Dyson Sphere Program
Dyson Sphere Program

Dyson Sphere Program

1,821
in-game
Data taken from Steam
This game is in Early Access, which means it's still in development and will be missing features.
2022.6.22 EN
new trailer
Dyson Sphere Program
Dyson Sphere Program
Dyson Sphere Program
Dyson Sphere Program
Dyson Sphere Program
Dyson Sphere Program
Dyson Sphere Program
Dyson Sphere Program
Dyson Sphere Program
Dyson Sphere Program
Dyson Sphere Program
Dyson Sphere Program
Dyson Sphere Program
Dyson Sphere Program
Dyson Sphere Program
Dyson Sphere Program
Build the most efficient intergalactic factory in space simulation strategy game Dyson Sphere Program! Harness the power of stars, collect resources, plan and design production lines and develop your interstellar factory from a small space workshop to a galaxy-wide industrial empire.
Developed by:
Published by:
Release Date:

Steam
Latest Patch:

Steam
Categories
The categories have been assigned by the developers on Steam


Dyson Sphere Program - Soundtrack
Dyson Sphere Program - Soundtrack
From 3,19€
Dyson Sphere Program - Digital Art Book
Dyson Sphere Program - Digital Art Book
From 6,55€

Volcano Princess
Available in:
• 1 subscription (PC Game Pass)
Volcano Princess
From 7,76€ and with a PC Game Pass subscription
Firework
Has been in:
• 1 subscription (PC Game Pass)
Firework
From 4,09€
Amazing Cultivation Simulator
Amazing Cultivation Simulator
From 13,85€
港詭實錄ParanormalHK
港詭實錄ParanormalHK
From 5,39€
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
96%
22,870 reviews
22,085
785
103.9 hours played
Written 21 days ago

Dyson Sphere Program takes whats good games like Factorio and Satisfactory and compiles them into a cheap and low file sized game. This game is unbelievably gorgeous. The game allows for you to work at your own pace with turning the enemies off and enabling infinite ore veins. This solves the one issue I had with Factorio as I hated spending time on sections of my factory only for it to become less efficient and not active over time. The game has a different flow to other factory building games I'm used to but that is what makes it good. The fact you can span your factory over different planets and farther really what sells this game for me. This is a must play game if you love space and games like Factorio/Satisfactory Only thing its missing is multiplayer which I believe there is a mod for such.
2.6 hours played
Written 24 days ago

the game poops its files (non-documents) in my documents folder. i don't like that but what can you do. no one respects my documents folder.
885.9 hours played
Written 13 days ago

This game is great! I've been playing it since it's release back in 2021 and to this day it's still a great RTS meets Factory building type of game. The AI voice could use a real voice over instead of a actual AI text to speech one as there are some grammar issues when it talks but that's super minor compared to how vast this game actually is. All the mechanisms are very well detailed and intricate. At first it might seem a little overwhelming but in no time you'll have a factory going, and as you progress with new technology and upgrades, you'll realise that it's easier to just change to a new planet or even star system than to try and upgrade the factories you started early game. With the right upgrades and unlocks you can even move your early game production output to said new planet via transports. I manage to sink hours into a single session without even realising that half the day has already passed by.
25.2 hours played
Written 1 day and 19 hours ago

Dyson Sphere Program is a mesmerizing blend of factory simulation, logistics management, and sci-fi exploration. Imagine Factorio with a galaxy-wide playground, and you’re getting close. Developed by the small but ambitious Youthcat Studio, this game tasks you with automating production across planets and eventually constructing a Dyson Sphere—a megastructure that harnesses the power of a star. The core gameplay loop is satisfyingly addictive: mine resources, automate production lines, research tech, expand. But unlike its more claustrophobic factory-sim peers, DSP lets you dream big—really big. You don’t just optimize a factory on one planet; you scale it across entire star systems. Logistics are smooth and intuitive, thanks to conveyor belts, drones, and interstellar logistics stations. As your empire grows, the shift from manual setup to galaxy-spanning automation feels rewarding and earned. The tech tree is deep, offering meaningful upgrades without overwhelming you early on. One standout feature is the planetary and interplanetary navigation. Seeing your mech blast off, break orbit, and cruise between planets—without loading screens—is thrilling, even dozens of hours in. Visually, DSP punches above its weight. The stylized yet crisp design helps keep your factories readable, while the celestial backdrops add a constant sense of scale and wonder. The transition from local terrain to global orbit is smooth and cinematic. It runs surprisingly well even with complex systems in play, although endgame setups can strain performance on mid-range rigs. The ambient soundtrack is a perfect match: chill, synth-heavy space vibes that enhance long building sessions. Sound effects are functional, but never annoying—though after a while, you may wish for a bit more variety in the audio department. What Could Be Better: -Late-game performance: As your empire balloons, even beefy PCs might struggle. -UI clutter: Some menus and tooltips could use refinement, especially for newcomers. -Combat?: There’s currently no real threat or challenge beyond optimization. While some may find the lack of enemies relaxing, others might crave more pressure or narrative stakes. Dyson Sphere Program is one of the most ambitious and rewarding factory sims available today. Its seamless galactic scale, satisfying automation, and chill aesthetic create an experience that’s both meditative and intellectually engaging. While it may lack the tension or complexity of its competitors in certain areas, it more than makes up for it in scope and vision. If you’ve ever looked at the stars and thought, “I could turn that into power,” this is the game for you. Rating: 9/10
65.2 hours played
Written 4 days ago

what a game. at the time of writing this, i have just begun constructing my first dyson sphere. the only word i can think of to describe it is euphoric. watching the culmination of all your efforts assemble into a dazzling array of sails and pylons of YOUR design, it's just.. man. what a game.
88.8 hours played
Written 2 days ago

Really needs a quality of life update. Small things get annoying and add up. e.g. Zooming out for an eternity in the star map each time or getting a research pop up that you can't close because you're flying away from dark fog.
105.1 hours played
Written 28 days ago

The scale of this game is insane, you can spawn your own cluster of star systems with multiple planets and gas giants.
26.9 hours played
Written 16 days ago

So addicting... Really scratches that itch for good Factory games. Starts out a bit overwhelming and confusing and even over time you get so many new technologies and upgrades, that I sometimes read everything I just unlocked, but you will get into it on your own. Some things are not well explained, some translations are a bit meh, but overall it is so much fun and feels so polished already
200.7 hours played
Written 27 days ago

w game, relatively easy Lots of fun stuff to do and finally getting a swarm/sphere up is amazing
1,298.9 hours played
Written 6 hours ago

This is it, [b]the[/b] factory game. Start off harvesting and crafting yourself, eventually see structures of your design encompass a star and be visible from the planet's surface. It's beautiful! Add space physics (you can slingshot around planets!), excellent factory animations, strong consistent design choices, a balanced research/upgrade tree, they miraculously added an entire combat system to the game without disrupting the core gameplay loop. The game moves through phases that are similar with slightly different challenges - first, building a factory in one area of a planet, growing to take up a quarter of the planet. You need more resources, so you add a nearby planet, carrying resources from the new world back to your home factory. The home factory covers half the planet, so you land on the last planet in the solar system. Automated supply lines run resources around your sun, and the factory grows. You develop warp technology, and the neighboring star systems are close enough to factorize... resources dwindle, soon the factory needs resources from the next solar system, and armed with upgraded buildings and a dream you start a new factory on a strange world with exotic resources. Power demands become astronomical, and you're prepared. Solar sails capture the direct light of the star and transmit it to your factory. The sight of sails disintegrating from wear is unacceptable: the first ring of a Dyson Sphere takes shape. You create antimatter, the reaction of minature artifical stars fueling the factory, and the universe shrinks. Resources start to run out, you're unconcerned. You arrive at a new solar system, deploy planet sized factories in a few minutes and fly back into space. Managing logistics is the game now, dozens of planets hum away creating parts shipped accross the galaxy. Shipping takes time, and cross galaxy routes are SLOW. you "win" the game, but the sphere is uncomplete. There are more worlds to harvest, One sphere is nice, why not two spheres? why not half a dozen? 20TW is a normal amount of factory power, leave me alone I love satisfactory for its mix of exploration and factories. DSP is factories, factories, and more factories. it's amazing
182.6 hours played
Written 2 days ago

even if they never released another update for this game, it's already a massive, fantastic, feature-complete and totally polished factory building game. I don't usually like or recommend early access titles until they properly release, but this one I can confidently recommend as-is.
172.4 hours played
Written 4 days ago

i really enyojed playing that game and i think there is still a lot to add, but i feel like the dark fog planetary bases are too easy to defeat and the hives a bit too hard. you could add more types of dark fog units / buildings and more space / air icarus units and you could add a technology: platforms. overall i think that this game is good
305.6 hours played
Written 6 days ago

great single player game, strategy automation, optional enemies, late game build dyson sphere, suggest small one and unlimited resource nodes
344.9 hours played
Written 6 days ago

If you love Factory games you just have to try this one! Tons of content and constantly adding features
145.5 hours played
Written 7 days ago

My favorite factory game of all time - matches the best of factorio and satisfactory
92.4 hours played
Written 8 days ago

Its so good from early game to late the thought of concerning the Galaxy with mass production of resources makes it a really fun factory game
303.8 hours played
Written 8 days ago

amazing game,absolutely loved every second of it. but there are still a lot of rough edges and bugs that need to be ironed out
63.8 hours played
Written 9 days ago

It’s the kind of game where you sit down to tweak one little factory line and suddenly it’s 2 a.m. The UI is smooth, the visuals are easy on the eyes, and the whole thing feels like space-themed meditation. It’s complex enough to keep your brain engaged, but chill enough to not stress you out. If you like planning, building, and watching things click into place, this one's a gem. (Copilot Likes it too.)
429.9 hours played
Written 9 days ago

idk how long I have spent on this game just to get the simple magnets to take up less space and to optimize the line of production for 1% more output
1,029.4 hours played
Written 10 days ago

What can you say about a game with over 1000 hours into it? So much is going on and always something new to try. Can't recommend enough.
827.4 hours played
Written 12 days ago

First factory sim game, with 800+ hrs. I mainly played this BEFORE the combat update and it was great. Never ran into bugs, stable game, and beautiful! Ironically with this much playtime, I never colonized all the star systems in my save file, but I did travel around (with some cheats hehe) and it's just beautiful to fly around the stars and planets. They really nailed the ominous and monstrous feel with gas giants -- I'm genuinely spooked when I place collectors on them and instantly dip once when I'm done cause it's ***ing scary!! Post combat update: 30-50 hours, and it's pretty cool! Personally a bit exhausted from the complexity of the game (which isn't bad) so I didnt even leave my initial star system.
13.0 hours played
Written 16 days ago

As of writing, I'm currently in the early dyson swarm phase and it's been really great so far! Yeah sure its just a Factorio in space but it has its own identity at this point. From my own experience, its much simpler than Factorio and the dark fog aren't as dangerous as the biters from that game which is somewhat disappointing but game's still in early access so i'm hoping the devs go wild with their ideas. Hoping the game goes full Stellaris with megastructures, would be neat if we could blow up planets for fun or if the dark fog can weaponize celestial objects in the future. Also weird that theres fusion power but no fission, good to know that in 90xx we're still relying on coal.
78.4 hours played
Written 20 days ago

An absolute marvel in the world of factory building games The scale of this game really is awe inspiring and I regularly find myself just standing on a planet and just staring at my Dyson sphere amazed that I built it The game run amazingly even on my steam deck
164.8 hours played
Written 25 days ago

If you are a fan of Factorio or Satisfactory it is a great game to play. Sadly it is only single player which is a fat rip but it is still an absolute blast. I have done a few play throughs of the game and I absolutely love it. What I love about this game is that it is all about the pace that you want to take it. Except for energy... If you don't get a dyson Swarm up as soon as you can it will get very rough... coal as in real life is a very scarce resource and I forget that 90 percent of the time. I have ended up making massive power plants only for it to be absolutely drained 2 hours later. That tends to just be my bad resource management though, for example setting up full automation for resources that I have zero need to use. This is definitely one of my favorite games to play and I love playing with the dark fog on because it just adds difficulty that is reminiscent of factorio with the bugs. TLDR: its good. Similar to other factory building games and the scale is incredible. resource management is also more emphasized in this vs the other two games
95.5 hours played
Written 26 days ago

Early access done right. The gameplay expands as they add more features, but the game has always run well and had enjoyable gameplay. In many ways this is _the_ factory game. The scale you build at in this game is incredible but the game always runs smoothly. The UI is complex because the game is complex, but the UI features are easily discoverable and make sense. They've done a great job starting out with the UI features you need but adding important QoL stuff as they go. As you progress through the game, the way things unlock and you expand your operations feels natural. I haven't been frustrated by the sort of contrived, arbitrary restrictions and disabled basic QoL features that pass for progression in many games that have less polished gameplay design. I don't really have any complaints, but the enemy is very predictable and dumb so far, which makes farming them feel a bit silly.
243.5 hours played
Written 28 days ago

Challenging and chill. A great factory game with lots of vision and sci-fi.
49.2 hours played
Written 29 days ago

A lot of fun and massive game to spend days in. Quite relaxing
236.7 hours played
Written 29 days ago

Scratched the itch in the brain. Always something to do, and doing something is always useful. Multiplanetary puzzle game. and the SCALE of it. Standing on a planet's surface, looking up at your dyson sphere spanning the heavens, with the interplanetary logistics ships streaking across the stars, knowing you built every bit of it. Quite a feeling.
400.2 hours played
Written 28 days ago

This game is nearly the peak of factory games. The only think that is missing is the multiplayer/coop with friends.
11.0 hours played
Written 15 days ago

Gave it 11 hours after spending 1000+ on factorio and decided to bounce off it around red science. It's not a bad game, there are a lot of interesting concepts but whenever I'm playing there's always little annoyances that break the flow of the game for me. The hunger bar, having to manually delete conveyors to put down a splitter, trying to guess when an inserter will fit on the spherical grid and when it's too close. which building need a belt and which need a conveyor..... There's no big problem I've come across but a thousand little one's that take me out of the game and stop me having fun building the factory. A few QoL improvements could make this game much more fun for me than it is now. Might check back on full release.
38.0 hours played
Written 21 days ago

Questo gioco è un capolavoro del genere gestionale. Le meccaniche sono tantissime e gigantesche. Vi consiglio di guardarvi dei gameplay, perché le meccaniche sono difficili da spiegare. Sono contento che venga aggiornato di continuo e ancora in early access. La mia unica critica è che gli aggiornamenti seri escono ogni morto di papa: io aspetto ancora l'aggiornamento dei veicoli da 8 mesi e non si sa assolutamente niente. Vorrei, da parte del team di sviluppo, più comunicazione almeno sapere che i lavori stanno andando avanti Detto questo, spero di raggiungere le 100 ore
1.0 hours played
Written 20 days ago

Incredibly complex. If you enjoy micromanagement and OCD-levels of doing everything, this game is for you. I can't get into it. Big mistake that I bought it, thinking it'd be cool just to build the Dyson Sphere. Yeah, it is probably rewarding to achieve that, but, man, I just can't handle all the micromanagement.
83.2 hours played
Written 21 days ago

genuinely takes brainpower both factory-wise and combat-wise, i definitely experienced trouble and confusion but that's because i wasn't putting my head into it, meaning, if u wanna actually be peak at this game, you need to LOCK IN
125.8 hours played
Written 25 days ago

A lot more logical and less tedious than Satisfactory (and I love Satisfactory). Downside - although you can reclaim all you delete, however you can run our of resources. - Allen
2.4 hours played
Written 17 days ago

Not the game for me. The entire early game is just a copy of Factorio, and I've played too much of Factorio to endure another 10+ hours of grinding technology to get to the wonderful late game. The UI... feels too "Chinese" for me. It might sound racist, but it really is like that. It's one of those Chinese mobile games feel. It has all the functionality, but distributed and organized in very inefficient ways. The movement is as janky as Factorio, too. It's almost as if they used their game engine or something. I might give this game another try when I get very bored or if I forget about Factorio.
177.7 hours played
Written 27 days ago

If you like micromanage-y resource gathering, tech tree-havin' games like Factorio and Satisfactory, you'll probably like this one too.
3.9 hours played
Written 1 day and 5 hours ago

Fair warning, the UI/UX for this game is absolutely atrocious. Here's what's in store: - Scaling is awful for anything greater than 1080p. Actually get past the awful scaling, you are met with: - Ok, the mining facility says it's mining 180/ores a minute - Ok, but the machine itself says something different? - Ah, the conveyor belt is also limited to X, so that is the limiting factor. I think? - Mixing of measurements? What is a trip? /s? /m? Huh? - Hm, the smelter says it's inputting 60/m. How is that possible? I don't think the conveyor is inputting that much. No, is that the output? - Oh, the smelter might be showing the theoretical maximum? ... Why? - Well hold on, how many iron bars is the smelter actually outputting then? Doesn't seem to say. The belt does not state so either? - Hold on, so the miner is not stating what it's mining, but what it's theoretically mining? Why does it display a greater value within the machine itself? Now take this process and apply it for every single part of the game. Instant quit. Literally spent 3 hours trying to just understand this garbage. Can't recommend this for anyone who values their time and patience. (At least I got this on sale.)
254.9 hours played
Written 20 days ago

4 years of EA and last major update was in 2023. Game is pretty shallow and devs add bizarre game deisgn choices such as the dark fog existing at all. Go play something else.
96.0 hours played
Written 26 days ago

This is a fully fledged game. Factorio in space. I love it so much.
265.0 hours played
Written 28 days ago

Very cool and good factory game
0.6 hours played
Written 25 days ago

Got this based off a user review that it was easy to play. got 30 minutes in a wanted to throw my computer out the window.
208.9 hours played
Written 20 days ago

great game good graphics I don't know how my 3060 run this
14.2 hours played
Written 5 days ago

absolutely the best fucking factory game, no where near finishing but its so peak
159.3 hours played
Written 9 days ago

Nice game, easier on the brain than games like factorio or satisfactory, with more relaxed gameplay. Have some rally good visuals.
76.6 hours played
Written 11 days ago

Excellent game. I love factorio and I find it more polished (in the commands and copy/paste/blueprint) but Dyson Sphere Program scratch my itch of doing it in space. One thing I'd like to see is orbital station around planets where you could build factories.
18.3 hours played
Written 13 days ago

Factorio but 3D with planet exploration.
204.0 hours played
Written 14 days ago

Fantastic game, a different and welcome take on interplanitary automation that just gets it right
118.9 hours played
Written 17 days ago

round of applauds for being such a unique, amazing world
83.9 hours played
Written 21 days ago

Great fun with this base building and logitics game!
4.0 hours played
Written 13 days ago

satisfactory but for people who passed 8th grade math