67.3 hours played
Written 11 days ago
Horrible balance, shitty gameplay structured around communication but no one wants to communicate. You have to pay for most of the content, the factions are not at all equal. Tanks represent about half the power of your 50 man team, so if they die you are just screwed. If you want to play a game like this, save your money and play enlisted, or better yet, dont play that equally shitty game and do literally anything else with your time. You will either be playing with sweats who will kick you for not constantly filling the radio with unnecessary noise or apes who can barely work a keyboard. If you get lucky enough to get into a good server (thats right, I said server-- no matchmaking), you still need to rely on 49 teammates to not be so dumb they can barely tell left from right. The "realism" is just not getting hit markers, you can still tell you hit someone by either the dull thud of the bullet hitting their body, or the sharp ping of it hitting their helmet-- regardless of distance. The machine guns are "balanced" around the idea that they cant ads without being prone, but they are laserbeams over any distance, so it doesn't really matter. The American M1 Garand is objectively better than any other factions main gun because it is semi-auto and therefore allows for quick follow up shots. There is no way to practice leading targets in the practice range since its only dummies and targets, no movement. The machine guns give you a screen shake effect so you dont even need to be hit, you can never peak them to try and figure out where its coming from. The AT is the most important role but 90% of players use the AT gun to get infantry kills, because 99% of people who play this game are just kill farming, not playing the objective. I have yet to play a match where I felt it was close, either my team stomps or gets stomped. Less than 50% of people have a 10 kill streak, and the achievement even insinuates that you need to camp to do that (Filthy Camper). Warfare is a game mode that can be played on maps like Utah and Omaha Beach (don't feel the need to explain why symmetrical game play on asymmetrical maps is a stupid idea). If you don't get a good, or even competent commander (God forbid none at all), you are screwed. There is no way to even suspect if someone is cheating because you cant verify how you died. The realism comes after good gameplay, it does not make it. Lastly, weapons are class exclusive, meaning if you want to play officer, you need to grind to get a long range weapon, and if you want to be able to kill tanks outside of AT, you need to level a specific class. The only problem is every class but rifleman is limitied to one per squad, so you will be hard pressed to level while playing with a competent squad. So its either have a good team, or spend time leveling up in a squad full of lizard people from the Denver Airport. 10 second respaun timer, before you can even select which respawn you would like to go to. The respawn will sometimes just kick you out before cycling back to the 40 SECOND TIMER. If your squad doesn't know how to place, never mind properly position garrisons, you are fucked. So much of this game is out of your control, and your effect on the game will always feel like less than your opponents, just because you have to sit and watch the 10 second respawn countdown over, and over, and over again. Don't get me wrong, when you are doing good and so is your team, this game feels great. But that is very infrequent, and more often than not I have to leave before I hurt myself from smashing my fists on my desk after my sixth different respawn point is being camped