shapez 2
shapez 2

shapez 2

1,072
in-game
Data taken from Steam
This game is in Early Access, which means it's still in development and will be missing features.
2025 Dimension Update Out Now EN
Gameplay Trailer 2024
shapez 2
shapez 2
shapez 2
shapez 2
shapez 2
shapez 2
shapez 2
shapez 2
shapez 2
shapez 2
shapez 2
shapez 2
shapez 2
Dive into a factory-building game with the focus on just that – building huge space factories! Construct sprawling multi-level factories and satisfying production lines without limits. Tackle increasingly complex automation challenges at your own pace – you won’t have to worry about enemies.
Developed by:
Published by:
Release Date:

Steam
Latest Patch:

Steam
Categories
The categories have been assigned by the developers on Steam


shapez
Available in:
• 1 bundle (Fanatical)
Has been in:
• 1 bundle (Fanatical)
• 1 free (Epic Games Store)
• 1 subscription (Humble Choice)
shapez
From 0,99€ and in a Fanatical bundle
Kiwi Clicker - Juiced Up
Has been in:
• 1 bundle (Fanatical)
Kiwi Clicker - Juiced Up
From 1,24€
YORG.io
Has been in:
• 1 bundle (Humble Bundle)
YORG.io
From 0,79€
YORG.io 3
YORG.io 3
From 0,89€

Dyson Sphere Program
Dyson Sphere Program
From 13,43€
Volcano Princess
Available in:
• 1 subscription (PC Game Pass)
Volcano Princess
From 7,76€ and with a PC Game Pass subscription
Firework
Has been in:
• 1 subscription (PC Game Pass)
Firework
From 4,09€
Amazing Cultivation Simulator
Amazing Cultivation Simulator
From 13,85€
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
98%
6,684 reviews
6,567
117
6.3 hours played
Written 30 days ago

Wish I could give a neutral review because the game is good, it's just not for me. The two deal breakers for me are: - Progression feels bad because you frequently have to tear out entire chunks of your factory and build something else to fulfil goals, rather than e.g. Factorio, where iron plates made using your first furnace stack are just as valid crafting ingredients as iron plates using endgame machines - It's very zen garden, there's no push back from anything, only goals you can meet whenever you want, which might be perfect for some people But I cannot deny it's a polished game (especially for early access) by a developer that seems to genuinely care about it. It's just not my style.
9.8 hours played
Written 29 days ago

Flatter, variated satisfactory. Or simpler Factorio Fun, but there isn’t the sense of motivation to continue with all the objectives like there is in Factorio.
129.6 hours played
Written 24 days ago

Honestly, it’s one of those games where you tell yourself "just one more shape..." and suddenly it's 10 hours later and you've built an entire empire dedicated to the perfect square-circle hybrid. It’s relaxing, it’s engaging, and it makes you feel like a super smarty-pants when you finally figure out a tricky production line. If you love automation, puzzles, or just building cool stuff, you'll enjoy shapez 2.
9.4 hours played
Written 28 days ago

I had fun with the game at first. The mechanics are solid, the interface is clean, and it's clearly a well-made game. But after a while, the sense of progression faded. I kept unlocking more complex shapes, but it started to feel a bit directionless — like there was no real goal beyond just… more shapes. I wish Steam had a neutral option, because I don’t want to give this a negative review — it’s not a bad game. But I also can’t fully recommend it unless you're really into factory-building purely for the joy of optimization.
37.5 hours played
Written 22 days ago

This is everything I've been looking for in an automation game and without all the part I don't like in less abstract games like Captains of Industry or Factorio. Just perfect.
23.4 hours played
Written 20 days ago

Not too difficult for someone who enjoys automation games but cant sink their entire life into one single game. Recommend for technical minded people who enjoy a balance life.
11.6 hours played
Written 21 days ago

⭐ 10/10 – Absolutely Addicted to Shapez 2 ⭐ I didn’t just play Shapez 2—I got lost in it. This game had me so hooked, I looked up and hours had passed without even realizing it. The flow is unreal. One minute you’re placing a conveyor belt, the next you're knee-deep in a 3D puzzle masterpiece wondering if you accidentally became a logistics engineer. Everything about Shapez 2 is smooth, smart, and insanely satisfying. The visuals are clean, the systems are deep, and the gameplay is so engaging it’s honestly hard to stop. It strikes that perfect balance between chill and brain-twisting challenge. If you like automation, puzzles, or games that make your brain happy, this is it. I’d 100% recommend Shapez 2 to anyone—it’s a must-play.
117.1 hours played
Written 14 days ago

Never played any similar games but the puzzle + automation is definitely a genre I am enjoying!
144.8 hours played
Written 21 days ago

Very intelligent game. Loved the style and the feel. Cut out all the junk no one wants to deal with in a factory game and made it great.
35.5 hours played
Written 21 days ago

This is one of the best automation games that somehow lacks a basic "goal" to strive towards. It feels aimless yet so addicting. I rate it slightly lower than satisfactory however this is the best FEELING games ever played and that is among other genres too. Each click and 'vump' of the UI is just TACTICAL. It also is reasonable priced and also has nice visuals/ along with low file size so ultimately the best game (automation) that money can buy right now. BUT this is for players who like to relax more rather than tinker endlessly.
21.3 hours played
Written 25 days ago

AMAZING game. All I could personally ask for in a factory game. Definitely would recommend.
26.0 hours played
Written 15 days ago

This is a good game, but I don't know if I would recommend it for people who are really into factory games. It's definitely not as complex as something like Factorio, for many reasons. There are no enemies to deal with, but personally I never like dealing with enemies anyway. What I think are much bigger reasons to maybe skip this game is just that its so simple. You don't have to worry about creating new buildings, you have infinitely many of them. You don't have to worry about anything taking more than 2 ingredients per step, because that's literally what every single building does. It takes two inputs and gives you a single output. Nothing more complicated than that. Shapes required to progress are not used throughout the entire game. You'll make a shape, get the required amount of them, and then you can just delete that whole part of your factory and never worry about it again. That means a lot of the logistical challenge a game like this normally has is just not present here. You don't need to worry about how to get something like green circuits to a lot of different assemblers, because nothing like that is required. Every set of shape goals are pretty self-contained. But the fact that the game is so simple means I think it would be a game that people can beat even if they don't have much experience with factory games. I've heard people say they have hundreds of hours in Factorio and never beat it, for instance. I don't think that would happen in this game. One other small problem I have is the pacing in the early game. You don't have a lot of ways of increasing production. You can't expand out to find more shapes, you don't have trains or anything unlocked, and so your production is going to be very low. There are a lot of times in the early game where I finish making a factory and then I need to wait for around 10 minutes or more because there's nothing else I can do. I think it's one thing to have high shape requirements in the late game, since that incentivizes you to actually make a big factory. But in the early game you can't do that, so the high shape requirements just waste your time for no reason. So this definitely isn't a bad game, but if you're looking for something more complex than I wouldn't recommend it.
54.4 hours played
Written 19 days ago

---{ [b]Gameplay[/b] }--- ☐ Excellent! ☐ Very Good! ☑ Good! ☐ It's just gameplay! ☐ Mehh! ☐ Watch paint dry instead! ---{ [b]Graphics[/b] }--- ☐ Reality looks disappointingly ugly in comparison! ☐ Gorgeous! ☑ Good! ☐ Decent! ☐ Bad! ☐ Bus Simulator 16 Ultra Low settings! ☐ $1 Budget game! ---{ [b]Audio[/b] }--- ☐ Eargasm! ☐ Very good! ☑ Good! ☐ Manageable! ☐ Bad! ☐ My ears! ---{ [b]Audience[/b] }--- ☐ Fresh out the womb & up! ☐ 8 & up! ☑ 13 & up! ☐ 18 & up! ☐ 30 & up! ☐ 60 & up! ☐ You will never be old enough! ---{ [b]PC Requirements[/b] }--- ☐ Potato! ☐ Smart toaster! ☐ Decent! ☑ Fast! ☐ Ask your employer if they can give you a 500% pay raise! ☐ Invest in a Quantum computer! ☐ Get into a rocket flying at 50% the speed of light. Wait 3 months, return to Earth, then play the game! ---{ [b]Game Size[/b] }--- ☐ Floppy Disk! ☐ Old Fashioned! ☑ Workable! ☐ Big! ☐ Will eat 20% of your 4TB drive! ☐ You will want an entire drive just to hold it! ☐ Ask Google if they have a spare mega-datacenter! ☐ You will need to invest in a black hole to hold all the data! ---{ [b]Difficulty[/b] }--- ☐ Just press 'W'! ☐ Easy! ☑ Easy to learn / Hard to master! ☐ Significant brain usage! ☐ Difficult! ☐ Learned to code in Brainfuck and wrote a whole OS in it! Playing this game is the hardest thing I have done in my life! ---{ [b]Grind[/b] }--- ☑ Nothing to grind! ☐ Only if u care about leaderboards/ranks! ☐ It isn't necessary to progress! ☐ Average paid game! ☐ Average Free-To-Play game! ☐ You'll need to clone yourself! ☐ Invent anti-aging technology and time travel! ☐ WarThunder! ---{ [b]Story[/b] }--- ☐ No Story! ☑ Some lore! ☐ Average! ☐ Good! ☐ Lovely! ☐ It'll replace your life! ---{ [b]Game Time[/b] }--- ☐ The speed of light is slower! ☐ Short! ☐ Average! ☐ Long! ☑ You'll die before this game runs out of content! ---{ [b]Price[/b] }--- ☐ Worth the price! ☑ If it's on sale! ☐ If you find some spare money behind the couch! ☐ Not recommended! ☐ Burning your money is better! ---{ [b]Bugs[/b] }--- ☐ Never heard of! ☑ Minor bugs! ☐ Can get annoying! ☐ Cities: Skylines II at launch! ☐ Developers showing off their bug implementation skills! ☐ Cyberpunk 2077 at launch! ---{ [b]? / 10[/b] }--- ☐ 1! ☐ 2! ☐ 3! ☐ 4! ☐ 5! ☐ 6! ☐ 7! ☐ 8! ☑ 9! ☐ 10! ---{ [b]Authors[/b] }--- ☑ [url=https://bigflubba.github.io/steam-review-template] Big Flubba [/url] ☑ [url=https://vojtastruhar.github.io/steam-review-template] Vojtěch Struhár [/url]
109.8 hours played
Written 17 days ago

I love this game, it is great while I can actually play it. It has been crashing constantly after zooming, copying, pasting. Please fix it!
4.9 hours played
Written 13 days ago

I still remember, years ago, when the dev personally responded to my Shapez 1 negative review. I wasn't too harsh, but I did feel the game didn't have enough depth to keep me interested. A month or two after my review, the dev replied with something like, "If you were looking for more depth, you will want to check out the latest update that adds wires." Well, now Tobias is working on Shapez 2, which I've started playing and am enjoying. Despite it being in early access still, there is considerable polish, with an obvious focus on quality of life in the UI. The best thing about the Shapez games is how different the theme is from the other games in the genre. In Factorio, there's a considerable emphasis on the enemies, and there's even gross stuff in the Space Age DLC like needing to retrieve their eggs and enemies that can hatch inside your factory. Captain of Industry too has stuff like pops that can starve, and a chicken factory (I really don't want to deal with meat production in my relaxing factory game). Satisfactory does too: you have to collect and kill slugs to enable overclocking of buildings. Why include stuff like that? Shapez is nice because it's a pure, abstract, relaxing experience that can be as chill or challenging as you'd like (e.g. building a MAM ["Make Anything Machine"]). The only things I would request from the dev as the game continues through early access is keep adding more QoL polish and ensure there's enough challenge for factory veterans (I have 500 hours in Factorio).
68.5 hours played
Written 1 month and 2 days ago

The original Shapez game completely sucked me in for weeks. I thought that was one of the best realized logistics games I'd ever played. Turns out it was just a storyboard pitch for the [i]real[/i] game, Shapez 2. The dev has really outdone themself this time.
5.4 hours played
Written 5 days ago

Not very keen on ripping 20 minutes of work because a shape became obsolete. Really for the geeks who can make full factories in 10 minutes flat. Though I will admit it does scratch an itch I've been looking for so i might rebuy Edit: not that bad
81.5 hours played
Written 8 days ago

Pure factory building goodnes. There is no pretense of a deep story, enemies to fight or anything beyond raw, unadulterated logistics and thoughput. This is in addition to some beautiful graphics that make watching your solutions in motion a treat. This game supports a bunch of playstyles perfectly, you can custom-produce solutions to specific challenges or develop a handful of fundamental blueprints and combine them with no regard for compactness, both of them will see you through the game without feeling like you're fighting the game. There is also replay value if you want to do the harder modes, with an optional 5th level to make shapes with, or hex mode. Just be mindful that hex mode has a fraction of the community and correcpondingly less help. 10/10 factory building.
40.9 hours played
Written 9 days ago

If you want Factorio but relaxed and easier, this is it! Though at the end, that's also what it's lacking, there is nothing to chase for except bigger numbers and random shapes.
7.9 hours played
Written 10 days ago

i have just started play this but it is really good if you want a chill, puzzle, automation game
48.7 hours played
Written 10 days ago

Easy to play. From discord can import blueprints, so its helping a lot. Worth to buy and play!
10.0 hours played
Written 10 days ago

This is one cool factory builder. The fun to conveyor belt ratio is 1:1.
24.2 hours played
Written 11 days ago

This game is pure, unadulterated logistics right into your veins
56.9 hours played
Written 11 days ago

Exceeded my expectations. Very fun and addicting. Runs smooth, would totally recommend if you like puzzle games and building.
316.8 hours played
Written 11 days ago

Casual, relatively complex factory game with no lose condition, you just build to your heart's content. A proper sequel to its predecessor, offering 3D visuals and verticality to building. You'd be surprised just how complex the building of shapes can get.
8.7 hours played
Written 11 days ago

this game is very factory i love spaghetti i think this game could use more factory because the factory makes more sounds than
43.9 hours played
Written 12 days ago

Solid game progression. Intuitive yet challenging objectives. Endlessly captivating. Factory automation at its best.
100.7 hours played
Written 12 days ago

To me, even on insane its very relaxing. I love to pop in for a few hours, knock out some shapes, expand my factory, or find more effective ways to build. The sound track is wonderful as well! A+!!
18.6 hours played
Written 13 days ago

This game is SOOOOOOOOOOOOOOOOOO Satisfying to play, all of the machines have wonderful smooth animations and the mechanic of creating shapes (Or Shapez if you will) is brilliant. Five Stars!
26.7 hours played
Written 13 days ago

Fun game. Pretty polished for early access. Enjoyed it more than I thought I would.
16.4 hours played
Written 13 days ago

Super snappy and satisfying, it is super easy to reconfigure your factory, makes you feel like a logistics supermind. I am personally having more fun with this than with other big similar games I won't name
33.0 hours played
Written 13 days ago

I wasn't expecting very much when I bought this, and I was proven wrong. I've lost tract of time playing this. Basically you make the shapes they call for by stacking, cutting, painting, etc, and then throw it into a vortex. Simple, stupid, and very fun. It's simplicity is the beauty of this game. No time limits, no enemies, just relax and play. Try and be as efficient as possible. Automation genre is very good, and I enjoy these types of games. It's very good for a beginner at these games. If that is for you, then this won't disappoint you or waste your time. Learning: 5 out of 5 Graphics: 4 out of 5 Gameplay: 4.5 out of 5 Music: 3 out of 5 Replayability: 4.5 out of 5 Price Tag: 4 out of 5 Overall: 4.3 out of 5 If you're into the automation genre, then I highly recommend this.
58.3 hours played
Written 14 days ago

Chop it, spin it, paint it, flip it, clone it, paste it, send it, get it, lift it, slam it, pack it, stack it, pin it, hold it, make, unmake it
97.6 hours played
Written 14 days ago

Just a great factory game, that ends up being a factory game inside a factory game.
38.7 hours played
Written 15 days ago

incredible game that really surprised me with its polish, going from a 3x3 block with only 2 types of shapes to an infinite span of space where you can build floors as big as your starter cube is genuinely exciting.
187.2 hours played
Written 15 days ago

I love the "complete in your own time, with unlimited resources" aspect. The random seed generation of maps makes for a new and unique set of problems each time. Each shape builds on the previous one and really gets fun with scalability. Also my kids love it and I can let them play alone or help them out. Fun to start a game, get something built and just let it do its thing while we set the table and eat dinner, then come back to find our shapes have been created.
25.3 hours played
Written 16 days ago

majority of the fun of a regular factory game, little-to-none of the stress. also, hexagons.
57.1 hours played
Written 16 days ago

this game is autism perfected. there's trains. there's factories. the factories are made out of factories. what more could you want?
15.7 hours played
Written 16 days ago

Like Factorio and Satisfactory but simpler and just as addictive as the other two. If you like solving problems, this game is for you. Also this is the developers love child and for a Early access game the polish you see is absolutely amazing. If you are unsure if this game is for you and want a minimal investment buy the first version ShapeZ currently $3.99
52.8 hours played
Written 16 days ago

you need a (somewhat) powerfull computer to run it (especially if you compare it to shapez 1), but it's fun
42.3 hours played
Written 16 days ago

Not as much depth as something like factorio but its a fun little game
43.7 hours played
Written 17 days ago

Well worth the purchase, after first playing this game I got a bit addicted trying to make all the different shape combinations. It is interesting and challenging to pass each milestone/task. Unfortunately as the game is still in development stage, after the update it cancelled my progress as it said my current game wasnt compatible anymore, so I had to restart, but thats okay as by that stage with few hours of gameplay in I already improved my strategy on how to build factories more efficiently. It took me 26hours in the regular scenario to complete all milestones and side tasks. After that it is just small easy tasks that come at random, not as excting to complete. Now that the regular scenario has been completed, my next goal will be the challenging or insane scenarios.
30.6 hours played
Written 17 days ago

the ui is very smooth and... tactile? the process of putting together shapes is fun, and there isn't any rush to do it all at once, leaving me with room to multitask if i so choose while idling the shape production. i really like this game!
49.4 hours played
Written 17 days ago

It's like playing any automation game in creative mode. If that's your cup of tea, this game is for you. I'm not a thousand hours in but it scratches an itch when I want something that isn't super demanding on my time but also has so many QOL features that it lets me scale easier than in any other automation games I've ever played. You can get as complex or granular as you want, and as optimized or ham-fisted as you want. The only currency in this game is your time. If you build platforms well, you'll be snapping large scale factories like legos. If you want to lay out each piece meticulously, you'll do things a lot slower, but you'll benefit in the end. Shapez 2 specifically states that it's not an idle game, but it can be if you want. Certain goals require vast amounts of product and it can take hours and hours to get to the next goal. The tech tree isn't super advanced and every building you get has a purpose completely of its own. This limits the scope of the game to a more macro-level where you're combining these basic buildings in the same way you're manipulating shapes. It's a balance between "good enough" and "over-optimize". A rarity in gaming, there's only right answers. Well, the only wrong answer is if you give up. Don't be overwhelmed by the canvas before you... start slow and scale out. There's a lot to do here, so take your time and enjoy solving these tiny little problems bit by bit until you have a fully modular set of blueprints that let you do everything you can possibly to do a shape.
73.3 hours played
Written 17 days ago

I love this game! So simple to lose entire years of your life into this easy-to-build spaghetti factory.
11.3 hours played
Written 17 days ago

Great game, operates well, and has plenty of tasks to make you think! played for hours without noticing!!
23.3 hours played
Written 18 days ago

Shapez 2 is the most "pure" factory building game I've ever played. It's as if you took the genre of factory building games and distilled it down to only the most essential pieces and removed all fluff, and released this. There is infinite space, infinite resources, no time limits, no power usage, and almost nothing getting in the way of building your factories. The only limiting factor is how many platforms you can place. In many ways, this greatly improves upon the genre. In other ways, it simplifies and shortens the title, and means that the "end game" is quite a bit simpler than alternate titles. In terms of the good, shapez 2 has the absolute best blueprinting system of any factory building game I've ever played or seen. You can go as detailed as you'd like, building and condensing factories piece by piece. The game encourages you to build each action (i.e. painting your shape) into one of these blueprints, then taking your blueprints and putting them together in new ways to build new parts. This can feel fantastic, zooming in to change the most minute detail, and then zooming out to put these pieces together in new and novel ways. The other novel thing shapez 2 introduces is logic gates with wires and signals. I didn't personally play around with these much, though I saw designs online for "make anything machines" that can automatically receive a desired shape and build this shape without manual intervention. While I think this is very interesting and cool, by the end of the game, it feels like this machine would be more tedious to build than anything, and once this is complete, you can simply leave the game running with zero intervention and accumulate as many points as you'd like. In terms of the bad, shapez 2 often feels like the things you've built are no longer necessary and your previous factories go either forgotten or completely deleted to make room for new factories building new parts. New shapes you're tasked with creating are usually not dependent on previous shapes. This left me feeling more than once like I wasted my time accomplishing the goals the game set out for me. The only thing carried over are the blueprints you've created along the way. Overall, I quite enjoyed playing shapez 2, but once I've completed the primary objectives, I have no interest in coming back to the game for more. New shapes don't feel much more complicated than previous shapes, and there's no real sense of building up to something big and grand. The end simply left me feeling "meh." That's not to say it's a bad game though, it certainly does some things better than any other game in the factory building genre, and has novel ideas and ways to build your parts. If you're looking for a no-fluff, roughly 20 hour factory building game, then shapez 2 is a great option. If you're looking for more complicated builds and sinking your teeth into a game for hundreds of hours, probably look elsewhere.
7.7 hours played
Written 18 days ago

This game is addicting My factory is not optimised at all, but damn its fun to try I highly recommend this game
51.6 hours played
Written 18 days ago

I played Shapez (1), and I didn't expect anything special from this one—just a visual update. But I was wrong. Even after the first few hours, I noticed that all the missing features from Shapez have been implemented. Now, I finally don’t feel the need to use mods to do basic things like mirroring an object, bulk-selecting and deleting, or zooming out far enough. Definitely great improvements!
6.8 hours played
Written 18 days ago

I played many other industry and automation games, and Shapes 2 is very *boring*, feels like an idle game with its abstract shapes. Not much to do. Almost half of play time is just waiting for shapes to go to vortex. Small sizes of space platforms limit possible designs. No sense of factory progression, due to constant tearing of supply chains once the current shape is supplied.