Coromon
Coromon

Coromon

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COR Launch Trailer 3/31
E3 Trailer
Coromon
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Coromon is a modern take on the classic monster-taming genre. Tame Coromon and explore a vast world filled with thrilling turn-based battles, brain-twisting puzzles, and a mysterious threat to the world awaiting defeat. Nobody said being a Battle Researcher was easy!
Developed by:
TRAGsoft
Published by:
Release Date:

Steam
Latest Patch:

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GOG

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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
87%
2,747 reviews
2,392
355
39.0 hours played
Written 25 days ago

As a long time fan of Pokemon, I am always looking for monster collecting games that give me the same feeling, but either improve upon or expand upon mechanics and themes that Pokemon has, so i saw a review on here scorning Coromon for being 'just another Pokeclone' and being 'too grindy.' Well, I love grinding levels out in games and I love Pokemon so much, I'd be chuffed to play a game that is just another copy. Seeing Coromon on sale, and reading that negative review, I decided to buy the game. I'm 20 hours and some change into the game and I'm wondering if that reviewer just didn't play past the first village, or if they were being willfully ignorant. Coromon is a wonderfully addicting monster collector, and really blew away any expectations and preconceived notions I had going in. Where do I even start? First as a professional artist and animator, what caught me right away was the wonderful design of the monsters, and the charming hand animated sprites for each of them. I can tell a lot of thought and love went into making these creatures and giving them their idle animations. The pixel art is whimsical and nostalgic, and I often catch myself just staring at the monsters and their animations in the middle of a battle. The backgrounds during a battle are also thoughtfully crafted, with each area having a detailed background that really helps set the mood and draw you into the scene, and they have lots of little subtle environmental animations as well which i really appreciate- they could have just been still images, but the artists went that extra mile to make it feel alive. Speaking of settings, I am really impressed with hose sizeable each of the towns are, how many hidden items and little quests there are, and how full and alive they managed to make each town/city feel. The towns feel lived in, they have lots of things to inspect and find, without feeling crowded or overwhelming. Each town has a very specific vibe and theme and I love seeing the little characters and Coromon wandering around. Another feature I enjoy is that Coromon's versions of 'shinies' come in tiers, and also have more potential for better stats. Every few levels you get the option to allocate 3 stat points to your coromon, but the 'shinies' have more opportunities for these bonus skill levels. its a very fun mechanic and a way to experiment with either boosting the stats that the monster is already proficient in, or padding their stats where they may be otherwise lacking. The game has Big god-tier monsters you fight instead of gym leaders, and each monster has puzzles and trials that you must pass before fighting them, and I really enjoy it because they aren't particularly hard, but they aren't a cakewalk either, there is a level of challenge that I find enjoyable and makes the game last longer in a way that doesn't feel like a slog. When you finally reach these monsters, each boss fight has its own special little mechanic worked in to make them feel unique. I like the concept that the typing system goes into, you have your standard water,fire,ice,normal, and air. Then you have ghost and magic, and then there are moves that sometimes have completely separate typing (like sharp, heavy, and foul) I'll be honest and say that some of the typing matchups don't make complete sense to me, but the game makes it easy enough to check during battle, and If they ever make another game in this series, I would really ,like to see them expand coromon types but also the moves that have their own special typing. The game also allows you to interact with the environment frequently via a mechanic called your 'gauntlet' It's really fun! you can use it to break barriers, push obstacles, attract monsters, scan for items, it's fun and I like any mechanic in these kinds of games that allows you to interact with the environment more than just walking around. I think i am about halfway through the game, so far I can say the story is not super deep or ground breaking, but its pretty solid for a monster collector, it's pretty well written and interesting and all of the characters have fun and engaging dialog that keeps me interested and not wanting to just skip through so I can get to the next battle. I think the story COULD be stronger, but i don't think it is bad by any means. The battle system is very typical of mosnter collectors, simple turn based with a priority move system. In that regards it is very much like pokemon, I saw somebody list this as a negative, but I personally don't mind. I don't think every creature collector needs to break every single formula that pokemon has set, in fact, I went in expecting pokemon and really, I don't think there's much to compare other than catching monsters and evolving them! Overall, this is a very lovely game that I can't stop playing, I bought it maybe a week ago and I have been obsessively playing it every night after work and whatever spare time I could squeeze in on the weekend. I think Coromon can absolutely stand on it's own, and calling it a Pokeclone is doing it a disservice, as there is a lot of work and love that went into the lore and design of this world that makes it uniquely its own. I highly reccommend it to anybody looking for a fun creature collector, with a bit of challenge (but not too much of a ball twister.) Oh- also- it really is NOT that grindy. if you think this game is grindy I don't know what to tell you fam, part of the fun of these games is taking the time to level up your team, maybe these games just aren't for you if spending an hour to level up your entire team is 'too grindy.'
50.0 hours played
Written 20 days ago

Gives the most nostalgic and most iconic game for me in GBA/DS Very Pokemon vibes w/ improved Difficulty system. Im still around 1/8 of the game and alr hooked up & really loving the standard/potent/perfect system. I can imagine the grind and im falling for it. Wish only that the skills order in battle can be swapped/re-arrange 100% 10/10 I recommend, it's never too late to get and play this game.
85.8 hours played
Written 25 days ago

Great game with fun achievements! It took me around 85 hours to fully complete it. Insane mode was pretty challenging, but with some overleveling, it became manageable. I’d definitely recommend it if you enjoy creature-collecting games.
39.8 hours played
Written 27 days ago

Amazing game for people who like pokemon like gameplay, story is awesome, deffo recommend
29.4 hours played
Written 5 days ago

I enjoyed this a lot more than I thought I would honestly. It's got that great original pokemon game feeling with its own great systems, quality of life improvements & cute style. It has a lot of accessibility & alternative game style options built into the game from the very start, which you can adjust as you please. The main issue I had which wasn't too bad, was the level ranges & difficulty hops around the bosses. For example you'd be fighting level 30s, but then the boss will be like 50 & even the fights after the boss will jump back down to late 30s. I managed to push through using items a lot, but it just felt like a struggle & not a hugely interesting gameplay moment. It took me about 30 hours to go through the main story, however there is more content for those looking for a battle tower style gameplay or the pvp side of things.
0.9 hours played
Written 20 hours ago

not really fun and it doesn't feel compelling to play. id refund it but I forgot about the game for more than 2 weeks so RIP to about 3 and a half bucks. it wasnt really worth it at that price let alone the current 5 or the total 20
26.8 hours played
Written 1 day ago

Short version: buy this now while it's on sale. It's worth it. It will not be worth it at full price. This is one of those games where I wish there was an "I guess" option for if I recommend it. It's the definition of passable, and while I liked it enough to spend 24.6 hours playing it, I wouldn't say it's anything all that great. It has some good things for sure, and then some mid things, and then a lot of bad things. Good: -The Coromon are all well-designed. I wouldn't say any of them are mind blowing, but they're neat. Unlike a certain other Pokemon clone, they're also all completely original and not blatantly plagiarized. There's one that looks very similar to Grimer/Muk but that's basically it. To be fair, I don't know how many ways you can make a pile of sludge look unique and it's at least an electric type instead of poison. -It's not difficult to get into. The game mechanics aren't completely off the wall, so it doesn't take 1,000 years to figure out how things work. -The art itself, particularly the backgrounds, is pretty and it's clear there was effort put into it. -It's good how, compared to Pokemon, it's way easier to train Coromon competitively. You're not locked behind insane math and breeding, you just gotta catch a Perfect Coromon and you're set. It's also cool that they have different colors based on potency. Eh: -The battle system itself, while not complicated, also isn't particularly fun. It's not a slog to deal with, but there's not much about it that makes battles unique enough to be interesting. -The music isn't ever bad, but I wouldn't say it's amazing either. It's fine. Bad: -The puzzles. God, the puzzles were so tedious. None of them were ever difficult, but not a single puzzle was actually a good time. It's like the devs looked at a list of over-used puzzle types that have never been fun and went with those. Pushing logs, sliding on ice, using levers to unlock specific doors, like I get in an RPGMaker style game your options for puzzles are limited but come on. -The story was just...not good. It wasn't that it didn't make sense, but despite what the store page says it was both generic, more or less predictable, and weirdly paced. [spoiler] The end is you find the final titan, you fight her while she's corrupted with Crimsonite...and then the titans are like "yay you did it now Everything is fixed" and then the story's over. [/spoiler] -The game lets you get Coromon that have been infected with Crimsonite, which makes absolutely no sense. The entire thing is that this element is bad and corrupts everything around it, but you can just pick one up and use it with zero consequences or pushback. Not only that, [spoiler] you HAVE to. The final titan is almost impossible to beat without one because Crimsonite Coromon take reduced damage from everything except Crimsonite attacks. Without one, she'll just wipe you before you can do even a tenth of her health [/spoiler] -The player character talks and they're both boring and extremely annoying. Their comments can all be divided into two categories: generic "I'll save you! For I am the hero!" style lines, or Marvel movie style quips that all just fall flat. If you're going to make the main character talk, you have to give them a defined personality. Otherwise, you end up with this where they're grating to listen to. For a game like this, it's better to not have them talk and only communicate through the emojis. That way, the player can put their own personality onto their character. -You're allegedly a "battle researcher" as your real, actual job that you get paid for, but you do exactly 0 research. I think the implication is that you send data on Coromon you find back to Lux Solis, but that's just a Pokedex with extra steps. If there's going to be that extra step of you having a full time job as a researcher, add that to the gameplay. -This one may just be me being stupid and not getting it, but some of the type matchups make no sense. Why is Cut super effective against Electric? Maybe it's that you're cutting wires, but that's a bit of a jump in logic if so. Why is Heavy not very effective against Fire? -There are only 7 actual types you can choose from for Coromon. If you want variation, decide which type you like the least because you're stuck with everything else. Like I said, on sale this game is definitely worth it. It's not a bad time, and there are definitely parts of the game that have potential, but you have to go into it understanding that it's going to be a solid 5/10 experience for the most part.
46.0 hours played
Written 7 days ago

it's a good game but there are some flaws in it compared to Pokemon. you can't go to a town whenever you want to heal, you can only travel between towns. you can't buy a lot of items that are really basic, you have to hope you find them. some items that you would want don't exist (like different levels of containers that have better capture rates). and there aren't that many types of coromon. overall it's decent but pokemon is still better.
8.9 hours played
Written 20 days ago

I love this game, sure its a "pokemon copy" but its great I can play casually while collecting my cute lil monsters to making them more powerful and evolve them into beasts to beat the other Coromon 10/10. Apparently there is multiplayer in this game but I have still yet to figure how it all works till I get a full max lineup I'll probably try it and update the review :)) based on details on that but its going to be positive review regardless if it sucks or not. For those that are not into turn based games I cannot recommend it to you because yes it does get repetitive and certain people would find it interesting rather than someone who prefers a more chaotic game. Take it with a grain of salt if you will but get it on sale, not worth 20 bucks, 3 is most reasonable.
10.1 hours played
Written 21 days ago

Good fan-made Pokemon game but it just feels lackluster and boring. Instead of improving on what Pokemon lacks it just paraphrase it with a bit of a twist. 1) I never really understand the whole point of trading or making the same species of Coromon have different RNG permanant unchangeable Potential stats when you already spent your time leveling your first captured Coromon. Why not give a more customizable option or improvement option to your captured Coromon to reward players for spending time leveling up with the Coromon. It's like the game wants you to not get attach or care about the Coromon because what's the point of leveling up your Common Coromon for set period of time just to find Potent or Perfect Potential Coromon of the same species with the same movesets. Then for you to spend time leveling up with that new Coromon because your old captured Common Coromon could never get that better Potential stat. It gives of the feeling of not wanting to capture other species of Coromon unless it's Perfect Potential because it's just pointless. 2) There are lack of informations/descriptions about the UIs, lore, Coromon, in-game items and such. Making it really hard to care about anything in the game and not very immersive. 3) The freemium battlepass feels very weird to me and the in-game purchasable skin just feels very out of place because why buy a skin for your Coromon when there is no reason to get attach or care about it in the first place. Its's like the game trying to be a free to play pvp competitive game and singleplayer-focused game while having no reason for players to care for both of it. 4) Overall if you want a mindless Pokemon simulator that has the Pokemon's overused playthough format than this is the game. As a game of itself i would give it a 3/10 it lacks anything really new or an innovative creative outlook that can separate it as a stand alone game like Palworld.
9.7 hours played
Written 24 days ago

es un juego que de mi experiencia, es muy recomendable, lo tengo en mi movil, y en mi switch, y no me he cansado de jugarlo
22.4 hours played
Written 26 days ago

After 10 long hours of my life, I am the Flappy Master. It is the only thing I have done in this game. the amount of enjoyment I have received from this title is questionable. Yet here I stand—the Flappy Master.
48.2 hours played
Written 28 days ago

It's like the other creature capture game, except better in every conceivable way. It has retro graphics because it chooses to, and the style is just so so perfect. Icing on the cake, there is a suite of difficulty settings so you can tailor your adventure to your own taste. I seriously cannot say enough glowingly positive things about this game!
33.6 hours played
Written 28 days ago

Positives: Good map, great battle areas and coromon - every single one is awesome, and evolution lines aren't bad either. "Shiny" hunting in this game can be passively fun or as challenging as Pokemon Shinies. (Potent and Perfect coromon variations) Grey Area: Game is a lot like Pokemon. It's still different, though. Negatives: Weak dialogue, boring story. Positives outweigh the negatives especially considering it's basically another Pokemon but done better in terms of the pokemon itself and design. 60$ for Scarlet&Violet is a scam.
10.5 hours played
Written 28 days ago

A solid game that easily rivals the first 5 generations of Pokemon. I went into this game expecting a Wish.com equivalent but I was truly wrong. Just a little suggestion to improve the experience though... Allow us to make sweet love to our Coromon in order to create new and powerful half-breeds. Thanks in advance.
16.8 hours played
Written 28 days ago

Coromon. Nothing much to add. After what Gamefreak has been doing with their own games, this feels like a breath of fresh air.
47.3 hours played
Written 29 days ago

This game scratched that Pokemon red-emerald nostalgia itch that I had! It's like an improved/modern version with achievements, I don't even have half of them and I've been playing for a while now! Just beat the game and although some puzzles were a little over the top, overall it was a fun experience! Definitely recommend as an old-school Pokemon player.
82.6 hours played
Written 19 days ago

The game is great and it looks great designed. There are many different nice looking coromons too. Also I didn't run into really any bugs, The system with the berries and the kitchen is really nice and I like the music, it's chilly and fits the game nicely. Also it's really awesome that you can adjust many ingame difficult settings, like monster levels of enemies, catching trainer monsters etc. But why the hell don't give higer level coromons more exp? I changed levels of wild monsters to 50% and didn't received any more exp compared to a monster with -20% level... Buuut it's lacking some content especially after the end of each "chapter" nothing changes, the story continues only. But after a hard challenge there should be some kind of reward... There are also tons of items laying around but 50%-75% of them are not needed... Managing your coromon in your storage isn't as good as e.g. in Pokemon, many extra clicks are required. Also healing your monster during battle - when you want to heal your current monster with items you need to be careful because the cursor always focuses on the 1st one instead of the active hurt one. Anyway I could live with all that points above with anydoubt but there is an crash to desktop happning when I try to open the world map randomly, sometimes the game crashes even without trying to open the map. In a 2h game session the game crashed 4 times once. And I expect every 2-4hrs a crash to happen...Mostly the autosave is a rescue here but not always.
35.1 hours played
Written 18 days ago

[h1]I tried. I really, honestly tried to like it.[/h1] [i]I've given up on Coromon after coming back to it post-Switch and mobile update. I wish I'd finished it before these came in.[/i] What were you thinking, TRAGsoft? You had something enjoyable, even if it had its flaws. I could bear the overtly long, walkthrough-impossible puzzles. I don't mind Mastermind, I liked the old Pokemon cave sliding puzzles, and I'm a fan of stealth sections! [i]I could look past what were rightfully scorned by others.[/i] But having tried to return to enjoy the "new features" since 2023, I can't do it. I was instantly reminded of why I put this game down just after the Pyramid of Sart - the frustration, stalling and dragged-out battles, the mind-boggling ideas of balancing (nothing but Physical attacks for Special Attackers? don't get me started on the Type Chart!).. I want to break down exactly what was introduced, or that I had run into that broke the straw for me: 1) A cosmetic shop introduction that wasn't rebalanced with [i]the distinct lack of the mobile port's crystal shop in mind[/i], meaning MMO-style daily login rewards (for a Singleplayer Pokelike..?) or grinding your eyeballs out for pittances at endgame. 2) Cloud Saves being completely worthless, forcing you to make manual saves every single launch (for the simple task of syncing save data between devices, which nigh every other game with CSaving is capable of natively).. 3) The fun of Randomized Runs being instantly crushed because of the tiny 'mon roster as a whole naturally stone-weighed for popping in 0.5X Resist All encounters. 4) Story interactions - and the story as a whole - having had chunks eaten out of it thanks to the ports. What, were the Titans [i]too[/i] personable? Are we suddenly above the "Friendship Boost at the Last Moment" trope? C'mon, Cassette Beasts actually had the heart to stick to and roll with the sap, and it worked in their favour - it was working for you! 5) Awful, awful balancing, even years later. Movepools (even without Trainer/Coromon Smart AI enabled) encouraging flat-out lockdowns is objectively unfun, especially when the math works out that when [i]you[/i] attempt the same strategy, it simply won't work. Toggling Battle RNG Off is still a recommendation because of 6-in-a-row misses at -30% Accuracy, and back-to-back enemy Criticals sweeping your team. This isn't hyperbole, nor anecdotal, you can check out others' experiences for yourself. 6) The UI was just about completely ripped out - or rather copy-pasted from the mobile version. Useless translucent pause button in the top left that.. has no actual function, even for the Steam Deck, and multiple menus turned into ice-scrolling or multi-input nightmares. Playing with a controller was actually fun before this happened, hard as that is to believe. If you can somehow look past all this, by all means try it. But be aware that the typical Negative Review burnout point is 20 hours for a reason - the demo is not indicative of the slow, gradual grind to a nigh-halt that Coromon takes through its own journey. It's disappointing, and sad, knowing it was actually a little better before. I'd rather play Nexomon or restart with Casette Beasts than tear my hair out all over again with Coromon, so- go try those out if you're also looking for more Poke-likes. And devs? If you do wind up reading this, let this be your one takeaway if nothing else: [b]Make the new cosmetics tied to Achievements or staple them onto the (already existing) Milestones.[/b] Why on earth y'all decided to leave this gross MMO daily drip-feed currency thing hanging off it from the cash-eyed mobile port is beyond me. It simply does not belong here, not in that player retentive garbage format.
10.3 hours played
Written 27 days ago

Only played 3 hours so far, but its been very good. Its like old-school pokemon in some ways, but there are some definite improvements. The ability to adjust the difficulty is a huge bonus in my opinion and makes it much more fun. I'd recommend it to anyone who's a fan of the creature collecting genre.
15.6 hours played
Written 29 days ago

[h1]Story (5/10)[/h1] Enough to keep the game going. End of the story was a bit abrupt and when I did my last battle it didn't feel like the last boss and expected the game to continue afterwards. [h1]Graphics (8/10)[/h1] Nice pixel art especially the monsters. Attack animations are good. [h1]Gameplay (8/10)[/h1] The heart of this game and it's like Pokémon. Battles are moderately challenging (good), but for the first hours or so I needed to heal permanently, which was a bit annoying. After having a diverse team with the appropiate attacks I was able to one-shot the monsters so I don't need to heal often. Puzzles are ok. [h1]Sound (5/10)[/h1] Regarding the music nothing stood out. Sound Effects are good. [h1]Performance/Configuration/Settings (9/10)[/h1] Lots of things can be customized regarding the gameplay. No crashes.
28.6 hours played
Written 23 days ago

Kind of boring to be honest. No interesting monster designs, the writing is long-winded and the story is boring so far. Not to mention that the font is probably the most unreadable font in the history of the planet, Reading cuneiform is easier than this font. It's alright as a background game i guess, but that's about it.
39.5 hours played
Written 24 days ago

Game keeps crashing for no reason. So yeah. Really ruins the experience. Especially after you've been grinding for a while. Just for all that progress to disappear.
0.1 hours played
Written 16 days ago

I don’t like giving a thumbs down, but since there are only two options, I can’t give it a thumbs up either—mainly because I can’t even play it. Maybe I missed it, but I haven’t seen other reviews mentioning this issue, so I just wanted to give others a heads-up. Be aware of this bug and try launching the game immediately after buying it to see if it works for you, instead of letting it sit in your backlog like I did lol. I used to play this on mobile a long time ago, and to scratch the itch, I tried playing it again on Steam. Unfortunately, the game won’t even start. After clicking "Play," the game launcher pops up, but a moment later it says the launcher is not responding. I checked both the Steam Discussions and GOG forums, and found quite a few users with the same issue. Apparently, it’s been a problem for years for some people. Some posts got responses, others were ignored. Verifying the game installation or launching the .exe file from the game folder as administrator (as recommended) didn’t help either. At this point, I’m not going to spend any more time troubleshooting. I’ll just move on and play something else from my backlog. my laptop spec for reference: Lenovo Legion Slim 5 AMD Ryzen 7 8845HS, RTX 4060, 32GB RAM
13.4 hours played
Written 29 days ago

This is a long review. Coromon is as close to a 1-to-1 replica of old Pokemon games you can make without getting into legal troubles. For those familiar with the rom hacking scene, it's slightly above average in terms of quality of life features with few original ideas. The first red flag was how the game handles difficulty. There is essentially only normal mode, with the option to enforce various punishing mechanics such as perma-death and limiting ability to catch new monsters. Such rules exist in the wider pokemon community, evolved in a desperate attempt to get some semblance of challenge out of children's games. Yet this is a standalone title where the creator had complete freedom to modify any and all mechanics (there are even rom hacks out there with more adjustments to gameplay). And because so little has been changed from the original pokemon games, Coromon shares all the exact same flaws. The old pokemon games had a major flaw in how levels and experience points were handled. There were no diminishing returns or soft level-caps, and the most efficient strategy was simply to funnel all experience into a single monster. The more monsters you used, the less powerful your team became. Limited trainer exp was doubled compared with freely available monster exp and free roaming monsters where also much lower level, leading to massive catch-up issues after the player had already cleared content. Exp from monsters depended solely on the level and type of the defeated monster, meaning no built-in catch-up for under-leveled monsters. Levels themselves were part of the damage formula and many more issues. Overall, the benefits of experience centralization were so strong it completely nullified all other mechanics, including type-effectiveness. Coromon has all these issues. A basic children's game design, with a tagged-on hardcore perma-death rules which don't solve any core design issues. The font used gets special mention for being god-awful. Worst reading experience ever. The game uses a "pixelated"-look, with no dithering at all and only FOUR pixels for lower-case letters. This means there is a single pixel difference between "o" and "a" and there is no space for a diagonal line in "e" making it into some sort of almost-"x" abomination. When played in full-screen giant heavily pixelated sentences cover the entire screen, the amount of eye-movement needed could be classified as exercise. Flashing lights in menu with "click here to get your reward" really shouldn't be in a paid game. Planting berries and waiting real-life days for them to grow (one of the worst features of the old pokemon games) is present in this game, but has also been expanded further with daily login rewards to unlock skins for Coromon and an extremely long-winded milestone system with progression speed rivaling that of live-service / gacha games. These system try to nudge the player into developing long-term play-habits. A terrible fit for a linear single-player game with optional online duels. The game follows the old-school design of placing hidden items wherever the developer felt like. The correct way to play involves running around and spamming the A-button trying to "loot" every tile and object. The only thing missing is the classic "thud"-sound effect when running into walls. Are there good things about this game? Yes. Am I the right person to point them out? No. Final verdict: Nostalgia bait, trying to capitalize on people's dissatisfaction with the recent direction of the pokemon series.
12.4 hours played
Written 20 days ago

i cant believe you cant move your skill arround enable and disable... really game that the best you can FU*** do this is so bad like you would think you be able to do even nintendo sh** gotthat better
2.8 hours played
Written 28 days ago

This game is too traditional. Compare to pokemon, i cannot get something~~~ yes, my kid time. So, stronger recommend who live in 20 years before to play this game ^_^
91.3 hours played
Written 6 days ago

super fun clone similar to other creature games with tons of innovation
17.1 hours played
Written 6 days ago

Some things they do better than Pokemon and some things they do worse Worth it on sale
41.1 hours played
Written 7 days ago

scratched the itch for a good pokemon game so well i cant wait for a sequel
32.0 hours played
Written 12 days ago

Coromon is a perfectly fine Pokemon-like, but that is absolutely what it is. It has a different take on PP, with their SP system and you can see the IVs of Coromon you are fighting in the wild right away, but all in all it is Pokemon mechanics. Some of the humor is a bit too referential and will absolutely age it a bit, but the core experience is good. It is oddly demanding though, as it couldn't keep a solid 60fps on the Steam Deck which is bizarre. If you want a game that is like Pokemon fairly closely, then absolutely pick Coromon up, especially on a sale. If you want something with a bit more of its own flavor I'd point you to Cassette Beasts instead.
28.8 hours played
Written 13 days ago

I just want to say how much I truly love your game. It's incredibly well-made, fun, and full of heart. You’ve done an amazing job, and your work has inspired me deeply. I also dream of creating a game like this one day, and Coromon gives me hope that it's possible. Keep up the fantastic work you’re truly awesome!
21.5 hours played
Written 15 days ago

This game was almost in every single way, better than any pokemon game lmao. Gorgeous pixel art, well done soundtrack, a nice little story, important qol features etc. It was just fun all the way from the start to the end.
144.3 hours played
Written 15 days ago

Great game. Unlike pokemon, you actually own the whole game and not just some of it. Heaps of fun, highly recommend if you enjoy these types of games.
32.6 hours played
Written 25 days ago

If I wanted to play goddamn Flappy Bird I wouldve bought a Flappy Bird clone, not a Pokemon clone. The second minigame is even worse?? My eyes cant take this bs and I need to blink. Who thought it was a good idea to put an achievement behind that Game now 100% finished. Its ok as a Pokemon clone if that is what youre looking for. I care more about achievements tho so I'm gonna review it with that in mind. A lot of them are easy to get story / collection achievements, but the existence of seasonal achievements only available during certain dates (changing pc clock is a pain) and stuff like the before mentioned minigames achievements really arent fun. The difficulty achievements and the "no faint" achievement were pretty tolerable thanks to alt f4 and saving frequently. Once I finished the main story I still had to grind for some hours to get the last achievement and unless you wanna play the same bit of content for over 10 more hours, grinding the same points from 10 easy battles and occasionally catching a potent one is the best way to get the senior researcher achievement. Overall not really recommended if youre into achievement hunting. Not because its hard to do but because it just isnt fun for a lot of them
0.5 hours played
Written 28 days ago

boring knockoff pokemon with constant boring speeches, and no faster text speed options. They start you off with a dream battle which was decent, but 25 of the next 30 minutes seemed like rambling speeches. Looks like it's included all of the modern trash like not including interesting blue, red or green skin in your dozen options, daily logins, and cash shop. I want my $3 back :steamthumbsdown:
22.1 hours played
Written 12 days ago

Imagine the old Pokemon games with some cool new features. Awesome game!
0.2 hours played
Written 22 days ago

Not being able to rebind keys in 2025 feels criminal.
63.7 hours played
Written 10 days ago

Very fun and light hearted!
21.5 hours played
Written 22 days ago

Lazyfreak needs to learn from these devs.
30.9 hours played
Written 16 days ago

underrated more skilll then pokemon
38.5 hours played
Written 19 days ago

I mean seriously, just why so many puzzles?
8.3 hours played
Written 23 days ago

its like pokemon but its on steam
3.6 hours played
Written 17 days ago

pokemon if it never fell off
17.7 hours played
Written 27 days ago

Very Nice!
9.9 hours played
Written 6 days ago

fun game
10.6 hours played
Written 15 days ago

good
28.6 hours played
Written 29 days ago

awsome game
5.3 hours played
Written 30 days ago

good game
41.5 hours played
Written 3 hours ago

its absolutly amazing