

Blasphemous
928
in-game
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Blasphemous is a brutal action-platformer with skilled hack’n slash combat set in the nightmare world of Cvstodia. Explore, upgrade your abilities, and perform savage executions on the hordes of enemies that stand between you and your quest to break eternal damnation.
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Release Date:

Latest Patch:


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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.
Reviews on english:
90%
16,079 reviews
14,504
1,575
12.3 hours played
Written 21 days ago
In the brotherhood of penitents. Straight up "blaspheming it". and by "it", haha, well, let's just say... Mea Culpa.
1.1 hours played
Written 30 days ago
Great Game, the controls were a bit troublesome at first but I could get used to it rather quickly, also you can pet dogs.
76.3 hours played
Written 24 days ago
I don’t usually like Metroidvanias or Souls-like games, but this is a masterpiece I regret not playing sooner.
The game draws heavily from Spanish Catholic culture, which I love. One of the areas is even literally based on the real-life Mezquita of Cordoba. The music is also great and fits the atmosphere perfectly. The medieval gothic vibes in this are simply immaculate and don't give Hot Topic at all.
I'm admittedly not great with super difficult games, but this was still very playable and enjoyable for me.
[b] Here are some tips if you’re a casual but want to enjoy this game [/b] (and I suggest you do because the setting is worth the effort):
– Explore in this order: [spoiler] Mercy Dreams → Cistern → Mountains → Olive Trees → Bridge. After the bridge, go down first and save the Rooftops/Wall for last. [/spoiler]
– If you want to make the game even easier, look up a map to find hidden HP and MP upgrades.
– Pick up everything, and if you can’t reach something, mark it on the map for later.
If you can’t beat a boss it’s probably because you lack upgrades or haven’t figured out its attack pattern. Most bosses in this game are actually a breeze (and I'm not good at games).
The only critiques I have is that some quests are time-sensitive or require doing things in a strict order, and a lot of content can be easy to miss without a guide. That’s typical for the genre, though.
What really annoyed me were the lantern jumps. Also the Miriam levels were designed by a demon.
77.7 hours played
Written 29 days ago
I am kicking myself for not playing this game sooner. It has so many things I love: Multiple endings, build customization, collectibles, secret bosses, nonlinear progression, new game +, and a snake boss. It also helps you cope with Silksong's nonexistence.
26.8 hours played
Written 20 days ago
[h1]Joyful Be the Heart Penitent One in Silence[/h1]
[quote][b]Score: 10/10 [/b][/quote]
Blasphemous is a Metroidvania action-adventure game taking place in the fictional region of Cvstodia. Players assume control of the Penitent One on his quest to free Cvstodia from "The Miracle."
This was actually the first Metroidvania I ever finished and the first one that interested me this much. In the first two days I got this game, I played it for 13 hours. It was just so gripping. I'm usually not an enjoyer of difficult games, but this is the first exception, and I'm glad it got me to appreciate trying over and over to get through a difficult fight or platforming section.
I honestly loved everything about the game. The setting is just so interesting, the dialogue and voice acting are amazing. I actually got to learn a few new words . There are so many memorable quotes that'll stay with me for a while. The exploration was amazing, with a lot of biomes and enemy variety, plus interesting NPCs to talk to and plenty of collectibles.
The combat is amazing and tough at times. Some bosses took me a few hours to beat, but they were never unfair. There are so many builds you can do, with plenty of skill attacks (prayers) to experiment with. The platforming was actually good, not too complicated or janky. Some sections were difficult but manageable after a few tries.
I honestly cannot find a single thing to fault in the game, hence why I gave it a 10/10. I have it to thank for getting me interested in Metroidvanias and even Souls games now, genres I had never really been interested in trying. I'm looking forward to playing the second game.
[b]TL;DR: If you like Metroidvanis, medieval fantasy setting, creepy body horror bosses and NPC get this game quickly before the summer sales end![/b]
11.4 hours played
Written 21 days ago
I’m only 5 hours into Blasphemous, but I’m already hooked. The pixel art is absolutely stunning, every frame looks like a grim, gothic painting. The world design and storytelling feel fresh and original, with a dark, religious tone that’s both haunting and intriguing. Every area feels carefully crafted, and the lore unfolds like a dark novel. I’m loving every moment so far, and I can’t wait to finish it and dive into Blasphemous 2 next.
13.3 hours played
Written 25 days ago
Blasphemous certainly is a "souls-like" Metroidvania but I would describe it as a game that hearkens back to the days of the NES. Brutal but ultimately fair and respectful of the player's time. Unlike most "souls-like" it's not tedious nor does it rely on the "satisfaction" of conquering a brutal challenge. It offers plenty of tangible rewards and opportunity to feel powerful like any good Metroidvania. The map is well designed with areas sensibly connected with a healthy amount of warps throughout. The only real downside is that it does still fall back on standard tropes for difficulty at times: i.e. instant death pits/spikes; Sword upgrades always having a steep drawback (not necessarily unfair ones) that disincentivizes players to use them and other platforming challenges that don't feel like the game is completely built around it, etc. Thankfully, they're few and far between so the overall experience is fun and satisfying and this is coming from a guy who dislikes "Souls-like" game design because they feel like they waste my time through their tedium.
41.8 hours played
Written 20 days ago
5 hours in and my mind is blown. Pls play thx
Edit: 100% my main save. Will be going for Ending C and NG+ in the future.
10/10
Edit 2: Finished Ending C and DLC. 20/10 would blasphemy again
1.2 hours played
Written 25 days ago
Extremely annoying!
How can someone make climbing a ladder annoying? Just how? The controls are extremely clunky. Why do I have to use a sword to do a wall jump? Instant death on spikes or from missing a jump — is this 1995? And then there are enemies you have to parry. You just stand there and wait until the enemy decides to attack. So boring.
The game isn’t hard, but everything you do feels extremely slow, extremely clunky, and incredibly annoying. Even the death screen — it slowly fades to black… just to make sure you’re annoyed for missing one jump. I got this game at a 90% discount, and I’m still going to refund it.
9.9 hours played
Written 9 days ago
I originally tried to play Blasphemous in late 2023, but gave up about 2 1/2 hours because of some frustrating game design issues and because I just wasn't having much fun. Fast forward to mid 2025, and I finally tried the game again. I ended up enjoying it more this time around, giving the game more of a chance and spending some time on it. However, after having completed it now and finishing most of the map, I still can't really recommend Blasphemous, mostly because it still isn't really all that fun and has some game design flaws.
Here is what I will say about Blasphemous: it drips with style. The pixel art is gorgeous, the soundtrack is haunting and the game isn't afraid to toss around gore like confetti at a kid's birthday party. It has a theme and sticks to it very well, and it makes you want to learn more about the world. Sadly, games are meant to be played (for the most part), not just looked at, but Blasphemous would win just based on style if that was the case.
It's kind of a mixture of a souls-like and a metroidvania. You have a limited amount of flasks you regenerate at certain shrines, and if you die, you respawn at those shrines and have to walk back to your corpse to regenerate some of your stats. It's fairly standard, and mostly unproblematic, because Blasphemous isn't all that hard in terms of gameplay. Most bosses can be spam-attacked to death and outhealed easily, aside from very few that spike the difficulty randomly (a true souls-like indeed) and most of your deaths will come from environmental hazards or enemies that knock you off of tiny platforms and into spikes. Overall, it doesn't really reinvent the wheel and the souls-like aspect is fine, if a bit unnecessary and just serves to lengthen an already short-ish game.
What caused me not to recommend it is the metroidvania aspect of it. Even being done with the game, and with most of the map uncovered (over 90 %) I still have not found quite a few objects and rooms because the things I need to reach them (presumably), I still have not found. I looked it up and it turns out you need to do a series of fetch quests that you can easily miss, for NPCs you will not remember the moment you leave the room because you have other things to do and that are not marked on the map, with items you will not find until hours later. It's incredibly unsatisfying and so the main draw of a metroidvania was not happening in my playthrough, because the items needed for that are obscurely tucked away behind layers of brick, and only god knows where the sledgehammer is. It's bafflingly annoying and I would go as far as to say it's barely even a metroidvania at all, despite those small rooms and areas being shoved into your face so often during your playthrough, only for you to likely never reach them unless you're lucky or follow a guide. It's the antithesis of what makes a metroidvania fun.
Many items are barely explained and only used for quests, the map is absolutely terrible for a metroidvania (NPCs not marked, blood fountains that are already used for new flasks aren't marked as complete and still look like they can be used on the map, etc. etc. etc.) It's like the convoluted lore for a souls game, but transferred into the gameplay - not that the lore and story for Blasphemous aren't convoluted, because they are about as nonsensical as you would expect, though they provide a cool background for your gameplay.
I guess that would be the last aspect to take a look at - how does the game play? You attack with a sword, and you only get very few attacks over the course of the game. There are a few powers that use your fervor gauge, and your combo may expand at some point, and you get a sliding attack, but the gameplay remains fairly one-dimensional, causing boredom long before you reach the end of the game. Many attacks beyond just a simple sword swing lock you into long animations, which is a problem - you never need to use them outside of bosses, but they kill you when used with most bosses. I wish there were more weapons, or more attack styles.
I played quite a few souls-likes and metroidvanias that I really enjoyed over the years, and even recently. Blasphemous just doesn't do either well, in my opinion. The map is too big, the game is too repetitive, the metroidvania aspect is badly implemented with a hard-to-read and uninformative map, and it doesn't reach the satisfaction a souls-like should. When it was over, I was just glad more than anything, but not really satisfied. On a huge sale, it might be worth a look if just for the style and some of the cool areas and bosses, but if you want to have fun playing, there are far better games of its genres available.
0.3 hours played
Written 14 days ago
Wanted to like this but bounced off it early. The atmosphere and art are striking, but the stiff movement, clunky combat, vague item descriptions, and lack of early direction made it a chore for me. If you like heavy, cryptic metroidvanias it might click, but it just wasn’t for me
36.0 hours played
Written 21 days ago
Amazing metroidvania with an interesting setting, style and visuals, music and bosses, AND replayabilty on NG+ but there are some things I don't like:
Base teleportation often is inconvenient, and teleportation between "checkpoints" is hidden behind a pretty big donation in a seemingly useless donation system, just as other pretty good upgrades and unlocks.
The enemies lack variety in attacks.
Often you're going to find yourself on the wikis of this game, which are all lackluster, to find out how to get to something/somewhere/someone's quest scraping bits here and there... and finding out cool stuff too!
🤩 Great game 8,9/10
1.3 hours played
Written 23 days ago
Good art and music but awful gameplay. Clunky controls and combat. Ledge grabbing is inconsistent and the hitboxes are all over the place. Really hoped I could have continued playing it but it's way too frustrating.
In games like Hollow Knight, Ori or Celeste, I know exactly why I died and it is always [i] my [/i] fault. This game? The weird hitboxes killed me more than anything. And the nail in the coffin is when you jump and don't grab a ledge and fall to your death to spikes below. Movement needs to be crisp in Metroidvanias and this game is anything but crisp.
6.8 hours played
Written 21 days ago
Just managed to finish the game in under 7 hours, a really fun game! The art is absolutely GORGEOUS like WOW it's an art style I can really get behind. I have some minor gripes with things like hitboxes being a tad clunky when climbing walls and sometimes stun-locking was a bit of a pain BUT overall, the game is really fun.
Personally, wait for a sale to get it but I still believe it deserves the price it's given too!
8/10
270.9 hours played
Written 15 days ago
Blasphemous doesn’t just ask you to play, it drags you through the mud and makes you like it. The whole thing’s basically a guilt trip wrapped in pixel art, and honestly, that’s the charm. Forget the usual Metroidvania formula. Here, it’s penance with a side of spiritual dread, like someone mashed up Castlevania with a Spanish Inquisition fever dream.
Right from the jump, it hits you, not with explosions or some voiceover dump, but with visuals that kind of punch you in the gut. The pixel art? Ridiculous. It’s not just “retro-cute”, it’s obsessed, almost religious about the details, but in a way that manages to be both beautiful and straight-up grotesque. Giant saints with thorny faces, martyrs who look like they haven’t had a good day since… ever, and more blood than a Tarantino flick. Cvstodia (yeah, with a “v” because why not) isn’t interested in subtlety. The lore oozes out of every crumbling statue and desperate prayer.
You’re The Penitent One. Silent, moody, probably hasn’t cracked a smile since birth. You’ve got a sword that’s basically a portable guillotine and a helmet that screams, “I have issues.” The whole land is cursed by this thing called the Miracle, which sounds lovely until you realize it just means everyone suffers in creative, horrifying ways. The story isn’t handed to you on a plate. Nah, you’ve gotta piece it together from cryptic old folks, weird item blurbs, and bosses that look like they crawled out of a Hieronymus Bosch painting.
Combat? Brutal. No spamming buttons here. Every swing counts, every dodge is a “better not screw this up” moment. You mess up? You die, simple as that. There’s a rhythm to it, and it’s more ballet of pain than hack-and-slash. Customization’s cool, you get to mix and match relics, beads, prayers… whatever fits your flavor of masochism. Every choice matters, especially when you’re about to square up with some boss that’s half bishop, half nightmare fuel.
Speaking of bosses, good luck. These fights aren’t just tough, they’re like some twisted Sunday school lesson from hell. Seriously, every one of them is a sermon about suffering, and beating them feels less like a win and more like earning back a sliver of your soul.
Exploring Cvstodia? Man, it’s a labyrinth. The map’s a mess (in a good way), and secrets are everywhere. You WILL get lost. But honestly, that feels right, the game wants you to wander, to struggle, to dig through the dirt for your own little moments of redemption. When you finally stumble onto the right path, it’s a sigh of relief and maybe a little spiritual enlightenment.
And don’t even get me started on the sound. The music’s haunting, like some haunted choir got trapped in a cathedral during a thunderstorm. Every clang, every gasp, every mournful tune just piles on the weight. It’s not just background noise; it’s the atmosphere chewing you up.
Blasphemous isn’t here to babysit you. You’ll be lost, frustrated, probably a little disturbed, and the game’s totally fine with that. It wants you uncomfortable. It wants you to think about faith, pain, and what the heck redemption even means. This thing sticks with you, not because it’s flashy, but because it builds a world that feels so real and so relentlessly bleak it’s almost weirdly comforting.
If you’re hunting for a challenge, a mood, and lore you have to hunt down like buried treasure, dive in. Blasphemous is a brutal love letter to misery and devotion, and somehow, in all its gloom, it’s kind of gorgeous.
27.0 hours played
Written 22 days ago
Amazing game dark deep lore nd i love it Metroidvania fans would love this fr, trust i beat both 1&2
9.1 hours played
Written 22 days ago
Enjoyed my time a lot. 8/10
Pros:
Presentation is 11/10. The pixel art is the best ive seen, maybe ever. Music is perfect fitting and provides very good ambience. The story... is there for those who value it.
Combat is great, addicting. The metroidvania aspect is very well done, its definitely a well designed game.
Bosses are good, learnable quickly, could definitely be harder.
Cons:
Game was kinda short, taking me ~9h to completion. I also followed a guide only to get the progression path (which areas to visit at what order, only that), else i wouldnt be able to figure out in what order to do what. (Still kinda went out of order in some areas following the flow)
Some screens were pretty annoying with enemy placement.
A lot of waiting (Platforms dropping, waiting to get the right direction for the gust of wind, waiting for lava to stop pouring, etc)
0.7 hours played
Written 17 days ago
Beautifully Styled, But Not for Me
I really wanted to like this game. The gothic pixel art visuals and overall atmosphere are absolutely gorgeous, and I can see why it resonates with a lot of players. Unfortunately, it just didn’t click for me.
The biggest issue I had was with the controller interface. I use an Xbox controller, and the button prompts were often buggy or unclear, sometimes displaying placeholder icons or garbled letters, which made basic interactions frustrating. It felt like I was constantly guessing what to press, which pulled me out of the experience.
The UI, while intentionally retro and stylized, was difficult for me to navigate. Text was hard to read, and managing the interface felt more like a chore than an immersive part of the game.
I also realized this game leans heavily into puzzles and riddles, which isn’t really my thing. If you enjoy solving riddles and decoding mechanics with minimal handholding, this might be right up your alley. But if you're looking for more straightforward gameplay early on, you might struggle to get hooked.
To be fair, I probably didn’t play enough to fully experience what the game offers once you start unlocking abilities and deeper mechanics. But the opening hours were too frustrating and slow for me to push through.
It's clearly a unique and creative title, just not for the kind of player I am and maybe not for you if you are the same as me.
0.1 hours played
Written 25 days ago
Just bought and tried to play this game but for some reason the controls are a buggy mess.I play ether on a ps5 controller or with a mouse and keyboard, The game keeps changing the keybinding back to default or a weird mix of both types that i have. I tried to fix the problem myself but i could not figure it out so i looked online. looking online showed me that they have had this problem for at least 5 years and have not patched this out. I should not have to download a third party software just to fix your game when i have not had a problem with any other of my games. and i really wanted to play this game with how fun it looks but just disappointing for a 6 year old game.
224.2 hours played
Written 9 days ago
honestly a really good game very very complicated so don't be dumb when playing.
1.4 hours played
Written 12 days ago
Kalo ada haters tsel gw salah satunya. Kalo haters tsel sisa 1 artinya itu gw. Kalo tsel gada haters lagi itu artinya gw udah meninggal 🥀🥀
18.3 hours played
Written 13 days ago
After finishing this treacherous journey, I feel that I have paid my own penance in completing Blasphemous.
This is not a game for the weak of heart, or squeamish of stomachs. For those who will bear the burden of the Penitent One, expect some of the craziest Catholic-inspired visuals you'll ever witness and some of the most frustrating enemy encounters you can find this side of Castlevania. Prepare yourself to hit some regular enemies 17+ times for them to die, and expect that you too will share in the sacrament of death along the way.
But for those whose faith carries them, who perseverance sees them through some of the poorer designed areas like the wind mechanics and the seemingly pointless shipwrecked world, diabolical boss fights await, incredible world building harkens - a truly brilliant piece of art is at your finger tips.
28.8 hours played
Written 13 days ago
Extremely frustrating at times. I personally think this isn't worth $25 but its a good game.
4.1 hours played
Written 14 days ago
its my first soulslike and platform game and i'd say it's definitely not easy, but the artstyle makes it worth it for me so far
21.5 hours played
Written 14 days ago
very good game 9/10 would sugest its not a 1010 becous thear exists a blasphemous 2
22.2 hours played
Written 15 days ago
I would really really really like to recommend blasphemous but I CAN'T.
Let me start perhaps with the pros:
-The game has very nice stylised graphics
- Game has great animations and a very interesting setting.
- Few of the bosses are interesting and fighting them and learning their attacks is quite rewarding.
-The linking of biomes between each other is well thought out
- Discovering the true ending and the steps you have to take is also a lot of fun. Also the little hidden mini-games can be fun
BUT...
The whole enjoyment of the game is killed by the platforming elements. Thise game could easily be completed in 10 hours if it weren't for the fucking spikes/traps. The amount of times you get killed by that shit is unimaginable. But rest assured this is only the beginning. Okey sure it's only two/three levels? NO, THE WHOLE FUCKING GAME IS FILLED WITH SOME PLATFORMING SHIT THAT GETS MORE AND MORE FUCKED UP WITH EACH LOCATION.
The icing on the cake is location with the lightning traps. I don't know what genius came up with the idea of lighting lasers, through which you often get damage even though their animation hasn't fired up yet. And the addition there of enemies with lots of HP and guided projectiles is asking for vengeance to heaven.
In addition to this, the character often grabs the edge of platforms at times you don't want. However, on moving platforms, when this would have been very useful, such a mechanic was not implemented LIKE WTF
The game itself is also too simple. Completing the game, apart from the platform elements, is no challenge at all
And finally, the bosses, apart from 3 exceptions, are simply poorly executed. Some are too simple others, as a complication, have platforming elements...
For example Isadhora boss fight first stage is very fun. But the second stage, fighting her becomes an RNG fest, by you guessed correcly fucking platforming elements. Instead of making more boss phases with more attacks the creators have gone in the worst possible direction.
I hope that the creators in the second game have corrected the pains of the first game and that the second game can be recommended.
14.7 hours played
Written 16 days ago
Really enjoying this. It's not that hard, just a bit annoying when you accidentally fall on some random positioned spikes. Would recommend.
8.6 hours played
Written 16 days ago
after seeing ppl posting abt it on reels I decided to give it a try, great game, controls a bit hard 10/10 souls-like, good lore
and Miriam thighs
102.6 hours played
Written 17 days ago
absolutely awesome even in 2025. actually its a welcome change from the new bug ridden games nowadays so i highly recommend you try it out
13.0 hours played
Written 17 days ago
i never loved neither metroidvanias nor platformers, but this game is something different. it is the first time that I am truly interested in a game, its story, the way i prosper in it, and i'm glad that I feel all of that towards this game. 9/10
101.6 hours played
Written 17 days ago
I have walked every inch of Cvstodia, not as a player, but as a pilgrim—barefoot, bleeding, and reverent. Blasphemous is not just a game; it is a cathedral built of suffering, pixel by pixel, hymn by hymn. Its combat is deliberate, like ritual; every strike, a prayer. Its world is carved in stone and silence, where even the walls seem to weep.
The art is not drawn—it is etched, like penance into flesh. The music does not play—it mourns. And the lore? It doesn't tell stories. It remembers them, the way gravestones do.
There were moments I simply stood still and listened to the wind move through bones. I wasn’t fighting anymore. I was witnessing. Enduring. Repenting. I remember the quiet moment when blood dripped from the
Penitent One’s helmet, and he wiped it away with a trembling hand—an unspoken prayer in the silence.
Some games entertain you. This one forgives you.
And after this long journey through pain and grace, I have nothing left to atone for.
My penance is now over.
30.0 hours played
Written 19 days ago
Great metroidvania. I'm glad I didn't listen to some of the negative reviews, controls are fine once you understand the timing of the game.
61.1 hours played
Written 20 days ago
Solid metrovania with dark souls like difficulty and game play. I recommend it
14.2 hours played
Written 20 days ago
Blasphemous is a masterpiece, I went into this game thinking I was going to have a rough and horrible time since I'm not great at souls likes and haven't even tried a Metroidvania ever never the less I decided to try it & was proven wrong. The challenge mostly aren't the enemies but how good you are or can become at remembering/reacting at the enemies attacks or the stage's conditions such as the weather,traps or even your own movement; one wrong move and you're gone; the challenge in this game is to overcome yourself. The Lore and the art is just perfection to me, Art direction over graphics any day.
26.5 hours played
Written 22 days ago
I like it soooooo much. The graphics are simply amazing, the plot of the game is very interesting, and there are many small details that are also full of meaning. I recommend this game. It's impossible to put down.
2.2 hours played
Written 30 days ago
I don't know. Clunky platforming. Punished way to hard for it. I wasn't really feeling it. Got it on sale for $2.50. Worth a shot. Just didn't like it.
4.6 hours played
Written 1 month and 6 days ago
For me it's one of the best metroidvanias out there, but it can't be compared to bangers that everyone knows like Hollow Knight still we can't judge the game becaouse it is compleatly different style. Back to the topic, Blasphemous is a game that will take you into 2D pixel graphics adventure of knight that fights a lot of spectacular bosses making his own way to victory. Game is realy massive and I cant describe all the features but thing that I know that it has awesome soundtracks, great told story and it can be suprising on every hour of your gameplay. Hope you enjoy it as much as I did :D
1.6 hours played
Written 1 month and 4 days ago
I will mark this game as not recommended due to a major bug on steam deck where the default proton build will cause the game to freeze moments after loading a save file. If I were to change my Proton build on my steam deck, like loading experimental or GE, my save files on steam deck become deleted. This is unacceptable.
11.6 hours played
Written 15 days ago
Partly unintuitive controls, clunky character motions and many aspects of the game (including several core mechanis) boil down to either pure random chance (which means most of the time you won't ever find out) or searching in blogs/forums for other people with the same problems/misunderstandings - not rarely forcing you to re-start your entire playthrough because of some not-explained nonsense.
34.3 hours played
Written 16 days ago
This game can be pretty brutal, merciless, and unforgiving, and also be frustrating at times, especially against strong enemies and even more so the bosses, but it is fun. I got it because I wanted something different for a change and this game delivered. Not to mention the graphics although low-res are quite spectacular and gorgeous. DO NOT get this game if you're prone to rage quitting.
39.9 hours played
Written 23 days ago
Good atmosphere and story, but movement and platforming is a lot jankier than other metroidvanias
22.9 hours played
Written 28 days ago
Great game to play if you don't want to shower until you kill a boss that requires skill, parry, dodging, platforming, and a bit of sanity because if you don't have any of it you will lose your mind
20.5 hours played
Written 17 days ago
Im 2 hours in and the game looks very promising
And it has tits in it , making it a 10/10
23.9 hours played
Written 24 days ago
The best way i can describe this game is sado-maso. Basically every character is a caricature of a masochist, while the game itself is the kind of "mean" that people usually falsely attribute to FROM titles. Fwiw you don't drop or lose currency on death, every blood stain just locks a part of your mana bar until you pick it up (or you can pay to resolve them all).
World design is gorgeous and nicely interconnected but full of actively hostile design - long runbacks without bonfires, elevators that are perfectly out of sync so you always have to wait a cycle, deliberately obnoxious enemy placements and group combos, enemies that attack you from invincible locations under the floor out beyond walls. Progression is gated behind deliberately arcane and easily misable hidden stuff that makes Dark Souls 1's DLC entry blush, and often after getting a progression ability you return to locked paths only to find out that it needs 1-2 more abilities further in and you have to backtrack again. Fast travel is too rare and far apart, and the secret "better" version requires a lot of grinding to unlock.
Traversal is a bit finicky, ledge grabbing inconsistent and janky that spike or bottomless pits will kill you dozens of times from it.
Bosses and minibosses are really the highlight of the game, ranging from easy but fun to satisfyingly challenging, usually with a moveset that's small and distinct enough to learn, satisfying parry options, and a second low hp phase where they get additional moves. Parrying in general feels pretty good and isn't too hard.
I wouldn't say this game actively hates you, but someone on the dev team clearly thought that the newest FROM games had too much QoL and weren't asshole-ish enough, and was a big fan of absurd amounts of backtracking and run-backs.
So yeah, it's kind of an asshole that loves to play dirty and you'll need a guide or map to find obscure nonsense, but once you know that going in exploration and combat and general vibe still make this a pretty good deal for 2-3 bucks on sale, especially if you liked Bloodstained (which also has a little crossover).
2.0 hours played
Written 28 days ago
I don't really know what's going on but the music is badass and I'm lovin' it (ba da ba ba ba)
7.7 hours played
Written 1 month and 1 day ago
I tried to play it. 7 hours, its not fun, its frustrating. I don't have time to fight the same boss for hours until i get lucky somehow to beat it. He hits you with 3 different attacks, but all of them have the same starting animation, and you don't know how to handle them. You need to spend a horrendous amount of time to beat it, It's sad
1.3 hours played
Written 11 days ago
Atmosphere is very nice. Like this hopeless depressive feeling like in Dark Souls 3.
Gameplay is kind of unbalanced though. Some enemies are rather easy while other enemies are tough and really getting on my nerves.
0.3 hours played
Written 23 days ago
This game is like if someone watched a video talking about how great indie games are then just did did everything that the video said was good. Except for the part where the game pauses every 5 seconds to give you a new tutorial box, there must have been a sponsor segment integrated into that part of the video so he skipped past it.
18.6 hours played
Written 9 days ago
Gotta be real, 90 percent of this game is a good time but end game is full of obtuse and really annoying to figure out mysteries. I wandered around the whole map for 3 hours looking for how to interact with a specific obstacle and eventually broke down and used a guide. Had a lot of fun playing the game because it offers a good challenge.
7.2 hours played
Written 14 days ago
Excellent game with tight controls and progressive platforming. A lot of fun, and the artwork is on point. Simply amazing.