12.2 hours played
Written 7 days ago
[h1]A smart, brutal detective noir with meaningful choices and a tangled web to unravel.[/h1]
It's hard to write about this game because the format is so unusual, and my feelings so murky.
In short, it's part visual novel, part puzzle game. There is a lot of conversation and many sequences involving environmental navigation and clue collecting. Your main character is a detective under house arrest who can explore crime scenes and other points of interest only by dispatching drones and "bug bots" to fly around, crawl through air vents, distract guards, steal evidence, and so forth in a simple 2D interface (check out 0:56-1:01 in the Steam trailer).
There are no true roadblocks and you can never hit a "game over" state, and despite a lot of talk of time pressure, you are never really on a timer so you can sift through the clues and contemplate the story context at your own pace. What matters is how you choose to navigate each case. In several, there appear to be only one critical path through each; other times, you wonder if calling people in the wrong order will affect the case, or if giving a certain reply in conversation might change the course of things, or affect the outcome.
It's important to know that your choices [b]do[/b] make a difference, at least from time to time, and that this [b]is[/b] a noir story, meaning things can go wrong, good people can get hurt, and bad people can get away with it. In fact good and bad are rarely set in stone - friends can become enemies, adversaries can become allies, and you yourself are definitely not going to have clean hands at the end of the day. Also, the game uses a single rolling autosave so you can't try out different solutions and then pick your favorite - you have to follow your gut and deal with the consequences. Understanding the story and making strong moment to moment decisions is at the heart of this title. There are three different endings - be smart and I hope you can get the one you want.
[i]Farca[/i] is a surprisingly long game for its format - once I wrapped up several cases, I expected it to cheerfully end - but I was only halfway through. The story got deeper (and darker) at that point and characters I thought we were done with began to return.
To be honest, the back and forth of reading conversations and clicking on an abstract 2D map gets a little old if you play it all at once, and there were a few times when I drifted away for days at a time. I recommend just playing one case per real time day over the course of a week or two to keep the story fresh in your mind without overdosing. Luckily, the mood and writing kept me coming back until the end. I'm glad I played the whole thing.
The art style definitely charmed me, and the music especially snuck up on me. It's innocuous at first but its mood and melancholy crawled into me and I came to really love it. I bought the OST and added it to my "commuting music" playlist.
Overall it's a low key hit, but still a definite hit with me. I think you should buy it.
Still not fully convinced? Try one of the early chapters for free in the "Prologue" demo. I think you'll want to see more.
https://store.steampowered.com/app/1493020/Song_of_Farca_Prologue/