Date Everything!
Date Everything!

Date Everything!

3,654
in-game
Data taken from Steam
Date Everything! Launch Trailer
Date Everything! Release Date and Gameplay Trailer NOR 2
Date Everything!
Date Everything!
Date Everything!
Date Everything!
Date Everything!
Date Everything!
Date Everything!
Date Everything!
Date Everything! is a sandbox dating simulator set in the comfort of your own home, featuring 100 fully voice acted datable characters! Let the romance flow between your bed, smoke alarm and… Overwhelming Sense of Existential Dread? Are you ready to Date Everything?
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Release Date:

Steam
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Steam
Categories
The categories have been assigned by the developers on Steam


Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
95%
3,277 reviews
3,120
157
38.5 hours played
Written 17 days ago

Bought the game for the hot bouncer, fell for the 2 inch tall pirate with a plastic sword. 10/10.
7.9 hours played
Written 17 days ago

Game is great, but the skill system is... A choice. You just need to hope that you'll have the right skills before you speak to a dateable that may need it, otherwise you miss out on the option. You can see in the Date a Dex what skills certain dateables raise, but you have no idea what dateables will require what.
41.6 hours played
Written 26 days ago

As an ace person this game made me feel seen and validated. It's a beautiful and thoughtful game, full of quirky characters and a lot of flexibility for you to play the game how you want it. Friend them all, date them all, hate them all--this game is so thoughtful about how its players interact with their game in a way that is so rare but refreshing. A pretty easy point and click with charm and heart. I'm glad I played this.
78.4 hours played
Written 30 days ago

You really do have to "Date Everything," so don't make the mistake of coming into this like it'll be a normal dating sim where you pick a favorite and stick with them. The game's writing is very funny, but the thing you have to appreciate the most is the detail. There are 100 different objects (not including DLC), and every object has a different voice actor along with a bunch of different music to fit the characters. (Shadowlord Theme rules!!) They do a great job of defining characters, and half the fun of this game for me was realizing I was about to go on a date with sentient gameboard Brennan Lee Mulligan.
39.1 hours played
Written 30 days ago

realistically i would be too moritified knowing my household items are sentient and aware of my being to do anything but ive always wanted a cat boy inside my house
50.1 hours played
Written 30 days ago

The voice acting's magnificent, the writing's fantastic. Dating every object imaginable in your home is silly, fun, and quite often thought-provoking. It makes you contemplate why you're in love with a toilet that hates you. C'est la vie!
26.6 hours played
Written 30 days ago

This game is FANTASTIC and worth full price. Fr + The writing and care put into all 100(ish) very different characters is top notch (and there is a lot of it). + The humor hits constantly, unexpectedly, and I'm really looking forward to the next run where I choose the replies to deliberately piss everyone off LOL + So do the feels. I've never been able to predict from first meet which characters I've ended up liking the most. + They wrote using Ink (<3) so dialogues flow around remembering what you've previously done/said with each character; characters also interact with each other based on that history. + The character art is SO creative!! I find myself squealing over all the tiny costume details. + The bgms are great yet unobtrusive. + There's a built-in option for trigger warnings w/ certain content, which I think is pretty cool. And the voice actors....! hahaha, they're amazing <3 It's like you can feel every one of them laughing in the booth while they were doing this. The vibe is phenomenal. As long as you like long-ass dialogues and in-depth characters--which I think is self-evident with any VN--play da game. :D If you're not sure? The demo is pretty much the full game, capped at the first two days. Try it out! .....And if you play, make sure you talk to every door in the house at least once. Pls, I laughed so much lol
21.3 hours played
Written 26 days ago

The character art is amazing! Every line is voice-acted and boy oh boy is that VA cast *stacked*. The game is funny and sweet and sad and sometimes sexy. It scratches every itch. I love that they added a content warning in game in case you don't wanna see the juicier stuff. Now get out there and go date a vent or a door or some cutlery! Whatever you want!
76.2 hours played
Written 17 days ago

I got this game because I'm a nerd about voice actors and enjoy dating sims that have outrageous, ridiculous, or otherwise utterly unique premises. I've played the game nonstop since purchase because the dialogue has me doubled over my keyboard with laughter, and the character designs are SO fun to stare at and appreciate every tiny detail. If this game had come out at the height of tumblr, it would've had the servers melting down from fandom love. If this sounds appealing to you, I seriously doubt you could regret getting this game
13.4 hours played
Written 23 days ago

I picked this game up for funsies on a whim, and I am personally enjoying it a lot. There are a lot of elements that I enjoy about this game. HOWEVER. Just because I personally enjoy a game does not make it a good game, bring it above criticism, or make it a game that I would recommend to others. There are a lot of issues and poor design choices in this game that make it objectively not a good game, even if I'm personally having fun. (Note: Spoilers ahead that I use to make some pretty important points.) The thing that a lot of the reviews have been addressing are the glitches, so that's probably a good place to start. There's a lot of these, especially within the late game, and I know that the devs are working on a hotfix, but frankly some of them are so major and/or hard to miss that there's no way the game should have shipped with them. One of the characters has their whole intro scene skipped so that their name never appears on the dialogue box. Several characters are getting stuck in dialogue loops that doesn't allow you to "realize" them. Some of the bugs resulting from devs not expecting a certain pathing through the game are understandable, but the one's I've mentioned are not small and should have been caught by quality control, so I'm not sure how they could have possibly been missed. I've also spotted three places where punctuation has been left off of player choice dialogue, and maybe that's a small thing, but it does really irk me, because it shows a lack of attention. (UPDATE: Writing this as of Hotfix 2. Yay all these issues are fixed! And yet. A) They're going to have to release another hotfix because some stuff still isn't working like it needs to. B) Even if they're all fixed, the list is frankly just too damn long. I'm sorry, even if they were repaired, many of them should have made it to release day in the first place. Just because they're retroactively gone doesn't mean there was a massive lack of attention and care put into the details of this game, and once you start paying attention to that, it really shows in other places in the game. Unfortunately this hotfix doesn't change my opinion overall.) The game is also missing a majority of the systems in place that are standard for the VN genre; the lack of any kind of Q. Save or Q. Load feature is particularly frustrating. The only way to make sure you're getting the dialogue you want is to go through multiple UIs to make a new save after every single interaction. You can make a design philosophy argument for living with the consequences of your actions, but when your dialogue choices are frequently either so obvious about what the end result will be that it doesn't matter (Dolly) or straight up make mo sense (Chairemi getting upset about physical contact because you try to initiate a sword fight with her in a scene where a sword fight makes sense), it starts to sound like an excuse. On another note, the Date-A-Dex is practically unusable; there's no way to sort by a particular S.P.E.C.S. type, or to search up a specific character, and it updates and pings you every single time you advance a narrative with a character, which is completely unnecessary. One of the biggest gripes is that a lot of the narratives are really shallow and short. All the characters are one-dimensional, which is to be expected from a game that is intentionally playing up the tropes and puns, and that part isn't a bad thing. But the amount of time that I'm actually spending with each character is incredibly short. And once you get an ending with a character, there's nothing left to do with them. There's a few pieces of fluff dialogue, and the realization, and that's pretty much it. It's frustrating to spend all this time cultivating a relationship with a character only for them to practically (or literally) disappear as soon as I'm done with their little story. Also a lot of the stories hit a lot of the same notes. There are pretty obvious parallels between the shape of Betty and River, for example; you walk in on them talking with someone else, you overhear a conversation, you have a conversation, scene ends. They're not one for one, but the similarities are there. There's also a significant pattern of going around helping people with various things, they slowly fall for you, big dramatic confession, and then you get the choice of rejecting or accepting their love. Even with how interesting the characters are, that pattern only works so many times before it gets repetitive. The only other thing I'll say on this is that one of the devs went on an interview making a comment about how there's more dialogue in this game than Baldur's gate, and I just have to point out how incredibly misleading that is when an RPG game has a bunch of other robust systems and also a a lot dialogue in this game is locked behind a bunch of small player choices that don't overall affect the structure of the actual narrative. (Case in point: You help Bev design a signature drink. In the process you go through 5 different choice menus, each with 4 choices. that's 15 pieces of dialogue that people are going to miss and frankly there's not a compelling reason to go back and get them.) The last thing I want to talk about is the Content Aware system and it's robustness, or lack thereof. I think this is a great feature to add into a game, and should be a part of a game like this. But the way it's applied is not even at all, and it is frequently undermined by one-off lines by other characters. For example, Keith is marked as a manipulative character, which, he is. But Dishy's character is also extremely manipulative, but I guess that didn't need to be marked because his entire character is played off as a joke about appliances with internet? Or the fact that Bev can just get you black out drunk, and it's just played off as a faux pas? Even if Bev says it was unintentional, she also admits she overpoured because she wants to get people drunk instead of worrying about the taste, and that absolutely could be a trigger for some people! Fantina is marked for stalking but Maggie does not respect privacy and boundaries at all, to the point where there's a one off gag about here stalking your social media (in a creepy way) to make sure you're trustworthy! I'm all for a system like this, but you have to be really consistent with it and with your writing, otherwise it completely undercuts what you're trying to do. And the consistency is straight up not there. You're going to see a lot of positive reviews talking about how they "don't understand how people can say it's quantity over quality" and obsessing over the characters. But frankly I don't understand how anyone can talk about quality when the game shipped with so many blatant bugs and lack of QoL features. And also, if you're looking at the overwhelmingly positive reviews, you have to take that with a grain of salt because A) this is a meme game (you're dating your microwave. Nuff said), B) it's a game that is explicitly designed for people to obsess over, and C) the game has an all-star voice acting lineup! Which I think is fantastic... but you also have to realize that it's definitely driving some of the hype and people are ignoring the flaws because of it. Matt Mercer as a D20 does not a video game make, y'all. I'm having a good time with this game, and I will continue to keep playing it. But considering it as a full package, there are a whole lot of elements that are left to be desired, and whole lot of questionable choices in the structure of the game that leave it lacking. That doesn't make me feel confident about telling other people they should pick it up.
38.7 hours played
Written 7 days ago

I've never wanted to hump my table, stick my non-existent dick in a ship in a bottle or shove my door's handle up my ass. But after playing this game, I now want to do all three of those things.
25.7 hours played
Written 16 days ago

Great game with lots of diversity and loveable characters! It's worth the price and then some. However, like many others my complaint lies in the fact that while there are 100 (And two!) characters to romance, some have been given more weight than others. I understand that this game's popularity somewhat relied on having some pretty big voices in the roster, but playing the game it's pretty clear that the 'more famous' VAs got more lines. Some characters storylines feel unfinished and only last for a few lines or less, while the characters voiced by well known actors got more lore and more screen time. The game is exellent, but I wish the characters would have been fully fleshed out ahead of time so that all of them got their chance to shine.
3.8 hours played
Written 22 days ago

Games good but it keeps glitching by repeating conversations ive already had. I dont know how to fix it.
119.2 hours played
Written 10 days ago

I'm pretty big on dating sims of all kinds. There are 100 base game characters (102 if you buy the Lavish DLC). I never felt like a character was too similar to another despite the large number of them. The artwork of each character is also unique and beautiful. The game is silly and fun, but it also has seriously touching moments. I appreciate the content awareness warning before characters that might be upsetting. I love the immense amount of representation. You don't get games where you feel safe or, well, at home and I do in this one. Seriousness aside, don't sleep on Bodhi, compadres. Love that bodacious man.
50.6 hours played
Written 19 days ago

I really want to love this game, but it's rough.. I don't really connect with any of the story lines, they feel awkward and rushed. There were many, many, points where I selected a dialogue option and got an interaction that I felt did not match with what I chose. Characters that I had really liked would very suddenly completely change their entire personalities. There are so many bugs and glitches that when I got down the last dozen or so characters to realize I could not continue at all. I haven't played at all in the last week because of all the bugs, and now I've forgotten a lot of the plot points and story lines and I don't even know if it's worth continuing the game when it does eventually get fixed. It's a really great idea for a game, but the gameplay just isn't quite there...
11.2 hours played
Written 25 days ago

great game, only problem i have is the fact that all the relationships seem a little sudden? You dont really get to know the characters. Also please make an entire game for skips hes so hot please
21.3 hours played
Written 14 days ago

whilst im loving this game i actually cant recommend it at this time. the concept is phenomenal and i love it, however because of the size of the game it feels empty. having 100 dateables, means having something for everyone, however the sacrifice you then make it content. This is especially obvious when pursuing individual relationships with the characters. I personally would rather have 8 really indepth characters that take time and effort to pursue than 100 shallow storylines that only take 3-6 interactions to get any kind of ending with. I also really dislike that once you're locked into an ending theres no more content; e.g once you get the love ending with Betty the only dialogue option until you can realise her is kissing her then saying goodbye which feels awful. I wish that the game had stayed unreleased for longer and the team had potentially had time to add more character arcs even if that meant cutting down on the number of characters. But I understand that considering the game is fully voice acted that wouldn't be possible; especially as the VAs are one of the main draws of the game in themselves. Furthermore, considering the audience of the game is largely neurodivergent; the social aspects of the game are HARD. You get locked into being mean if you screw up your choice of dialogue and often the option you select doesn't come across as written, eliciting more severe reactions than anticipated and ruining your relationships with the characters. The lack of autosaving in the game makes this suck so much more as well as you essentially need to save scum if you want to protect yourself when talking to your most loved characters to ensure you don't accidentally make them hate you. I just think that if you're marketing towards a neurodiverse audience, using neurodiverse VAs from beloved games and fandoms, there should be more consideration into how the game comes across for an audience who largely struggle with social cues and tone. Even having the toggled option for tone tags or other accessibility options similar to the Skylar content warnings would be a nice consideration. Aside from the issue with the lack of depth in the characters, I also think that the mechanics need a polish as well, the SPECS aspect of the game can be confusing, as it isn't super well explained by Skylar in the tutorial, and I don't agree with the fact that you literally have to interact with every dateable in the game in order to get points because the characters don't give many points in their individual sectors of the SPECs tree. I think that it also doesn't make sense to have a personality trait mechanic in a game where you play as yourself or a faceless protagonist. I think it could be rejigged into something that makes more sense in the context of the self contained universe of the protag's house. I'd also like more interaction with the house beyond the objects, maybe some quality of life aspects like decoration or something because it feels empty when you're not directly talking to the characters and wearing the glasses. AnYwAY besides the nitpicking the game is very fun, I just think it needs to be more 'full' to be worth the price point - especially coming from Australia.
64.7 hours played
Written 16 days ago

this game is the best thing to ever happen to me and now im gooning to a microwave 10/10 play it now
5.4 hours played
Written 25 days ago

"Date Everything" is a Love-Letter to Voice-Acting - but it isn't a Love-Letter to Dating-Sims. The Game has an insanely wide cast of datable characters with an equally diverse variety of personalities (and fitting Voices), the game even has relationships of datable characters between each other. However, you spend comparatively little time with each character. Judging by the Name of the game, the purpose is to date everything like a completionist. "Date Everything" is a Speed-Dating simulator, designed for people that either adore Voice-Actors or that are so in love with the path to dating that they lose interest after having achieved that very first date. It's a "Quantity over Quality" game (in the sense that there's a tremendous Quantity of characters but very little opportunity for Quality-Time with each of them). If that's what you want, go for it. The game is very casual-friendly.
12.4 hours played
Written 26 days ago

Giving this game a negative review hurts, especially after looking forward to it since it's initial announcement. But there are so many issues, both big and small that make me unable to give it a positive one. TLDR: Pros: -Large variety of characters -Stellar voice acting -A lot of good jokes and references -Simple gameplay loop(both a pro and a con) Cons: (SPOILER WARNING) -This is NOT a dating sim, it's a collectathon -The writing is at times really bad -Some answers don't make sense to the reaction they receive -The Date-a-Dex very often displays wrong information(either not adding the most recent step or displaying the progress for a different dialogue option) -Some characters have ABSURDLY little content -Realisation is an awful endgame goal -etc. LONG WINDED VERSION. HEAVY SPOILERS: I love the variety in both personality and designs and body types of the characters, I love the premise and I love the jokes, the voice acting is pure talent and there are no super confusing systems, unfortunately this is about as much as I can say in favour of the game. This is a speed dating simulator at best and a character collector at worst, not a dating sim at it's core. some characters, like Wallace can be gotten to LOVE in their FIRST MEETING, I was just trying to be funny, next thing I know I am dating my drywall. Almost all characters struggle with the fact that once you romance them, that's it, a few voicelines and that's that, smack a checkmark on em and move on, which feels so....wasteful you don't get to know them, you just do a few tasks for a lot of them and that's it. It feels like your romance is going a million miles a minute and suddenly you faceplant a brick wall labelled "End of Content" Content Aware may as well not be there, yes it helps with certain characters but it gives you so little information that it's very easy to dismiss and with no way to skip said character besides reloading, congratulations you now have to sit through every interaction with a character that makes you severely uncomfortable, not to mention, a lot of characters absolutely SHOULD have content awareness blips, we get a character who sets off stalking and we get an alert, there is another character who is arguably worse and we get zilch, there is a character highly likely to set off religious trauma, nothing, there is a character that would send people with medical anxiety into a full blown panic attack and she also has no warning, so you are either best off skipping every character with a content aware or looking up every character and spoiling everything to avoid the ones that would be an issue. A lot of characters are made to be lovely and so on but in reality are awful, one makes you get rid of something very important to you for them, after which they decide they want to date around to make up their mind/be better for each other and THEN they decide they want you(which if you are not okay with they hate you which is incredibly manipulative), oh and if you don't get rid of it or even insinuate you're not completely overjoyed to sacrifice that for them, yep they hate you. The game says specs will never lock you out of something, well that is an absolute lie, certain characters have RIDICULOUS SPECS checks for the time in the game you may meet them. if you don't have it? Congrats bucko you now have a permanent burn mark in your house, shouldn't have been interested in this character early, sucks to be you. Speaking of HATE, there is absolutely no way to fix that, you made a decision to help a workaholic because they literally went unconscious for several days and everyone is worried about them and talking to them has done nothing? How bloody well dare you, they hate you now, nothing you do will ever fix this, you ask this character if friends is all you will ever be? They hate you too. You told someone they're in a pyramid scheme and ruining other peoples lives? what's that, you don't have the SPECS to convince the person confronting them to let them keep going(which is INSANE that that's the good option)? Hate. So many dialogue options are really vague and easy to misunderstand that it is incredibly easy to not get the ending you want, not to mention for some, picking the wrong choice can happen in the first conversation and you won't know until the end that you picked wrong. Sidenote, this point may be a bit off for some but I feel for a game so HEAVILY sexually charged in jokes, dialogues and subject matter in general, shying away from going all the way in terms of *ahem* certain scenes and only giving a generally vague narrator blurb about post romance "activities" feels really...bluebally? I don't see why it wasn't decided to have a nsfw/sfw switch in the options or patch/free dlc. The game is already brimming with adult only content, may as well have gone the whole way instead of stopping awkwardly in the middle of the road. Not to mention it would pad out the lack of post romance dialogue/interaction. Finally the big spoiler, Realisation: Why? Just bloody why. I see absolutely no point, "Hey you barely have any dialogue with characters you romanced so make them real perhaps?" Yeah sure that sounds awesome, we can be physically together without the glasses, maybe some new dialogue, nope, 1 narrator textbox telling you that they became real and immediately fucked off to explore the world as a person and you will never see them again, how's that abandonment taste? Oh they loved you? Nope, just had to be there I guess, Kopi for example, once realized, congrats dude your coffe machine no longer works so if you were still working on Nightmare? Tough. For people with abandonment issues this has to be the absolute cruellest thing that could have been served up as an endgame goal, and of course as an added bonus you can't realize characters who you got a hate ending with so you not only are left alone and without the people you love/dated/are friends with, no you are all alone in a house where the only people there hate you and refuse to even talk to you. Part of the main point of this game was to date, find love, make friends and hell, make enemies, and your ending? Everyone leaves you and you are back to being alone,except you're surrounded by people who despise you. And as an aside, a lot of the advice you get given that could/is intended to be taken to heart outside the game is absolutely atrocious and harmful to your mental health and self worth if used, for example the character that makes you get rid of something dear to you for their sake. Overall, this was a great concept on paper and a big hype but I can't bring myself to recommend it for a mountain of issues, I do hope a lot of these things will be addressed in a sequel but I have my doubts. Good idea, not so good execution, I would have refunded it if I could, instead it will stay as a monument.
20.8 hours played
Written 19 days ago

The devs just put a bunch of big names in a house so we could drool over them. Taper your expectations. This isn't a true dating sim. It's a parody of a dating sim. It's a strange mix of characters who have huge issues and only having surface level interactions with all of them. It's very much a "catch them all" type of game. Also, play with a guide or you'll put hours into the game and get locked out of character routes and never be able to unlock them (Timmy). That fact alone pissed me off enough to leave this review.
28.4 hours played
Written 25 days ago

I didn't think I would enjoy this game so much since this is not really my kind of game but the cast compelled me to try. And wow... I came here specifically for the door (that's Ben Starr's fault). Stayed for everyone else. I love them all, they are *literally amazing*, such a variety of characters and all of them have their own charm, I caught myself being so invested in their stories, it's not even about dating anymore. Great writing, amazing voices and just so much fun to have here. I usually do not write reviews until I'm finished with the game but I can't hold myself back here, I want more people to try it out.
52.6 hours played
Written 29 days ago

Its ridiculous all together and super fun. Very PG 13 when it comes to spiciness fyi.
52.8 hours played
Written 30 days ago

I feel like I've spent way too much time playing this game. But to be honest it was a really enjoyable time. Getting to know a little over 100 different characters in one game is mind bending. Talking about them all is crazy in its own. But yes I recommend if you like Visual Novels.
8.2 hours played
Written 10 days ago

I wish there was a way to both recommend and not recommend a game. I think this game is probably a good game--apparently there are bugs but I never encountered any, and I'm sure they'll fix them eventually. Its just not the game I thought it was, and ultimately not the game for me. Positives : the art is exceptional and the voice acting is very well done. The concept is creative and fun. This is probably what has drawn you to this steam store page. The issue is that on first appearances, I expected that each of the characters would be given time and fleshed out. This wasn't really a rational thing to think, as there is no way they would have had the money and time to give 100 characters their dues, but the polish of the game implied that to my subconscious. In reality, this is not a romance or dating game. It is not about getting close to the characters or getting to know them. It is a collectathon. Which is okay! And the characters ARE interesting, well written, and fun to interact with. Its just that as soon as you get attached to a character, you only have 1 or 2 more conversations with them before their route will end and you can't get any more dialogue with them again. 5 or so conversations with characters you really like feels like the blink of an eye, but 5 conversations with characters you find annoying or boring will feel like torture. The hated endings allow you to cut a route short, but that feels kind of like a band aid solution. And there's no solution to wanting to see more of a character that was interesting. Particularly, getting an ending doesn't actually feel like getting an ending? It doesn't feel like you're in love, or friends, or hated, because you can't interact as lovers, friends, or enemies would. I don't know, its just really sad, because the writing is so good. If you don't care about getting a full story for particular characters, please buy this game and I hope you enjoy. But if you're looking for deep character arcs, I would reconsider.
4.8 hours played
Written 21 days ago

Got to be honest for the price tag this game is just lacking a lot of content. Once you get a relationship with 5-10 people anyone after that feels like the same thing. There is no purpose bringing the game together, its just walk around and talk to 100 different voiced static story lines.
79.1 hours played
Written 18 days ago

The dream dating sim for socially awkward people! Love this game!!! Every time I think I've found a favourite character that I'm in love with another comes along, and the best part is, I don't have to choose - wink. But for real, the effort and love that went into making this game is so clear and the voice acting and characters are absolutely incredible!
20.7 hours played
Written 8 days ago

Do you know the book about the door? Yeah... That one... So... There's the door. His name is Dorian and you can... you know... You can also romance your fridge, fireplace, light bulb. Possibilities are endless! I love how many body types, characters of color and different personalities you can find in this game! It's made for the girls, gays and queers... and some boys. I feel seen. This game gives me so much joy. I give it 10/10 Also the drayer have Astarion's voice.
17.3 hours played
Written 29 days ago

I loved this game. The only thing is that I wish there were nudity, and I don't mean super graphic stuff, but with how much it is hinted at, I feel like it is the next step in a relationship, because sometimes characters need to be intimate with each other to form a better relationship
6.6 hours played
Written 6 days ago

What begins as a game full of promise ends up being more shallow than I hoped. I was so excited for this game - I had it preordered based on the voice cast alone, as well as my love of dating sims. The first hour is really enjoyable as you meet and greet the options, but once you hit your first "love" relationship you realize the game's biggest flaw: there is just... nothing afterwards. Your journey with a character ends right at the crescendo. Wham, bam, thank you ma'am. This leads to every relationship feeling weirdly cut down for time, like you get a few cute bits and then are told to move along. I understand the scope of the game is big enough to where there could not be a lot of detail put into all 80+ options, but at the same time, I can't pretend like it didn't make me slowly realize I wasn't having fun anymore after the first ten times the game pulled this move. Another small gripe - the performances from the cast are wonderful, but boy does the audio do them no justice sometimes. Some characters feel like they're a little too far away while others are right up on the mic; I felt like I was raising and lowering my volume with every interaction. At the end of the day, this game is more just a series of short, funny bits that has a light shell of a plot layered over it. If that's what you're looking for, great! I would probably have fun getting tipsy and playing this on a big screen w/ my friends. But I have to be honest: I won't be recommending this to my friends who love dating sims, because I feel they (like me) would leave unfulfilled.
45.6 hours played
Written 19 days ago

This game was really quirky and cute in the beginning but I ended up hating it quite a bit by the end lol It just has this design flaw that makes the game worse the more you play it. Normally, you become attracted to the hot, fun or interesting characters and end up neglecting the boring ones. So as you play there's a point where you end up with mainly the boring characters and all the interesting ones become unavailable. Once you romance or friend someone, they basically stop existing unless they are part of another story. There's no "victory lap" style continuation to them so you end up being forced to interact with everyone else to boost your stats and unlock the final scene for each one (their "realization"). But the thing is that some of them were just so completely unlikable or boring that I just didn't care what their story was and forcing a hate ending was sometimes as long as a love or friendship ending so you end up putting just as much effort. I wanted to unlock all my favorite's realized endings but some needed so much effort that it basically was completing every story in the game. It was just too much, by the end I just felt resentment towards the game because of how tedious everything felt. In the end I ended up choosing to just end the game and stop forcing myself to read something I wasn't enjoying any longer. There's a lot of cool writing behind some items stories but all of it was too short to be memorable or rewarding, which makes sense when there's 102 characters to talk to in one game. I also feel like the ending was pretty poorly done and wish it incorporated the realized characters instead of confronting the boss all alone. For a game that is all about realizing that there's love all around you, the final confrontation is surprisingly lonely.
46.7 hours played
Written 15 days ago

This is going to be a long and ranty review, you have been warned lol. Used to think this game was made with a lot of love, but after playing it fully, I have seen it just kinda makes a joke of the whole dating sim genre :/ I don’t deny that interest and love have been put into the characters’ designs and especially the voice acting, but I would have played this entire thing without a single voiced line in exchange for a game that knew what it wanted to be. No offence to the incredible voice actors in the game; they did add a lot of charm. However, at the end of the day, I want a dating sim, not a voice actor ad. IG this I what you risk when you make a game with 100 dateables, but some characters can get an ending in exactly 1 date, and that means every time u interact with them after it will just be a repeat dialogue. So they end up just being a funny and rushed haha gag. Not every character is like that, ofc, I was happy to get like 5 or so events with the characters I liked the most, but they still felt rushed and once they were done, I just had to drag myself through sooo many dateables I wasn’t interested in just to max out my SPECS and get the ones I truly liked realized. Towards the end I even found myself skipping most of the characters with TW, not because of the TWs but just to be over with it and get those damn skill points. The SPECS system is just… not good in general. Tedious, and incredibly annoying when there are some characters that need u to pass a check for u to have a real chance at getting the love ending. Because, imagine you want to get that character first? Well get fucked u need to get the ending with at least 16 empathy dateables first. And you will only know this after fucking up the check or checking a guide. I know this is done for replayability purposes, but it’s still incredibly annoying for your first game. The bugs… those damn game breaking bugs… I waited for the gave to have a second hotfix update because I hoped they would fix the bugs and let me finish the game, and I really wanted to give them a chance. Guess what? NO. I never got all my charm points, so I was never able to realize all teh dateables. Yes, I am aware it used to be a bug with Parker, but he has been realized already, and still no charm points and no way to fix it for me. Scandalabra is also still bugged, I already discovered his “secret”, but it won’t trigger. And guess what, Maggie is also realized, can’t do shit about it. Bowomp. I just want to finish the game, man. And god don’t get me started on the realized endings, I’m sorry but spending so many fucking hours getting everyone’s ending only for most of the realized characters to leave MC behind on the dust is like such a joke. Like it feels like they used MC to get realized, and then they went off to have their own life, which would be FINE if this weren’t a DATING SIM. All in all, this feels a bit too gimmicky, too focused on the “Everything” and not enough on the “Date”, especially for the realized endings. I do not regret buying this game because there more than a couple of times where I was giggling and kicking my feet during the dates. Yet I do wish there had been more thought put into the dating sim part and not so much on the “how funny would it be if you could romance your couch?” It feels like the game doesn’t know whether it is a dating sim or making fun of dating sims. So many romantic moments are ruined by jokes, and many times u feel like the butt of them (if I get messed with for not leaving my house one more time…) 40+ hours maxing out my SPECS to humanize Jean Loo only to get the kiss ruined by the narrator telling us he stinks. Like, okay dude, pick a lane, do u want me to date these objects or make me feel ridiculous for doing so? You can have jokes in the game, but they feel too over the top and overdone. It is constantly making a joke out of an overwhelmingly underappreciated genre, one that is already seen as “lesser”. It feels out of touch, and surprisingly antagonistic towards the audience that it is marketed towards, dating sim enjoyers. Did I have fun? Yeah, particularly for the characters I was into. But, my god, there were so many that I was forced to play through. This would be much, much better if u had a chance to skip any character, not only the ones with TW. Considering there are 100 datables, the devs should anticipate that not everyone will be interested in even half of them. There are good things here, but u can read one of the countless positive reviews for that. Overall, I finished the game (well, what the game-breaking bugs allowed me to finish) with a bad taste in my mouth… and I don’t think it had anything to do with Jean Loo’s stinky breath.
41.5 hours played
Written 19 days ago

Not my kind of dating game, but I appreciate some good humor. At first I didn't realize you really needed personality points to gain favor with some of the Dateables. So I changed my game play strategy to just befriend/romance everything as quickly as possible. Originally I had thought it was a dating sim where you can pick a favorite and just focus on romancing them in depth. But it's a lot more lighthearted and mission centered, where it's important to put time into getting to know everyone. Kudos to the voice acting cast and creative character designs! This is definitely one of the best dating games that's come out since Dream Daddy and Doki Doki Literature Club
13.7 hours played
Written 26 days ago

*sad gay sighing* (minor spoiler warnings, nothing crazy) alright, so, i REALLY loved the idea for this game. theres so little queer dating sims (& representation), so little polyam representation, so little love for artists (graphic, voice, etc) and this game WANTS to talk about heavy topics that are brushed under the rug a lot. this game WANTS to be something great and just... falls short in the worst ways. the endgame, without spoiling things (because i dont know how to do the spoiler cover up things, look at other reviews for that) the ending actively punishes you for forming any attachment whatsoever to these characters that youre seemingly meant to. (and as a mentally ill person with a really bad reaction to abandonment plus trust issues and a lot of that kind of stuff i did NOT have a good reaction to finding this out to be entirely honest. i know, i know, im mentally ill blah blah blah i dont represent all people or whatever, but the devs know that people like this exist, they have one that is OVERWHELMINGLY like this in game, and they give content warnings to many things but not this? which ill say more on later! but whatever) speaking of the fact youre seemingly intended to form attachments, some characters only have a few interactions before you get their endings? youre telling me i can have one conversation with someone, tell them theyre cute and suddenly its over? thats it? no more? i get theres 100 characters and thats hard to balance, but it feels like there should be half the roster for double the content, yknow? and then, the endings themselves... attaining a "relationship" of any kind should feel like a halfway point. i love X character and finally get excited because i can be with them! oh, wait, with almost all of them i just get one repeating line of dialogue and nothing else? i stopped wanting to talk to others because i realised the moment i got interested in them was the moment id be forced to stop talking to them. and, really, the only way to change your relationship status with anyone is friends to hated? really? one of the characters in this game, if you ask him what the most important thing about a relationship is to him, SAYS something along the lines of you should get to know a person and really develop a solid friendship because attraction itself only gets you so far, etc. i totally get that! i was so confused why i couldnt be friends with anyone before being lovers with them. the advice he gives you IS solid for real life but is totally unapplicable in game which is such a weird choice lol. just a weird weird weird choice. kinda unrelated to the above points (kinda related to the last point), but im autistic, so i dont entirely "understand" some things. i dont entirely know which options are MEANT to be the "good" ones and which arent. i have a process, i try to pick the option that id want to say first. if thats not available, i pick the option that i think is the "good" one. if none are available, my brain just short circuits. theres a lot of times where (to me) you either HAVE to be hands on your knees obsessing over the character otherwise theyll be hurt/annoyed or even straight up hate you, even if you dont want to. i get that it "doesnt matter" and its "just a game" but its still really frustrating to only have options like: "ill do anything you want, no matter what", "whatever, i dont care" or "ugh i hate you, go away" or something like that. there IS good dialogue in this game but theres also a lot of dialogue thats exactly like this. and for a lot of characters i feel like i HAVE to be sexual with them in order to get a love ending, which i guess i get? but this is a game thats very inclusive of LGBTQIA+ so it feels kinda like if youre ace or even just have a complicated/conflicted relationship with sex or being sexual in general or just dont want sex/sexual stuff at all you either have to force yourself to be sexual or just... not be lovers with some of them, which sucks a lot. theres even a choice i got between i think a hate ending or a love ending and the love ending was sleeping with them and the other option was "ew no way" which just doesnt feel good :/. i love how queer this game is, but its like they just kinda dont really consider the aromantics or asexuals enough? and aro and ace people are already forgotten about in most queer media anyway (at best, or told we dont exist/shamed for our identities at worst), so it kinda hurts to feel that here too. and finally.... the content warnings. dear gods, the content warnings. so, awesome they exist! great! i love that they do, dont get me wrong, but... theyre incredibly lacking in 3 major aspects (2 and 3 are very similar though). 1. theres characters that 100% SHOULD get content warnings for but you just DONT. one of them uses very stalkerish language, one is very medical trauma/anxiety focused (so glad i was told about her and didnt experience that for myself otherwise i wouldve risked a panic attack), one of them could trigger religious trauma, etc. 2. some content warnings dont feel... i dunno, entirely accurate? you get told that theres a toxic couple and to skip IF youre not okay with that kind of stuff "being made light of". its not, its straight up just a toxic abusive relationship. you get told that a certain character is "a bit more spicy of a character" but from the little i interacted with her, shes VERY overwhelmingly sexual. 3. if youre uncomfortable with a certain subject, you have to decide WHEN YOU MEET THE CHARACTER if you wanna SKIP THEM ENTIRELY (no, not sections of them, not certain conversations, ALL of them) or if youre okay with it. as you can probably tell from the above, im a bit weird with sex stuff sometimes, but it really really depends. to the character thats apparently "a bit spicy", i said hesitantly that i was okay with it because i genuinely just didnt know. then the following conversation made me wish i had skipped, but guess what? i already decided i was fine with it and i cant go back on that decision. you know what would help with that? the option to skip certain conversations. i dared to say i had a dream of being kidnapped and forced to love the kidnapper and engage in sexual stuff in order to escape because it makes sense for the character and i know what those dreams are like, only to be told how "exciting" that dream must have been, how the "power dynamic" is so "sexy" and how im "lucky" for having such a "good dream" and i just kept wishing i could go back and skip (but you cant do ANYTHING in the middle of a conversation besides keep going) and i just wanted to throw up. im sure theres people out there that like dreams like that and im not shaming, but i am not one of those people. and ive avoided her since because i cant skip her. if i want to get any ending with her, i have to sit through more of those kinds of conversations. theres plenty of characters i would love just a little button up top that lets you skip the rest of the dialogue if you find yourself suddenly triggered or otherwise not equipped to handle the conversation, but there just isnt anything like that. you have to predict whether youll always be 100% on board for it off of minimal info and hope that youre right. sure, you can skip just to be sure but i hate feeling like im missing out, especially on characters i might really like otherwise besides some really uncomfortable or potentially triggering stuff. literally any option to skip mid conversation wouldve helped a LOT with this, but you just have to guess whether youll be okay or not. all in all, i do really love the IDEA of this game, just as much as the developers clearly poured in so much love and passion in this and you can really tell that they loved the IDEA too, but i think their ambitions were a little too high. its lacking in a lot of ways and i dont even know if ill pick the game up again. it makes me really sad to give this a negative review, but i cant recommend it.
1.3 hours played
Written 26 days ago

While I *love* how much love went into this game and how much they really thought about what you can date, I cannot in good faith recommend the game when there’s still too many glitches and bugs, some that make routes unplayable and stuck (which ruins the game) & some that just completely are annoying (the date a dex making the most grating glitchy sound you can imagine anytime you use it). I’m also split on how happy I’d be with the endings / while I think it’s interesting that all the endings are different, I don’t think it’s very fair that even if you end up with a love ending and realize them, some characters just straight up *not* see or talk to you again if they’re realized while others imply that they only sucked up to you to get realized. That + the fact you can’t interact or see them anymore *at all* in game after they’re realized takes a lot of the heart of the game for me, makes it feel pointless to just complete their ending, and does *not* seem like a dating sim.
34.2 hours played
Written 23 days ago

I can see the vision with Date Everything! This game has a great concept, but unfortunately I don't think it was executed as well as it could have been. I love a good dating sim, but 100 romanceable characters - especially when you need to have some sort of relationship with ALL of them to successfully reach the end game - started to feel like a chore after a while. I also didn't love how, once you hit a relationship status of some sort with the dateable, they don't really have anything else to say to you... and once you "Realize" them for the end game, they all leave. It's fun for a bit, but I thought it got pretty redundant, and the storytelling definitely suffers from a "quantity over quality" issue. So after everything, it doesn't feel super satisfying in the end. I think this would have been a lot stronger if they limited the amount of dateables to 50 and gave each of them some more satisfying arcs so it feels less hollow.
3.3 hours played
Written 6 days ago

Started the game, immediately got fired from my job and replaced with ai, then got side tracked trying to help the ghost in my attic with her existential crisis 10/10 game, would recommend
12.6 hours played
Written 29 days ago

I would be more likely to recommend this game if it didn't have that $30 price tag. The effort that went into bringing Date Everything to life is admirable, but at realistically this game is a trendy purchase, and the shine of the ridiculous concept wears off very quickly. [h2] PROS [/h2] [list] [*]They managed to make 100+ characters totally unique. Impressive! [*]Voice acting is 10/10, there wasn't a single bad performance. [*]The 2D art is stunning [*]The character designs are totally fun and clever [*]The soundtrack is great, specifically the theme songs [*]This game knows what it is and doesn't try to be overly silly or serious [/list] [h2] CONS [/h2] [list] [*]MC dialogue options are horrible. This game strongarms you into being either rude, horny, or apathetic. When people play dating sims they want to enjoy the fantasy of playing as themselves; being forced to be a personality you may dislike ruins that illusion. [*]It seems all of the budget went into the VA and 2D design - everything else has been neglected. The 3D assets are low poly and look like clay, the movement has input delay and is all around slow/clunky, the game itself has odd performance issues and very little setting options, and the UI design looks like a concept and not a final product. For the 3D assets I would never expect realism, but give them textures that have personality and match the aesthetic of the dateables art style. At this stage they look unfinished. [/list] [h2] THE LONG CON [/h2] This game above all else lacks QOL additions that could have made the game simply [i] feel [/i] better to play. Quest tracking, for example, should really have its own app instead of being an afterthought squished in what is essentially this game's version of a Pokedex. You also can't search a specific character, you can choose a few ways to sort them (name, last updated, number, etc), but you still have to scroll through a list to find who you're looking for. I think if a dateable gives you a time sensitive mission (ie. "Meet me here tomorrow at 9am!"), there should be a small quest box on the UI as a reminder. Because really, how am I supposed to keep track of the storylines of 100+ characters? The game also makes discovering new characters a frustrating ordeal, and there is an enforced "timer" in the form of 5 conversations per day. I love the idea of a time system for various events to happen at specific moments, but running back and forth between the bedroom and the rest of the house repeatedly is super annoying. There have been instances where I've accidentally talked to a character I didn't want to speak with, which wasted one of my conversation slots. Speaking of which... This game makes little to no effort assisting the player in understanding what objects correlate to which character. Some characters are "categories" almost; as an example, there is a character who is every "exercise" item scattered across a room (dumbbells, basketballs, etc). But then an item that should fall under that category (a treadmill) is its own character. The toilet and the plunger are the same guy (despite highlighting as separate objects when hovered over), the remote and the TV are the same guy BUT the game system under the TV is a different person...it's just very confusing. Some of these examples may seem obvious in hindsight but when you're playing a game that puts a huge emphasis on EVERYTHING being a character, it can feel difficult to determine the logic of the world (let's be real, a remote dateable could 100% be a thing). This issue could easily be solved by adding a nametag above items; "???" for characters you've not yet registered, and otherwise, their name if you know them. My current choice of gameplay after a few hours was just to google where everyone was to save myself the annoyance of accidentally talking to Shelley for the upteenth time (she's a shelf, why is she also a hanger rod??) [h2] OVERALL [/h2] The game is clunky has oversights that make it feel rushed when it comes to QOL finishes. That being said, this game is downright fun as a concept and I have a lot of appreciation for the artists, developers, and VAs who participated in its creation. I'm sure this project was ultimately just the manifestation of a silly idea, "because we can" vs. a serious attempt at a polished product. Still, in my opinion, it's not worth $30 as it is essentially a meme game with a star studded cast.
20.5 hours played
Written 8 days ago

Overall, it's not a bad game, and as much as I don't want to leave a negative review, I don't think the game is quite as good as the rating suggests. * Some dialog options are just bizarre. There is no consistency with the options you are given to interact with the characters. With some, you can be super mean, but not with others. Sometimes, you are given a choice between being very rude or lying, which is just weird. * The humor is very hit and miss. There are some bits that made me laugh, but most of the times it is very predictable and unimaginative. * The character art is overall just not that good. It feels more like an amateur work one would commission of something like fiverr than something professionally done and stylized. * A lot of characters are very one-dimensional and straightforward. It's seem like in a lot of cases whoever designed them just though "What would be the first, most obvious personality trait associated with this object?". So, despite having a lot of options on paper, I ended up just skipping through a lot of the characters' dialog parts because they were so uninteresting and boring. * The game allows you to increase your "stats" if you keep interacting with different characters, but the dialog options hidden behind those stats are almost always locked because you acquire them very slowly and you will almost never have enough. I completed around 30 characters and still didn't have a chance to use a stat-locked dialog option even once.
91.9 hours played
Written 26 days ago

This game is so cute and fun. I love it. It's also incredible to have something fully voice acted. The are is good, the acting is good. Good game
5.9 hours played
Written 30 days ago

Unless I’m missing something there doesn’t seem to be a way to just skip a conversation with someone you have no interest in talking to. Some characters are obnoxious or long winded and I’ve considered just exiting out of the game to stop the dialogue. I think it makes the game very boring being forced for most characters (some you can skip). Another odd thing is there are characters of varying ages which is great but then this immersion breaking narrated line about how someone resembles a character from my parents' childhood. The writer is obviously young, I’m 43 and the character they were referring to is from MY OWN childhood. Anyway, great ideas and a few laugh out loud moments marred by forced interactions with characters I’ve no interest in clicking through dialogue with. Particularly irksome when I’m short on time. If I hadn't put in over 5 hours I'd refund though, there is really no push for me to continue besides wanting to feel I've gotten my money's worth.
31.5 hours played
Written 9 days ago

I love this game. However, the fact that candies only let you redo hate relationships is insane. I have over 30 love endings but when I tried to get love with Tina, she friendzoned me. I started her storyline when I first started the save file and now I have no way of redoing her route without completely restarting. Please fix this in future patches, I'm so mad that my run was ruined by one character. I'm also not sure why they only give 5 candies. Even for non achievement hunting players this seems like a very small number. Maybe they could implement a way to earn more candies or make it so you get a candy for every 5 or 10 characters realized. Having to save scum over and over makes getting all the love endings very tedious.
5.5 hours played
Written 27 days ago

I really wanted to enjoy this game, but I'm not allowed to invest with each of the characters. Some have story, some are less than a oneshot. It's very surface level and just "go to everyone" which... I expected every character to have depth to them, not just a few...
4.2 hours played
Written 13 days ago

I really wanted to like this game despite all the characters looking like they came from a 2010 buzzfeed video...if you find a character you actually like..get ready to be disappointed because you get like maybe 7ish interactions with them. Price is steep for a sub par game at most. I wouldn't waste your money on actually playing. Just watch walkthrus online if you're curious.
59.4 hours played
Written 15 days ago

date everything is an incredibly fun, unique, and jack of all trades kinda game. i loved almost every minute of it and i cannot come up with many complaints other than the multiple bugs i encountered (from what i've seen the devs are on top of bugs currently so the complaint becomes a pro). i cannot wait to see what they will make in the future and hopefully they will make an expansion so i can play this more.
25.1 hours played
Written 8 days ago

This game *is* everything! I would never thought I'd fall in love with a door, my desk or a d20 but here I am, pointing my heart icon that shoots love beams into an object so I can flirt with it. At first you might wonder why you're putting so many hours into getting hot with a microwave but just look out the window and you'll stop wondering. As a society we need more whimsy. You can see that this game was created with love. It was an insane undertaking to hire SO MANY voice actors and Date Everything has absolutely everyone voicing an object (or... an idea). What a fun surprise it was to find out we can talk to some devs as well! The character art is beautiful, the voice acting is off the roof and writing is so funny. I am even surprised by the soundtrack - (almost?) every character has their own theme. Are you kidding me? This was *so* much work! This game is not easy, by all means - I screwed up a couple of times but I appreciate that the plot makes me think about my choices very carefully. You won't be able to 100% it in one go, so be ready to play it 2-3 times ;) I know I am. This is a game made with love, about love that - believe me - you're going to love. Also, screw GenAI. Thank you for the clear message!
9.4 hours played
Written 27 days ago

This game has great potential, the art is gorgeous and the voice acting is obviously great. HOWEVER, it's not very fun right now. A lot of the storylines are underdeveloped and getting to the end is uneventful, I got to 'Love' with a few characters and not much happened (Dirk as the biggest example of this), and now we're just stuck in a dialogue loop of the same line every day. Also some developments were quite weird, Mitchell Linn turned from being pining to hate because I had previously got 2 food questions wrong (the wine and sushi ones) despite getting the more recent ones right and thinking I was going to get a good ending so it just gave me whiplash and took me out of the immersion. There are also significant bugs such as Thiscord/Workspace messages repeating on loop. Therefore I don't think the current price is justified but I hope it continues to improve as I like the idea a lot more than the execution right now.
1.3 hours played
Written 14 days ago

i was super excited for this game, but omg is it boring. The art is cool, but characters aren't that interesting and given how limited the game play is and how long it takes to romance a bed (75 minutes), I am largely kinda annoyed and feel like I have wasted my time, which is a rarity for me. This is not worth the ~$40.00 CAD + the extra ~$10.00 for the DLC (which is a whole extra pile of boring). I do not understand the positive reviews for this. Did I buy the same game as all those other people? I love dating sims, but this is literally the most boring and disappointing one I have ever played.
1.1 hours played
Written 14 days ago

I’ve only played a little bit of the game, but from what I’ve experienced and can say it’s amazing! I definitely recommend this to anyone who’s feeling down or just wants to experience a little laugh here and there. A lot of the date-ables I came across so far are super adorable, witty, and charming. They’re not complicated to match-make with. However, leveling up your web to use different answers is a must! I love to sweet talk and flirt a bit (I’m that type in real life), so I find myself coming across my date-ables as not too pushy. Which I suppose may be good advice for some starters like me! But play the game as you’d like since this is super fun, and all the choices, as well as their answers are super cute and funny!
49.1 hours played
Written 25 days ago

Unfortunately, this is a "no" from me. At least for now. This is going to be a long rant... Spoilers! First of all: bugs. I literally can't finish the game because of the SPECS bug and some other ones. I'm stuck having only 90 charisma points despite having a status with every character. Therefore i can't realize multiple characters (Hanks, Dante, etc). Scandalabra is also awfully bugged, first it was kissing animations, now i'm stuck in his "kiss me more!" loop, so I end up getting love status with him every damn time I talk to him... Gaia bug also happened to me, but I managed to get out of it by telling her I have more stories, then saying that I don't have more lol. Reggie had minor bug: i opened his app, he said his first line and disappeared. Next day it was okay. Also I tried playing this game via Steam Link on my phone and tablet and both times after some time game becomes very laggy, as if it's skipping frames. Had to keep playing on PC. SPECS bug is critical and is what led me to leave thumbs down. There are no cheats as far as I know or any other method to fix that issue. The game itself is... okay. It doesn't have clear opinion on you, so in some dialogs you can be this lazy couch monster, in other you are doing sports often and perform in them well. Which leads to what I don't like most: nobody likes you for you and you aren't yourself or persona you imagine to guide in this world. You have to say right things, have to pretend to be right person, which contradicts idea of romance and even some plots in the game. Which isn't bad, after all most games with romance have that, but for such an inclusive dating game I had higher expectations. Also prepare to be insulted for no reason... by many. Rebel, Lux, Sophia, Doug and I think there was more... Out of Rebel and Lux I sat through only Rebel to see if it's famous "I'm bad cause I'm hurt" cliche. Yep. I wonder if Lux is the same way. I don't understand why do we need characters like that, especially when it's not even pretty looking rubber duck lol. Sophia is just torture. I played without content awareness and omg why did devs think majority of people would want to sit through dominatrix story. I hated it, I hated being insulted and never getting an opportunity to defend myself. Ben Wha also leads that way - they are too much, it's just tasteless. Writing is fine, I did laugh in some places, but sometimes it was meh. Some chacters definetely were worked more on and it's very noticable. There are a lot of pretty girls, but "normal" guys are kinda rare here. I prefer cis straight guys and I didn't have that many options. As well as guys get to be in different body forms, face forms (some are straight up a joke like Dishy), which I didn't appreciate. It's a date game, not parody... right? But it kinda is. I'm in so many romances just because characters pushed it on me "... but despite everything you came to me...". Then there are characters like Mitchell where you get hate if you dare to not be perfect, which lines up with my previous complaint of not being yourself but what writers want you to be situationally. Then we have Wallase and Dishy and that tabletop games guy... They are jokes, not actual love interests. I would separate the gameplay into three stages. In first everything was fun and exciting, cause I get to explore the house and meet characters. I avoided trailers and such to discover everyone myself and I was pleased with talents of art team, some designs are simply perfect, not to mention great voice actors (especially Ben Starr who I romanced both here and in warframe xd). This is where game shined best: filling the date-a-dex, meeting new people. But in couple of hours you realise some chracters are locked behind stories, many dialog options are locked behind specs. so it's time to complete several stories. "Part two" is where game starts to slow down and become more and more dull. Obviously first I completed characters that seemed fun and interesting, it was a blast, but that didn't last forever. In the middle I completed people that didn't catch my attention first. but were still good and entertaining. Chase is the best example. His campaign was fun despite being short. But there were also some that I can't even remember now, cause they weren't that deep or unique. At one point you discover Realization and this is where "part three" takes place. Now you HAVE to get a status with every single character because almost every Realization requires very high stats. It's unfortunately overwhelming and tiring experience. I had to sit through those who I had no interest in... This is when I noticed no Auto or Skip options... Lots of manual skipping cause I really cannot be bothered with crazy shelf or crazy fan, or crazy med kit. And just as I thought i finally made it... I noticed that I have this wonderful bug of not having 100 points in charisma despite everyone having a status, gg. Hopefully devs will be able to fix these gamebreaking bugs, but I'm not sure if I will change my review. This game is worth it as an unusual experience and fun ideas thrown at you with great art and va but not as a dating sim it claims to be.