Dyson Sphere Program
Dyson Sphere Program

Dyson Sphere Program

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This game is in Early Access, which means it's still in development and will be missing features.
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2022.6.22 EN
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Dyson Sphere Program
Dyson Sphere Program
Dyson Sphere Program
Dyson Sphere Program
Dyson Sphere Program
Dyson Sphere Program
Dyson Sphere Program
Dyson Sphere Program
Dyson Sphere Program
Dyson Sphere Program
Dyson Sphere Program
Dyson Sphere Program
Dyson Sphere Program
Dyson Sphere Program
Dyson Sphere Program
Dyson Sphere Program
Build the most efficient intergalactic factory in space simulation strategy game Dyson Sphere Program! Harness the power of stars, collect resources, plan and design production lines and develop your interstellar factory from a small space workshop to a galaxy-wide industrial empire.
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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
96%
23,012 reviews
22,215
797
65.2 hours played
Written 29 days ago

what a game. at the time of writing this, i have just begun constructing my first dyson sphere. the only word i can think of to describe it is euphoric. watching the culmination of all your efforts assemble into a dazzling array of sails and pylons of YOUR design, it's just.. man. what a game.
67.1 hours played
Written 12 days ago

70 years old and this is my first game. Still building hand eye coordination, but WASD is a new concept for me.
25.2 hours played
Written 27 days ago

Dyson Sphere Program is a mesmerizing blend of factory simulation, logistics management, and sci-fi exploration. Imagine Factorio with a galaxy-wide playground, and you’re getting close. Developed by the small but ambitious Youthcat Studio, this game tasks you with automating production across planets and eventually constructing a Dyson Sphere—a megastructure that harnesses the power of a star. The core gameplay loop is satisfyingly addictive: mine resources, automate production lines, research tech, expand. But unlike its more claustrophobic factory-sim peers, DSP lets you dream big—really big. You don’t just optimize a factory on one planet; you scale it across entire star systems. Logistics are smooth and intuitive, thanks to conveyor belts, drones, and interstellar logistics stations. As your empire grows, the shift from manual setup to galaxy-spanning automation feels rewarding and earned. The tech tree is deep, offering meaningful upgrades without overwhelming you early on. One standout feature is the planetary and interplanetary navigation. Seeing your mech blast off, break orbit, and cruise between planets—without loading screens—is thrilling, even dozens of hours in. Visually, DSP punches above its weight. The stylized yet crisp design helps keep your factories readable, while the celestial backdrops add a constant sense of scale and wonder. The transition from local terrain to global orbit is smooth and cinematic. It runs surprisingly well even with complex systems in play, although endgame setups can strain performance on mid-range rigs. The ambient soundtrack is a perfect match: chill, synth-heavy space vibes that enhance long building sessions. Sound effects are functional, but never annoying—though after a while, you may wish for a bit more variety in the audio department. What Could Be Better: -Late-game performance: As your empire balloons, even beefy PCs might struggle. -UI clutter: Some menus and tooltips could use refinement, especially for newcomers. -Combat?: There’s currently no real threat or challenge beyond optimization. While some may find the lack of enemies relaxing, others might crave more pressure or narrative stakes. Dyson Sphere Program is one of the most ambitious and rewarding factory sims available today. Its seamless galactic scale, satisfying automation, and chill aesthetic create an experience that’s both meditative and intellectually engaging. While it may lack the tension or complexity of its competitors in certain areas, it more than makes up for it in scope and vision. If you’ve ever looked at the stars and thought, “I could turn that into power,” this is the game for you. Rating: 9/10
1,298.9 hours played
Written 26 days ago

This is it, [b]the[/b] factory game. Start off harvesting and crafting yourself, eventually see structures of your design encompass a star and be visible from the planet's surface. It's beautiful! Add space physics (you can slingshot around planets!), excellent factory animations, strong consistent design choices, a balanced research/upgrade tree, they miraculously added an entire combat system to the game without disrupting the core gameplay loop. The game moves through phases that are similar with slightly different challenges - first, building a factory in one area of a planet, growing to take up a quarter of the planet. You need more resources, so you add a nearby planet, carrying resources from the new world back to your home factory. The home factory covers half the planet, so you land on the last planet in the solar system. Automated supply lines run resources around your sun, and the factory grows. You develop warp technology, and the neighboring star systems are close enough to factorize... resources dwindle, soon the factory needs resources from the next solar system, and armed with upgraded buildings and a dream you start a new factory on a strange world with exotic resources. Power demands become astronomical, and you're prepared. Solar sails capture the direct light of the star and transmit it to your factory. The sight of sails disintegrating from wear is unacceptable: the first ring of a Dyson Sphere takes shape. You create antimatter, the reaction of minature artifical stars fueling the factory, and the universe shrinks. Resources start to run out, you're unconcerned. You arrive at a new solar system, deploy planet sized factories in a few minutes and fly back into space. Managing logistics is the game now, dozens of planets hum away creating parts shipped accross the galaxy. Shipping takes time, and cross galaxy routes are SLOW. you "win" the game, but the sphere is uncomplete. There are more worlds to harvest, One sphere is nice, why not two spheres? why not half a dozen? 20TW is a normal amount of factory power, leave me alone I love satisfactory for its mix of exploration and factories. DSP is factories, factories, and more factories. it's amazing
3.3 hours played
Written 15 days ago

DYSON SPHERE PROGRAM: DO RECOMMEND. ---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☑ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☑ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☑ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☑ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☑ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☑ 9 ☐ 10 ---{ Author }--- ☑ https://vojtastruhar.github.io/steam-review-template
133.3 hours played
Written 23 days ago

no co op and no cloud saves. thats the negatives. but having started with satisfactory and loved factorio i say this fits in for the trio. its alot more combat focused and you can easily get a 100 hours out of this
46.7 hours played
Written 9 days ago

[h1]One of the best automation game i've seen[/h1] [hr][/hr] [h3]Shorter version:[/h3]Dyson Sphere Program is an automation game where you automate crafting more and more complex items to finally build a Dyson Sphere. This game allows you (and even encourages you) to expand to other planets, and later to even different solar systems. By having rare minerals on some of the planets the game encourages you to transfer different materials to other planets just to make it way cheaper there. Great example would be with sulfuric acid. Normaly you'd have to build a small factory to produce not really big amounts of sulfuric acid, but you can also travel to a planet that has sulfuric oceans and take it direcly from the ocean. DSP has "limited" resource veins which at first scared me a bit cuz i don't really like the idea of having to rebuild everything from the scratch, but as i played, i found out that it's not really that big of a deal. You can later into the game reduce how much you lose, and at the endgame even make it technicaly infinite. The only thing it forces you to do is rebuild your beggining factories (that are already pretty useless cuz of how much you've unlocked already) and to go to other planets because let's be honest, we all exploited entirely our starting planets. It's also worth noting that DSP has enemies - Dark Fog. They are honestly pretty easy to manage and won't be super annoying. [h3]My gameplay and thoughts:[/h3]Now onto my expirience with the game: Previously i only played Satisfactory and few of tech modpacks for minecraft, and i'm still very bad at those kinds of games + i get bored pretty quickly. This game had me engaged for hours, the first few hours i was non stop unlocking new things and building new factories. I love how the game allows you many different kinds of power generation: solar, wind, coal, hydrogen... To just name a few of them. Traveling for the first time game me an amazing feeling of acomplishment, the same when i first unlocked warp engine and traveled for the first time to different solar system. Even for someone who is terrible at automating things, this game was really nice because it doesn't force you to minmax resources to progress (what i mean by this is that in satisfactory i had to use calculator to count how much of what i need to have exact producion of other item that also needed exact amount and so on). Yes, the game will tell you when your matix production is way too slow, but you'd have to almost stop production for the game to tell you this. Last thing i want to say is that i'm in love in the in game music, how it changes depending on where you are and on what type of planet you are currently staying. [hr][/hr] To end it of, i want to say that this game is 100% worth playing and i recommend it to both begginer players and players who love increasing their factories to the fullest. I myself didn't manage to build full dyson sphere before stopping playing, but i got to almost endgame with automated green matix, and not having like, 10 or so upgrades in the main tree (not the mech upgrade tree) unlocked yet.
421.0 hours played
Written 5 days ago

It's the second-best factory automation game that presently (at the time of this writing) exists. The first is Factorio, and Satisfactory, if you're wondering, is third. In some ways, the UX/UI and basic automation mechanics of DSP are better than Factorio, and in other ways, they're not. I suppose it all comes down to how detailed and complex you want your systems. For example, I, being an Old, don't have all the time in the world to worry about logic gates and whatnot re: Factorio's intersolar ship systems, and DSP's analogous mechanic is much easier and more streamlined to deal with. If you want to retrieve or send resources from one planet or solar system to another, you just build the requisite structure, indicate the resources to be collected or sent, and turn it on. ANYWAY, I don't have the time, energy or patience to go into detail about why the game is worth your time or what bits are annoying. Suffice it to say the "3D" nature of the game allows for more spectacular imagery, more literal dimensions for content, and a generally grander, larger scale for the whole affair. No longer are you just harvesting resources from one world, or a couple worlds, but instead an entire stellar cluster is your playground, requiring setting up logistics networks that span a galaxy. It's very awesome. I think I might like it more than Factorio, actually. You should probably buy it.
97.6 hours played
Written 8 days ago

To me this game is THE best in its genre because of the way it is structured. It feels like such a lofty endeavor to build an entire Dyson sphere over the course of the game, that at some point you can do nothing but marvel at how far you have come, and how intricate your machine has become to accomplish this goal. The scale of it all creates a sense of pride I have never before experienced in any other game.
743.1 hours played
Written 22 days ago

I 100% recommend this game. One of my favourite games ever, I've beaten the game 3 times and still want to go back and restart it when a new update comes out. - If you like building, logistic type games or even if you don't give this game a try.
251.6 hours played
Written 5 days ago

It's still in early access but honestly has sooooo much content and amazing replayability in my eyes. There is always something to optimize or scale. Furthermore: the devs have been adding a LOT over the years and they really make an effort to optimize handling of the game. The amount of quality of life updates i have seen is remarkable! The scale is...dumbfounding in a good way. Even after you got the basics of economy down there is still so much more to scale and the design of the spheres is almost a game in itself given how mesmerizing the process is and what ridiculously cool looking creations you can make over time. I didn't even touch the combat part yet...i don't even feel the need to. I kinda feel like it would distract me from the creative part of the game...but hey...devs still added it for those who like it. Btw it sometimes makes for amazingly cinematic moments when you see a star rise behind one of the planets in a solar system. Which makes for another amazing pro point: the way physics work here. Objects actually move in space on their elipses around stars and day and night come as naturally as it goes. Amazing feeling i have yet to see in another game. Also for those who are interested in techy stuff: the devs put GREAT effort in letting the community know about development and the general gist of thoughts that go into updates including write ups about physics simulation and whatever seemed interesting to the curious public during development. They are doing basically everything right with regards to managing connection with the community which is a rare thing! So special kudos for that! Only other game i can list to bring this much of dedication and time with regards to the community is probably Terraria which is obviously one of the all time positive giants. DSP does not have to hide in the slightest! tl;dr: it's amazing...i absolutely love the game and how the devs communicate! play it! the price is ridiculously low for what you get!
259.2 hours played
Written 6 days ago

This is a beautiful game with a wonderful dev. It has been improved and refined over time, reaching a more than playable state long ago. Yet the dev still decided it wasn’t good enough for a full release and rewrote the entire game in the background to make room for even more features. Whoever says this game is abandonware, screw them. Bless this truly wonderful dev. Now I feel guilty for buying the game on sale.
78.1 hours played
Written 6 days ago

Best automation game hands down, its a mixture of all great automation games, it's not fully third person but not fully top down either, visually pleasing and music is also great, if you like automation games be prepared to lose your social life over this because: THE FACTORY MUST GROW!!
1.7 hours played
Written 19 days ago

So I'm pretty much a noob when it comes to automation games. I haven't played Factorio or Satisfactory. I've played a few, like Shapez and Opus Magnum and a few others. And DSP feels like it's a hundred times harder to do anything than the other games I played. Doing even the basics, like adding a splitter to a conveyor belt, takes far longer than in other games because I can't just build it on top of the existing belt. I have to remove three sections first, build the splitter, and rebuild two of the belts to reconnect the lines. I spent most of my (admittedly very little) playtime trying to hook up belts, connect buildings, troubleshoot why they weren't actually producing, and painstakingly fabricating materials by hand or keeping my exosuit fueled. Maybe it gets better, maybe I'm being too picky, but it does seem crazy that one of the most popular automation games out there still has me doing so much stuff manually.
60.0 hours played
Written 6 days ago

It's one of those autism games, but it's a really cool autism game that plays as if space age Spore and Factorio had a weird mecha baby.
236.4 hours played
Written 9 days ago

My first automation game and I loved it it. The visuals are incredibly, the huge scale of everything you can build is incredible. This game is a treasure, it's become one of my favorite games ever.
88.8 hours played
Written 27 days ago

Really needs a quality of life update. Small things get annoying and add up. e.g. Zooming out for an eternity in the star map each time or getting a research pop up that you can't close because you're flying away from dark fog.
631.0 hours played
Written 6 days ago

Amazing game, forms the BAT (Big Automation Triumvirate) together with Factorio and Satisfactory
50.7 hours played
Written 4 days ago

This game is a lot of fun if your the kind of autistic that falls for factory games like I am. Its just a lot of fun, the belts look so clean and everything is just generally pleasing to look at, my only real problem is space flight is quite weird, and you cant put splitters onto existing belts
10.3 hours played
Written 3 days ago

I love this genre and its a good game in itself but I would enjoy this game more if I had never played Satisfactory but that game just does it better. The combat system adds an interesting dynamic and managable pressure but the core game of managing production lines is annoying especially since I have played Satisfactory which handled it in a more... satisfying way. Utilizing vertical building would help avoid sprawl and provide better organization but its not part of the game schema. It is also not readily apparent the amount of production for each step in your production lines to make them efficient. I end up creating production lines that I don't know exactly how much I need/am making and then run out of building space. Not satisfying.
42.8 hours played
Written 7 days ago

I love it, the level of automation setting up is great and I enjoy how quickly you can get up and running, but that you also have plenty to unlock and discover.
85.5 hours played
Written 4 days ago

this game is really fun, its not too difficult and if you are playing with the swarm enabled (the enemies) they advance at a similar pace to you, seeing your own dyson swarms and dyson spheres build up is very satisfying to watch and i would highly recommend giving this game a go if you love factory games
14.4 hours played
Written 5 days ago

Definitely not a bad game, just less good than other automation games. Less engaging than satisfactory, less interesting than factorio, less unique than shapez 2, ... One big pain point : the research tree. It's very hard to use, and for some reason you can research stuff without researching the materials needed to craft it for some reason
33.5 hours played
Written 10 days ago

This game is good, however IMO they definitely need to work on several quality of life features. There are several things which I won't go into detail here, but if you've played factorio & satisfactory you know how there are several UI things that just make your life a lot easier when designing and build your factories. Here it feels like you're wrestling with the game sometimes when trying to do certain things, especially when dealing with belts, connecting machines, etc. I really dislike how the machine "inserters" work here. Also the sorters are a pain to place, among other things. I think the developers would really benefit from playing both games that I mentioned above and simply copying most of the QoL features that they have. That being said though It's definitely still worth a buy, espcially since it's still EA.
169.5 hours played
Written 6 days ago

Love it, On par with Satisfactory and Factorio. After the update with all the different planets it is even better. I am on 3rd playthrough.
349.8 hours played
Written 3 hours ago

I can't believe this game is still in alpha. These developers are the gold standard for what game development should be.
21.9 hours played
Written 16 hours ago

It's like i'm playing Satisfactory and a lighter Factorio with a space theme.
3.7 hours played
Written 18 hours ago

Very good! Easy to chill and figure things out without stress, which is what I was looking for.
216.0 hours played
Written 2 days ago

While not nearly as complicated to craft items as others (e.g. Satisfactory / Rimworld), this game is incredibly addicting. It keeps you on your toes constantly as you have to manage interplanetary logistics, resources, and combat. Plus, it has several unique planets and stars to explore. Even though there is a vast amount of content that will keep you busy for a few hundred hours, they are planning on further expanding the space exploration feature-set to include derelict crafts and space platforms.
20.7 hours played
Written 2 days ago

GALACTIC FACTORIO Although a fantastic game, I couldn't get into Factorio because it was so flat and samey. Dyson Sphere Program is brilliantly 3D, allowing you to create advanced logistics that encompass the globe. Plus there is real-time celestial logic, with realistic rotation and orbit. Seamless transitions between planetary travel. Great sense of freedom and scale. The game doesn't have advanced tutorials, but it does provide regular hints and tips. I'm not great at this kind of game but I still managed to figure out how to get things going without tutorials. I'm about to build my first dyson sphere. I'm very impressed by how optimized it is in terms of performance. Tracking all those statistics and items in real time across planets is crazy.
200.6 hours played
Written 2 days ago

Good game, its fun too see big factories on small planets or to cover most of sun in dyson sphere. My biggest issues are planets that are too small, interplanetary logistic is unlocked way too late and dark fog is just terrible and boring enemy to fight against. Ah its also very annoying thing, due to planet grid, some thing might not exactly align and be offset 1 block in some direction. Ow and distance units are taken out of ass.
61.8 hours played
Written 3 days ago

On top of being a really good factory game, arguably better than factorio in some aspects, this is genuinely the most beautiful game I have ever played. A screenshot I took in game is currently my desktop wallpaper
147.7 hours played
Written 3 days ago

Interesting mechanics for a factory game, the multi planet thing makes things different.
433.0 hours played
Written 3 days ago

I'd 100% recommend this game, 200% if it's on a discount. It's pretty, it's peaceful, it's inventive, it makes you think and it's solid despite it -still- being on early access. You will easily lose hours playing this game, from designing your own spaghetti belt system through to automating galactic transport routes, both of which are super easy and work perfectly. The dark fog update added a new component to the game, adding a slight bit of peril and a different challenge alongside the usual factory building, with great rewards available throughout the gameplay experience at both low end and end game levels. My only gripe with the game is it can get a bit complex in the late middle, lots of recipes for different items to keep moving forward, and often you'll find yourself having to go back through a production chain and beefing up parts. It all comes together with the glorious visuals of your hard work and when the Dyson sphere comes to fruition. A definite 10/10
360.2 hours played
Written 3 days ago

After 360hrs I think I can confirm that DSP is a good game. It is factorio in space with better graphics. Big fan, much thumbs up.
14.9 hours played
Written 3 days ago

It is definitely one of the best games that although there are thousands of other simulations of it, no one has been able to make this game as well. Thanks to the very good team.
59.1 hours played
Written 3 days ago

It is a really cool concept. plays a great deal like factorio. a lot of the same concepts and growth styles but the graphics are a fantastic upgrade.
8.0 hours played
Written 3 days ago

I'm got high played this for few hours and love it. Please try it. Also shapez 2 is good, the bundle was the best 30$ I've ever spent.
51.0 hours played
Written 4 days ago

GAME GOOD VERY GOOD Once you download this game it will latch on to you not letting you go. You will dream of how to automate matrixs and ingots. You will look at your friend and just see construction drones. Then you will get thrown in prison because you tried to make a Implosion Cannon on your house.
2.1 hours played
Written 4 days ago

Very impressed. It's clearly drawing a lot from Factorio, but it does enough that is novel to make it a worthwhile addition. The planet layouts are cool. And overall this feels very polished for a game that is in EA.
110.1 hours played
Written 5 days ago

Overwhelming scale, nice graphics, nice music, decent progression. A must have factory game.
46.0 hours played
Written 5 days ago

Actually suprised that i havent reviewed this yet! This game was already amazing and then they introduced combat adding just that extra layer to keep you on your toes Building is so satisfying but you always need to keep in mind expansion The fact that planets are accurately modeled feels so good too. I personally like making a ring of solar panels. Only issue is the ammount fo pre planning and time you have to put into this
589.5 hours played
Written 7 days ago

One of the best factory games i have played. 9.9/10 It has moments that are visually stunning too.
952.4 hours played
Written 8 days ago

The best factory/automation game on Steam as far as I'm concerned. Beautifully polished. Combat system adds another layer to game. Highly recommend!
330.9 hours played
Written 12 days ago

A nearly flawless combination of sim city style building, base building and factory game. This is a game I'll play off and on for the rest of my life.
282.8 hours played
Written 13 days ago

This is a fantastic game about harvesting resources, building factories, and establishing supply trains in order to create a Dyson Sphere, which allows you to harvest the immense power of a star. This game is in Early Access, and yet it plays better than many games put out by the big publishers. Dyson Sphere Program is definitely worth the price.
31.4 hours played
Written 13 days ago

Dyson Sphere Program, a game every factory fan should try out ! It is amongst the most popular one's but if you've missed it, give it a go ! ;) I discovered the genre with this game so it has a special place in my heart (I really need to finish my playthrough and start over :D) The music, atmosphere, graphics, sfx and of course the gameplay truly makes it a one of a kind experience. I've played many games for the past 3 decades, I will not forget DSP ! <3
297.1 hours played
Written 13 days ago

I find myself staring at the empty space while travelling between planets very often. Very good game.
1,060.7 hours played
Written 15 days ago

Why unleash the power of the sun when you can take it for yourself? But in all seriousness, this game is great for people who like to plan out logistical systems and even better since the devs introduced a combat system that you can turn into a resource farm.
102.5 hours played
Written 15 days ago

TL;DR A great factory game, with a bit combat if you want. The theme is visually pleasing, and the automation is very fun to explore. 9/10 The Good Gameplay: The game runs smooth for the most part despite having a lot of stuff going on at once. It seems to be imroving as well to keep it smooth for more late game situations. Customizing the color of your robot is not necessary, but definitely nice to have. Automation of manually creating to assembly lines to a logistic line is very fun to experience. 3D assembly lines, but not as much verticality as Satisfactory, which I found to be more preferable. It is much easier to manage and just enjoy your factories when it's easier to place on a grid, and without things clipping through the ground or wall. The added enemies are definitely good for those not wanting just a sandbox, and it's nice they allowed an option to just turn them off. Visuals: Oh man, the visuals are just so nice. From sun rise to sunset, watching the planetary systems moving around while your logistic drones delivering parts is just so relaxing. The dark fog enemies create some fun lighting effects as well. The Bad Gameplay: Honestly nothing that sticks out except for small details, such as the explanation for certain parts being a bit confusing. Stacking and coating materials is not really visually obvious either. The tech trees has room for improvement to be a bit more intuitive as well. Though none of this is really that bothersome, just a little bit of annoyance.