like an arthouse film gorgeous. Though it would be even more fun to let the Shape keep its colours, that's a missed opportunity imo. The only bit that made me question the narative was when someone called McLeary to tell them they are currently in the very process of dying. Like "oh I'm being chased by a monster gotta call my pal", very "...and then I died" vibes. But I get what the creators were trying to acomplish here. Still like this piece of art with all my heart.
5.2 hours played
Written 13 days ago

Still Wakes the Deep is a beautiful, touching, and heartbreaking narrative horror adventure. The story takes place on an oil rig when disaster strikes. Everything about this game seems typical and bland on the surface. Make no mistake about it; it's a walking simulator. Various events are triggered from entering a room or going around a corner. But what the game truly is at it's core, is a wonderful narrative about family, love, and loss. The game is not very long. Totaling a playthrough for me at a little over 5 hours. But in those five hours, I laughed, yelled, jumped, died (in game), and nearly fell in love with the heart wrenching story about a man and his troubled relationship, and his love for family and friends. I could go on and on about the story, but I do not want to spoil anything, as I feel the only way to experience the game at it's fullest potential, is as blind as possible. The atmosphere of the game is pure isolation. The graphics do a phenomenal job at detailing how alone everyone is on the oil rig. When the disaster occurs, each environment gets more and more distressing...More disturbing than the last. The controls are great as well. Not clunky or overly complex. It's not exactly a pick up and play game because of the "tedious" walking simulator moments, but this game is one of those rarity's that should be played start to finish in one sitting. The voice acting alone is brilliant. Emotion, comedy, heart, all of the various story beats are met with great voice acting by a very talented crew. The characters you ultimately meet, you will either love or hate them, and you WILL know it. I can't say what I was expecting of this game originally. All I knew is that it was a horror adventure game, and I love walking simulators personally. Walking sims, when done correctly, are story first, gameplay second. Still Wakes the Deep is an interactive adventure that pulls no punches and it's been some time since I've found a narrative game that I've enjoyed so much. Bravo to everyone involved with the creation of Still Wakes the Deep. [b]Overall[/b]: 9/10 [b]Sound[/b]: 9/10 [b]Gameplay[/b]: 8/10 [b]Horror[/b]: 7/10 [b]Atmosphere[/b]: 10/10 [b]Story[/b]: 10/10 I can't wait to try the new DLC.
13.1 hours played
Written 11 days ago

This is not just a story about a disaster on an oil rig - this is a story about relationships between people. Many situations in the game make you think about how much could have been done, but you understand this only when it is already too late for this. A gripping story with amazing acting. A story about ordinary people who find themselves in a difficult situation. People faced with circumstances of insurmountable force. A very worthy project. And the DLC continues this narrative and the atmosphere of the story.
4.0 hours played
Written 20 days ago

Nice production value, but you should know going in that this product has very minimal interaction - it plays more like a movie, with no puzzles, combat, or problem-solving of any kind required of you the player. Honestly, given the occasional strange pacing that comes from allowing the player to control the main character, I couldn't help but feel that it would have been a stronger film than it is a game. That being said, if you are in the mood for a minimally interactive experience that has strong visuals, excellent sound design, and a decent story, this game could be for you!
8.6 hours played
Written 7 days ago

I really hate to give this a negative review. I wish Steam had a 'neutral' option. I see a lot of reviews say it's like an interactive movie, but it's not. The pacing and structure is that of a game, and one you've likely played before. You get fifteen minutes of introduction and then your character blacks out and when you wake up, it's straight into 'almost everyone is dead and there are monsters you have to avoid'. If you took Soma, then stripped out all the interesting themes about the nature of consciousness and identity, what you'd be left with is this game: A beautiful, well-voice-acted, but ultimately hollow succession of monster encounters and scenery-chewing emotional moments. It sets up some strong themes about your character's identity, those of some of the secondary characters, and the nature of the antagonist, but then does nothing with them- running through the same story beats repeatedly until an abrupt end. It's not /bad/. It's just four to six hours of extremely basic interaction prompts and occasional monster-hiding-events, and then you're done. I didn't expect much in the way of gameplay, but this falls short of the interactive movie it's billed as. The story is okay, the gameplay is threadbare, it really leans on the voice acting and that isn't enough to sustain it. The DLC is more of the same. I really enjoyed the change of environment, but I also got through it in about three hours, and it felt as much tedious as fun. There was no character development, no payoff to the mechanic of collecting evidence, just A-to-B with tremendous atmosphere but no substance. tl;dr Concept is great, execution is shallow, game is short. Oh, and if you do decide to play it, be sure to set the subtitles to English (United Kingdom). Having Scottish colloquialisms translated is weird.
8.2 hours played
Written 7 days ago

Great addition to an already great game. Few bugs here and there however nothing that impacted the experience.
6.1 hours played
Written 2 days ago

amazing graphics, sound, horrifying yet pretty views and wonderful voice acting.
4.7 hours played
Written 5 days ago

The game really didnt speak to me. As a game...it´s a walking simulator with a horror theme. Which would be no problem if the story was captivating. But it isnt. We are supposed to care about the crew and the protagonists family, but we dont get to know any of them. I really didnt care about any of the deaths. The monsters also didnt really scare me at all. They felt clunky, as did a lot of traversal elements and transitions into cutscenes. This really messed up the immersion. I also finished the game in under 5 hours. AFAIK there are no secrets or meaningful collectibles to discover so there is zero reason to replay it. All in all disappointing. There a far better horror games out there.
6.6 hours played
Written 8 hours ago

The main game is good and interesting but the DLC's game mechaninc is bloody annoying why is my diver end sinking even when i pushing the space button. so because if that the main game is ok but the dlc is not
10.1 hours played
Written 23 hours ago

This is one of the best horror games I have played. It's monster design is reminiscent of the movie The Thing which I personally really like. The story is really nice but it doesn't answer the big questions you might have. Its closer to a game like SOMA in atmosphere and gameplay. If you like horror games, oil rig settings, supernatural and body horror then you'l probably really like this. I would heavily recommend
9.7 hours played
Written 1 day ago

Quality story, gameplay, and acting for an excellent price point. This horror game features no combat or resource management and moves at a brisk pace as you try and survive a terrifying disaster on an oil rig that was a death trap even before this whole mess. Gameplay consists of running, jumping, limited QTE, and some stealth. Atmosphere is very effective. Game lasts about five to six hours.
7.1 hours played
Written 1 day and 23 hours ago

Wonderful game. Immersive and interesting. Some missed opportunities in my opinion, but still very worth a playthrough.
9.4 hours played
Written 3 days ago

Fantastic acting and brilliant script and story. Would make for an awesome film.
6.9 hours played
Written 8 days ago

still wakes the dead is a great game but sirens rest is not good. the main game is scary and unique even with some mixed enemy ai. Great story and voice acting with a solid ending. sirens rest on the other hand adds nothing to the story and has dull encounters and boring gameplay. im confused why it was added as it doesnt dive deeper into the main game and kinda just ends after a uninteresting scare. buy the main game and skip SR.
8.0 hours played
Written 10 days ago

Excellent storytelling, voice acting and graphics, especially in monochrome mode. If you like movies like The Thing and Lighthouse, go for it. Datadisc also very immersive.
7.8 hours played
Written 12 days ago

This game has such a good story. The characters, setting, and overall visuals are all very well done. I'm not always the biggest fan of horror games but this one made it tense while not being too horrifying. The only issue I consistently had with this game was bugs. There was huge frame drops, glitched objects that made me restart an area, and constant freezing right before a scene transition. If not for this, it would be a great game. I would say get it during a sale, not just for bugs but also for the length.
3.6 hours played
Written 24 days ago

The game is good and its like sad and whatever. I normally dont play story games but this one was very good. I liked that there was one ending and no collectibles so I could just focus on the story specifically
5.9 hours played
Written 3 days ago

Played this with my dad, and we both loved it. The story was gripping, the characters were likable, and the graphics? Beautiful! If you want a game with a strong story and riveting gameplay, I recommend this one right here!
11.0 hours played
Written 7 days ago

[h1] You know a game is good when you just stand still staring at the end credits. [/h1] Man this game was something else, I'm glad I had the chance to experience it The story, level design, visuals, sound, everything was a chef's kiss I'm not gonna spoil the story to anyone because if you are reading this, then go play this game. And take your time, don't try to speedrun it, just experience it, no rush. also: [b] The sea is freaking scary [/b] and also: [spoiler] Finlay you had the biggest balls [/spoiler]
6.1 hours played
Written 3 days ago

I am unsure if the developers read these but this game was one of my favourite games this year so far. I was not hyped for it as some of the reviews seemed negative. But i trusted my gut instinct and i am so glad i did. The 1975 setting is so amazing. the care and detail and research in creating this 70's world really did pay off. Within moments i felt i was back in time. The story i loved. really felt honest and real. The voice acting was spot on. Luckily i am pretty good with the Scottish accent so i didn't need subtitles haha but the Scottish dialect is strong so some pay need them. I felt so immersed. It is a little linear and one of the main criticism i have seen has been that it should have been more open and less controlled and less linear. But i disagree. If i was able to just wander anywhere i wanted at any point it would have damaged the flow of the story. So i feel this horror needed that linear route. I never felt forced to follow a path as the story gently drew me along it and it was as if i chose to go that way. So well done devs. I haven't yet started the new DLC expansion but i just got it and will let it get any patches or fixes before i start it as it was only just been released. But i am very excited to play and see what happens. Thank you for this wonderful game. i will recommend it highly. I look forward to any future games you make.
5.2 hours played
Written 14 days ago

The game is very much on-rails, but it still manages to be really immersive. The story, voice actors and graphics are all well executed. I appreciate what they achieved with such a simple control set too. I picked this up on sale so it's been big value for money. I'll definitely pickup the sequel when it's released. If you enjoy story driven games, you'll enjoy this.
9.5 hours played
Written 3 days ago

UPDATE: As of Patch 1.6 DLSS is working great now, NVidia Frame Generation works fine on the DLC but i Still have Problems with it on the Normal Game, It's not as Bad but still happens near the start when you first open the door to the outside of the Oil Rig, I'm still getting over 100FPS but still does this jerky back a frame then forward a frame as i turn/look left/right/up/down with my mouse?, Turned it off and running fine but under 100FPS Now at the same outside place/map/level with drops as low as 48fps. Played on Linux using Proton Exp, I have an Intel I7 6700 and NVidia RTX 4060, Kind of took some time to figure out the best settings to run this Game, DLSS for me caused fuzzy graphics mostly with water texture/shaders, AMD FSR crashed randomly when loading, so had to force stop and play again, lucky the save system seem to work so that help and no starting way back in the Game, discovered that this is a Bug with FSR with this Game, so then tried Intel's XeSS this worked fine but was slower (Lower FPS) then DLSS or FSR so had to drop some detail options to medium, Unreal 5's TSR or TAA cause a massive 50 to 60 FPS less then the other 3 Options so i just settled on XeSS. NVidia Frame Generation switched on caused strange jumping frames back and forth after a while of play so was unplayable, so had to turn that off as well, I'm not sure if this is a bug with Frame Generation, The Game or Linux/Proton, AMD Frame Generation does nothing on NVidia. I bought both the Game and DLC and both only took me 6.2 Hours to complete both, so for the Price a bit on the short side. Graphics are okay mostly, The DLC did not look as good but still okay, Sound, Music, Voices are Great, Game play is pretty much a Walking Sim with good Story, No Puzzles, No Combat, minimal items to pick up's and view, and some Stealth Sections which you can pick up objects to throw to make noise so the monster moves towards the sound, and run away from the monster sections. The DLC does have some different type of play, which is use a Camera to take pictures of dead body's you find and also an underwater cutter to cut some rust patches on doors, grates, etc to open them, and it's more underwater then on the surface (as seen in it's trailer). So it's an okay Game as long as you like Story Games, Easy Stealth, and run away from monsters, with shortish Game Play. I do recommend the Game but better to wait for a sale for both the Game and DLC.
8.3 hours played
Written 9 days ago

This game is one of my favorite games, and that's saying something. I am can be picky with the games i play. However, This one delivers on what it promises. While i may be biased a little, because of the fact that I have been getting into more story games. The atmosphere that this game generates makes you want to turn the lights off, close the curtains, and only play at night to immerse yourself even further. There's always been something about floating however many miles away from land in hundreds of feet of water not knowing what could potentially be down there... and this game definitely feeds off of that too. I did wish that it was longer and somethings maybe changed. But, with the very recent release of the DLC that i will be acquiring shortly. I am excited to see the way that the story will be going. Thank you for listening to my TedTalk.
7.8 hours played
Written 5 days ago

i liked it very much. but i do understand the negative reviews. there is only wee gameplay. most of the game is just walking around. also i'm writing this in scottish accent <3
1.8 hours played
Written 6 days ago

"Navigate the collapsing rig to save your crew from an otherworldly horror on the edge of all logic and reality." Except you can't. That's the entire problem with the game. The entire thing is on rails, and everyone you care about is predisposed to drop dead or be turned into a grotesque disfigured monster and there's nothing you can do to change it, making the entire game pointless. Got about 2 hours into it, got bored, tried to complete it at a friend's house, but ended up going to the pub instead.
5.7 hours played
Written 11 days ago

Game was incredible, probably THE best horror game I’ve ever played… ending was sad but could’ve been a bit better can’t wait for the dlc to release, I’m also going for 100%ing the game too
4.6 hours played
Written 12 days ago

A very atmospheric lovecraftian-esq horror game that centers around one of my biggest fears: the ocean and the absolute horrific monstrosities that dwell in it. The fear of the unknown, more so. I went into this game knowing nothing about it besides the fact that the character you play is scottish and you are on a oil rig in the middle of the ocean, I don't know what I was expecting, but once I saw the grotesque monster designs and played through the sequences where you have to hide and make your way through said grotesque monsters - I realized that my expections couldn't have ever actually topped the segments themselves. I rarely ever get scared in a video game, maybe only a handful of times over many many horrors games that I've played, but there was some genuinely really unsettling parts in this game that made me jump (I accidentally made a sound near one of the monsters and I looked up to the ceiling and all I saw was the things face coming right at me in the span of like 1 second and then I died, it scared the hell out of me). I sort of wish there were more horror segments though with the monsters, I feel like for as great as the segments were, they were few and sparse while most of the game revolved around getting from point A to point B after being ordered around from some of your fellow crew members. Which, I don't really mind, with how detailed the rig itself was and how atmospheric the entire game is, that alone kept me entertained even while just walking around trying to fix things (seriously, the rig is beautiful, I've never really seen one in detail but from how it is modeled in this game, I imagine it would look near identical to the game). Another thing I absolutely love, is the characters. All of them, they all feel real, they act like real people, they are scared and confused and yet they make jokes and banter even while in the midst of a nightmare just to ease some tension, it's exactly how I'd imagine almost anyone to act if they were going through this. The voice acting is one of the best parts of the game, as well as the characters themselves. I truly love characters like Caz in horror games, or even any horror media. For some reason horror media has a tendency to make the main character try and be a badass even while fighting terrifying monsters and going through literal hell (looking at you Resident Evil, even though that's one of my favorite horror franchises...) and it takes away from the horror aspect a lot since you feel like you have nothing to be scared about since not even your character is scared, but this, this game, Caz is horrified. You can hear it in his breathing, in the way his voice shakes and even his hands shake, his comments upon seeing his friends corrupted and mutilated by some unknown sea... thing, he feels like a truly shaken up broken man who just wants to get off the rig and see his family again. I wish more games did that, and it's strange how little they do because it really adds to the fear factor, as simple as it is. The game is beautiful, in an odd way, even the main monster itself. The entire game is like a siren ironically enough, on the surface, everything is normal, enticing even, and then the more you dig, the deeper you get, you realize somethings wrong and things aren't how they should be. For one, the rig itself, again very beautifully detailed, floating out on the waves of the ocean, the people there all working together and joking around, and then you learn about Rennick and the horrible work conditions he is putting all of these people through because "He is a king" [spoiler]Literally Roy dies not from the same fate as everyone else, that being the monsters, but from diabetes because his insulin was down in his cabin. There was a comment on a video I saw that said this "this entire game has the background of them being overworked and kept to an extremely tight schedule for maximum profit at the risk of their own health. I can imagine Roy only being allowed to take his insulin during breaks, not being allowed to keep it with him, and probably having so little of it due to poor medical coverage he keeps himself running on the bare minimum. His death is all the more tragic because it wasn’t caused by the thing from the deep, but another monster entirely". And I feel that perfectly encapsulates what is going on, on this rig.[/spoiler] There then is also the monster(s) itself, the main sea thing looks oddly beautiful, the colors of it, the way the light moves in waves on its skin(?) Everytime you get a glimpse of it from the outside, you can't help but just stop and stare at it, trying to figure out what it is you're even looking at, even Caz is just like "My God..." every time he sees it. Two scenes that spring to mind is the one where you're going up the elevator and you look straight up and the most heavenly music begins to play with your ascent as you're staring up into this giant mass of colors and shapes and lights. And then the end scene where you are right in the heart of it, after everything you've been through, everything that this thing has done to both Caz and everyone else on the rig, and you still just stare in a oddly beautiful moment. And yet, even though it's pretty on the surface, it is deadly, and it changes those around you, and you see the disgusting products of it and what it can do to people. It calls you in to get closer, entices you with voices of your loved one, and before you know it, your body has become a disgusting amalgamation of limbs and guts and horror, and you're still fairly aware of all of it but you can no longer control yourself. That's something even worse than death, and you can't help but feel bad for the members that suffered from this fate, and you can tell Caz truly feels sorrow for them, tries talking to them, but it's far too late now, and now you can only hope you don't end up the same. Love this game, I can't wait for the DLC to release, we need more horror games based around the ocean because even in real life it truly is a scary concept, just the fact alone that we know more about space than we do our own ocean is horrifying, and I don't think enough people truly realize that. Another thing I'd like to bring up, it's great how accessible this game is, there are many settings you can tweak to make the game more accessible for you, I'm very thankful for the FoV setting which for some reason a lot of other games don't even bother to add because they think it'll ruin the immersion or something (but really it just gives me a headache...) but while I was scrolling through the settings, there's a lot of things you can change I noticed, so thank you game devs for doing what should be the bare minimum, but in reality not many other games add. Solid game, pick it up whenever you can.
6.4 hours played
Written 24 days ago

An oversimplification of this game is that it’s The Thing taking place on an oil rig. I love how it’s a terrifying AND an emotionally engaging story. As the main character, you’re fighting for your life without any enemy combat in the traditional sense. You encounter enemies, you’re just powerless to do much about it, except hope to survive. The sense of helplessness and fear only ramp up as the game progresses. The game’s atmosphere did a wonderful job of making me feel claustrophobic out on the open ocean. I felt that the ending pulls at the heartstrings a bit. Such a wonderful game experience from beginning to end!
6.8 hours played
Written 29 days ago

one of the most terrifying horror games I've ever played, not just because of the monsters, but because being trapped on a sinking oil rig is a real life nightmare. I have never played a horror game that made me feel ill from how stressed I was until I played this, I cannot recommend it enough.
4.6 hours played
Written 15 days ago

Pretty short as I played it thru in 4 hours straight....with clues disabled as well. But with the reduced price it was like a movie ticket, and worth it. Very well done, but the monsters aren't scary. Nice experience anyway in true Chinese Room style; the ending was good if predictable. A game you'll play once and it's like watching a pretty dang good movie really. Well recommendable at 15€ I'd say.
0.3 hours played
Written 5 hours ago

Stay away!!! Horrible PC port! Typical Unreal Engine 5 nonsense. Blur, chromatic aberration, grain filter, forced upscaling. Even if you set it to native rendering, you can't set anything much else. Lightning is forced to be Lumen, whether you want it or not. Great, because if you turn too quickly now, you can watch the room darken as it calculates the lighting. Criminal how bad this is. The best is you can't turn anything off!!! I only had the option to set anything to High or Epic.
5.6 hours played
Written 6 hours ago

Man what a great fun horror game. Really love the story and characters been a while since I got hook into a nice horror game in my opinion gotta give it an easy 9/10 and I am not a huge fan of horror
7.9 hours played
Written 9 hours ago

Still love this game alot. Story was amazing, even the dlc was good. Monsters we're really neat. The only cons that I had playing the game, was really a few bugs in the main game and major bug possible in the dlc. For the base game it was mostly just visual effects. Flashlight was clipping through some parts of the game, sky box was missing so it was clear as day during the first spider monster, and just really visual problems. As for the dlc however, it didn't really stop me from progressing. but I felt like the dlc was supposed to be played quickly. but my tether kept glitching out, going invisible, or attaching to me giving me infinite air. So I got no clue if some segments we're suppose to be fast or not, since I had infinite air. But other than that, everything else was fantastic.
0.9 hours played
Written 10 hours ago

9/10, but theres a good reason first of all id like to talk about the voice acting, it's great. Perfect. Sounds too real. Second of all, the graphics, i personally cant really enjoy them as much as my pc is BELOW the minimal requirements and i have to play on 71% 3D resolution and everything on medium Third of all story, its great i mean ITS PERFECT, the game paces just right, not too slow not too fast and its emotional, very, the sound effects of this game sound exactly like an oil rig, and the intro sequence gives you just enough time to feel like a real scottish person on a rig! WOULD RECOMMEND, JUST MAKE SURE YOU READ THE MINIMAL REQUIREMENTS FOR THIS ONE.
5.4 hours played
Written 10 hours ago

/!\ MIXED /!\ Still Wakes the Deep is a blunt yet passionned attempt at delivering an atmospheric, immersive and narrative SCI-FI experience. The game sets you as Cameron McLeary (husband and father of two), an electrician working on an Oil rig in the North sea during the year 1975. Something unexpected broke the otherwise uneventful routine, and will have you and your coworkers struggle and solve unspeakable situations in your quest for survival. This game left found memories in me, which is in itself pretty amazing for a product I didn't know much about several months ago. If I had to compare it I'd say it's somewhere between Alien Isolation and Outlast, with a pinch of poetry here and there : you can't fight back, you only run, hide, listen or think. The rythm is particularly balanced between quiet and blood rushing sequences. There are also moving moments, and jokes that manage to land at the worst possible time, akwardly enough. SWTD has heart and good crafting material. As a proof, the characters are really giving it. The writing is smart, and the lines delivery is top notch. If you can make sense out of that scottish accent that is ! And altogether it gives soul to the story unfolding and everyone feels in place because you can tell the voice actors are pros having fun. What I liked a lot too, was the sound design. Occasionnally invading and annoying, it gets interesting when the scary bits hit. Playing with headphones is highly recommended. Lastly, the game is technically impressive. Granted it doesn't show much more than a closed environnement with mostly steel structures, it achieves to give a sight from time to time, and has nice lighting, post-process and textures. It all serves the atmosphere perfectly. So much so that it sadly is an unoptimized mess. I never spent this long in the video settings in a game, to make it somehow playable. The framerate is hard to tame, no matter the sampling used (and there are lots) or advanced options combined. I had to sit between a 30-50 fps experience, sometimes even worse. And here are the other parts that could have been better for the sake of this ambitious project : - Underwater sequences suck big time, for lack of direction, visibility and the aweful sluggishness - Input recognition is a huge problem, I had to aim several times the same doors or edges to be able to display the UI trigger before pressing the expected key. And if you missed the spot, you had to step back and forth again to retry - The game is short, and it shows in the gameplay and environnement. It gets redundant halfway through By all account the game is nice. Not a great story, but a good tale made with talent. Maybe a wee bit more polish would have make it a perfect journey.
6.5 hours played
Written 10 hours ago

Creepy vibes all the way through, I thought there would be more encounters or hiding sequences but overall it's great.
10.0 hours played
Written 13 hours ago

Great game, couldn't believe how good the game was and the DLC. People should defo buy this. Runs well with RTX 3060 12GB
9.5 hours played
Written 13 hours ago

No need for jumpscares , over used tropes and unnecessary sounds. This absolute gem of a game just works with its beautiful story and its overwhelming atmosphere .Body , cosmic and ineffable horror at its best.
6.6 hours played
Written 20 hours ago

First horror gamed Ive ever played, was really good and gave me what I was looking for. wish the DLC had a little more but other then that 10/10
12.5 hours played
Written 1 day and 1 hour ago

its a really fun game! don't play if you don't like a lot of blood or kind of creepy images and such!
7.8 hours played
Written 1 day and 2 hours ago

Pros: Gorgeous graphics, amazing voice acting, awesomely cool atmosphere of being on and inside an oil rig, terrifying ambience and chase sequences. Cons: Very linear gameplay. You can't explore the rig much at all, doors are locked and pathways blocked to steer you around. Zero inventory, all you ever get is a flashlight. No weapons, food, nothing. The controls during sudden falls/drops are very wonky and easy to miss, forcing you to do the whole scene over again. The story is hugely depressing, with no sense of closure, accomplishment, redemption, or a good ending. If you have any sort of anxiety or trauma in your past, you might want to read the content closely before playing. Conclusion: The game is "good" in terms of quality of content (graphics, sound, music, voice acting), but it is incredibly depressing and traumatizing to experience, and I didn't care for the strictly linear angle, as I love to explore and wander around.
9.2 hours played
Written 1 day and 18 hours ago

An immaculate and divine interpretation of cosmic horror! I went into this game blind only knowing it was some sort of horror game on an oil rig, and that some consider this to be a walking simulator. I was hesitant to enjoy this game but it is far from boring. Some of the best voice acting i've heard in any media, combined with breathtaking visuals and a narrative that hardly let's you breathe, (in a good way.) Calling this a "walking simulator," is a crime for what this game actually is. Hauntingly beautiful.
7.5 hours played
Written 1 day and 23 hours ago

This game is the one of the best games I've played in my life. Easily number 1. The writing, atmosphere, and character development was outstanding. I hate this game.
5.9 hours played
Written 2 days ago

While the game was extremely short, and its DLC abhorrent. I absolutely adored the lovecraftian horror mixed with an amazing sense of grounded reality. You aren't sent to do things while other person does the easy task. The game does have some stealth elements, however I never really utilized a locker. Treading through fog so thick that you can barely see your own ass, meanwhile an indescribable (as H.P. Lovecraft would suggest) abomination flails about. In a sense, it's The Thing mixed with a non-OSHA regulated Oil rig which is already terrifying. 9/10 and worth your time. I put in around 5 hours, not really worth re-exploring but I'm glad I did. Why not pick it up on sale?
18.7 hours played
Written 2 days ago

A really good horror game. I love the atmosphere - this Lovecraftian's horror, The Thing's adrenaline, and the tension of everything falling apart around you. The DLC is a nice epilogue to the main story. Let's see how you do under pressure !
5.4 hours played
Written 2 days ago

One of the best horror games ever made. Between it's absolutely amazing story, great soundtrack, and outstanding and unique gameplay, [i]Still Wakes The Deep[/i] is a fucking phenomenal game that will absolutely scare the shit out of you. This game may be short, but it is worth it. Everything about it to me, anyway, makes me give it a 9/10. Highly recommend. Maybe wait until it's on sale, but I promise you, this is a game you won't forget.
9.5 hours played
Written 2 days ago

This game is great, goes at an easy pace, not a massive thinker fairly obvious where to go next.