Song of Farca
Song of Farca

Song of Farca

16
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Song of Farca Trailer
Song of Farca
Song of Farca
Song of Farca
Song of Farca
Song of Farca
Song of Farca
Song of Farca
Hack into crime scenes, look for evidence, analyze data, interrogate criminals, track suspects and deal with the consequences of your decisions. This is a dark and brutal detective story with a Black Mirror-esque atmosphere of digital dominance and the narrative structure of a US crime procedural.
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Release Date:

Steam
Latest Patch:

Steam
GOG
Categories
The categories have been assigned by the developers on Steam


Beholder
Has been in:
• 3 bundles (Humble Bundle)
• 2 free
• 1 subscription (Prime Gaming)
Beholder
From 0,82€
Wall World
Available in:
• 1 bundle (Fanatical)
Has been in:
• 6 bundles
• 2 subscriptions (Prime Gaming)
Wall World
From 1,29€ and in a Fanatical bundle
Do Not Feed the Monkeys
Has been in:
• 2 subscriptions
Do Not Feed the Monkeys
From 1,19€
Beholder 2
Has been in:
• 3 bundles
• 1 free (GOG)
• 2 subscriptions
Beholder 2
From 1,31€
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
81%
375 reviews
306
69
1.7 hours played
Written 30 days ago

Cons: 1. Terrible, morally bankrupt writing. 2. Can't skip/fast forward conversations. You need to wait for the text to be typed out, slowly (even on max speed), which is absurd. In a visual novel game. 3. No penalty for making wrong choices when presenting evidence or making an argument. 4. Upper half of the screen serves no purpose. 5. Can't pet the dog. Pros: 1, Music slaps, if you're into that kind of thing. 2. General idea and premise of the game are pretty cool.
3.6 hours played
Written 1 month and 4 days ago

Impressive narratives. Immersive and fun gameplay. Fantastic sound and art style, satisfying. Especially good atmosphere.
6.0 hours played
Written 1 month and 5 days ago

Cons: - Edgy "alternative" main character, her behaviour is so immature, reckless and plain dangerous sometimes (and gets her in trouble very rarely for some reason). She antagonised previous clients, people close to her, punched someone, did things illegally and then showed her face and name to those she did this to, blackmailed people who know her well... People she captured sometimes did less illegal stuff imo and she just rolls with it. - The only way to play the game is to: a) click on everyone in random order trying to find out who to call next b) read a walkthrough How did this even happen that I have felt more directionless in this game than in an open world... Most of the time you have to reduce the number of possessed neurons and do everything explicitly. For example: - You can't continue with the plot after having a deal with someone without asking another character for permission as if it were your dad, lol. In reality you should just never tell him who was your contact etc. - You know what happened based on cameras and drones etc. yet you have to talk to someone to come to conclusion about something that you just saw with your own eyes. Even children don't need this much info. Worse yet - if you do not find out that you have to do those conversations you'll get locked every time you try to progress, as in your eyes they case is solved and obvious, but you can't just finish it. And its not even about those cases but minor progression in each of them is also like this. 10% of the time you will be playing the game 90% of the time you will look for the one person to talk to that will unlock further progression, most of the time it won't add anything, but you'll be locked anyways. After you realize this, you'll just click on everyone bottom to top before doing anything just to make sure that you did not miss anything and won't get locked. I had to restart this game a couple of times and play from scratch, because I made a mistake of talking to (someone unimportant) first, then to another character, not in the opposite order. After which, even if I repeated the conversation exactly with a walkthrough I was still locked from further progression. Sometimes however repeating the same conversation with the first character did work and let me proceed. But playing this game is such a drag. - Conclusions & UX: The text from a conclusion is sometimes vastly different than just a combination of 2 facts. Sometimes the conclusion reads as if it could be said with a different combination too. Also, you get basically no penalty from guessing wrong, so you can read all of those (UX of changing conclusion is awful, so many clicks, so many confirmations...) or better: just try them out. Cancelling takes so long that it might be even faster. - No choice about the plot. I did not even try to date the "famous" girl. I wish I could just not do it, she's awful. Usually in games dating life is optional or at very least you have different options, for that exact reason. Different people have different preferences. You could at least write 2 vastly different romantic interests. This is not a romance game, I don't want to date a random [spoiler]ex-prostitute[/spoiler], cmon.
14.0 hours played
Written 21 days ago

If you enjoyed the Orwell games, or detective games in general, along with some light puzzles, you'll enjoy this.
8.4 hours played
Written 22 days ago

[h1] Surreal, morally murky, and oddly tender [/h1] Song of Farca is one of the most surreal gaming experiences I’ve had in a long time. I’m still not sure if i just didn't "get" it or if [i] that was [/i] the point, but there’s something wonderfully strange about the way conversations unfold. Conversations shift from intense to oddly tender in seconds creating an atmosphere that’s as disorienting as it is compelling. Technically a puzzle game, but don't worry—it holds you hand like a first grade teacher, often to your own moral demise. The game offers hints that are more helpful than humiliating. It lets you feel like a hyper-competent cyberpunk hacker without requiring much actual brain power—perfect for those who want atmosphere over challenge. Fans of Wooden Monkeys’ other titles will feel right at home here, offering the same eerie, voyeuristic, dystopian vibes, much like in [i] Beholder [/i] or [i] Do Not Feed the Monkeys [/i] , but with its own uniquely surreal twist.
0.2 hours played
Written 1 month and 6 days ago

I hope there is an option for us to choose the speed of text to instant of fast. Not everyone read at slow phase, I wish to enjoy the the game but text speed is killing my time and also my interest. Lose interest to play it with that speed.
9.0 hours played
Written 12 days ago

To be honest, fuck this game. I loved every second i spent on this game, but the ending? Was the death of Jessie nessesery? Why? You could have made anything, but you chose violence and grief, i feel too fucking sad to actually finish all the achievements... And afterwards you kill the main character? Siriously? Speaking of the other ending... In it you "forgive" Greenet by giving him to your "friend" for FPD, you still live, but with the weight of dead girlfriend, grief didnt end you, you continued living... Not a good reaction, right? xD Rage consumed our PI and at the end she finished dead, or she could manage/control herself, continue living. But speaking of the game itself, its pretty easy but really interesting, the endings just show how 1 choice can change everything in your life. R.I.P Femme Fatale and her detective... 10/10 Cried a river (and ill probably rewrite this later, xd)
7.7 hours played
Written 1 month and 10 days ago

The story line is well written and intriguing, keeping you engaged from start to finish. The puzzles are quite easy but enjoyable, providing a smooth flow without too much frustration. Plus, the robo-doggo is a fantastic and memorable companion that adds a unique charm to the experience.
31.1 hours played
Written 24 days ago

holy crap lesbian investigation game its so so so so so fun i wsant more i want more pls pls pls best game ever lesbian pi pheonix wright i love yuri
10.8 hours played
Written 1 month and 8 days ago

SPOILERS ABOUT ENDING!!! I was loving this game up until the point it ended, and I realised that in all endings Jessie dies, are you kidding me with this? I was having so much fun, and plus I got to see their cute relationship develop on the side, only to realise that basically, even if its a choice matters game, the good ending is still "womp womp your gf dead". Fun gameplay and easy puzzles for a simple minded person such as myself, bad endings all around. I did however enjoy the ending plot twist with greenet, but that doesn´t make up for killing Jessie, without a single ending where you can save her and more people.
11.1 hours played
Written 15 days ago

I just finished the game and I feel wildly ambivalent about it. Tl;dr: I'd suggest playing it for its uniqueness and characters but not promise a satisfying end. [b]The good stuff is actually really good:[/b] * The characters (including the world) are interesting and amusing. I laughed aloud several times and I was really sucked into the tangles of the environment and politics. I honestly wish I had even more optional interactions/convo threads with the characters, though, 'cause they were all great. * The game play loop is interesting; even though it wasn't difficult (outside of some of the clues--I'm not so great with random picture puzzles), I enjoyed exploring all the scenes (notably, including the non-interactive objects) and seeing what was going on everywhere. * The visuals and apartment layout are interesting and unique. * The feeling of being digitally free but physically trapped was really well done. [b]The weird stuff kind of balances my good experience, though:[/b] Agency feels off. Sometimes it feels like you supposed to be her, deciding options in conversations and holding lives in your hands, but a the majority of the time you definitely are just a backseat passenger on whatever the devs decide Izy is feeling/thinking. That back-and-forth of framing was odd. I also found a lot of the characters (including the bad guys) charming and didn't understand why she made enemies of and insulted literally everyone when she was also a shady character in their shady world. This goes for the ending, too. The whole last chapter, you have the most information in the game but zero agency on your own feelings about it, a 100% backseat passenger, which made the ending of a pretty great game unsatisfying to me. [spoiler]You spend the game being meticulous about details and to only trust what she figures out herself and then she just completely goes against that. Where's the actual proof Jessie's dead? It feels against her character that she'd just take someone's word for it and go on a "fk it all" vendetta.[/spoiler] It says choices matter but, outside of staunchly deciding to get as many people killed as possible, it didn't really feel like it and I don't have any drive to replay it. Why is the heartbeat/eye monitor there if it didn't ever tie into something? Was this leftover from a truncated feature? My achievements also didn't pop for most of the game and, reading an achievements guide, it's bizarre/hard to tell what even pops most of them if they didn't pop on my play. You can't save at will, either, so I wouldn't suggest going into this game purely as an achievement hunter.
3.8 hours played
Written 17 days ago

Just played two cases in less than 30 minutes and the game shoved the pronounces things in my face!!! Remind me again why the pronounce he/him of the guy who lost his daughter is an important piece of mission???? That he's not GAY???? The second mission come with some thing like a prototype dog with the name Sir but the daughter love to call it she/her??? WTF its have to do with the stories??? So putting these BS in the game If you can't find another way to make stories interesting to cover your weak writing right??? Oh and the main protagonist is of cause a blue hair with nose ring, ringing a any bell??? Shame on you devs!!!!!!
9.9 hours played
Written 1 month and 9 days ago

will edit once I replay because I think I got a bad ending but I really enjoyed this game. looking forward to a second playthrough where I know the twists + can focus on taking notes about the world :3
4.2 hours played
Written 1 month and 10 days ago

Absolutely bad and boring
15.5 hours played
Written 29 days ago

You really didn't have to do me like that guys. 10/10.
12.9 hours played
Written 1 month and 8 days ago

This game entertained and broke me a lil at the same time. 10/10
1.5 hours played
Written 1 month and 10 days ago

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