11.4 hours played
Written 1 day and 5 hours ago
If you've ever wanted to “play” a Western Cowboy movie, this is your game. The guns, the dueling, the horse-riding sections including a long chase after a wagon carrying bandits and a kidnapped girl – They've got the tone down perfectly, except for when the game's jank breaks the immersion.
Starting with the positives, this is a game in which aiming is the key skill. There's a bit of forgiveness on hitting your targets and it's mostly not an iron sights kind of thing, but you have to work at lining up the crosshairs even using a mouse. All of that results in tough but satisfying gunfights requiring good player aim even when provided a bunch of options and powers.
For example, you can focus to zoom in, you can hold a gun quickfire style with your other hand feeding in bullets, you can duel-wield the large variety of pistols, and you can even duel-wield a pistol and a sawed-off shotgun to get the smaller crosshair for the normally inaccurate shotgun. There's a scoped rifle, thrown dynamite and a couple awesome turret gun spots.
Weapon degradation causes rusty guns to eventually overheat and break, because apparently no one here is cleaning them. This forces you to trade up for those dropped by your enemies, though it's a bit odd to see guns treated as family heirlooms in one scene and then left behind during the next fight.
The experienced gunfighter character has a special concentration mode where, if you walk around with no weapons drawn, he can pull them out in a flash as time slows down and two crosshairs move into position at the center. It's weird but makes you feel like the badass you are. Or he can hold a bible in one hand and throw out fiery biblical passages while shooting bad guys, which is silly fun.
Also, the voice acting for characters is excellent. One or two line reads feel like they missed the meaning, but they sound like professionals performing a classic radio play. The story is both grand and focused, involving a lost treasure and a chase across the border with villains at every stop.
The plot puts the two heroes in conflict; chapters alternate between a kid who's sneaky and mobile and prone to getting in trouble, then an old guy chasing him with the intent to kill in the name of revenge, and they solve other problems along the way. The old guy has a dark past and is one of the few people wearing armor, which makes him a deadly tank in fights.
Unfortunately, this is where the game's flaws and jank show. Movement feels stiff and awkward and there's a troublesome determination to do it all in first-person “immersion” that makes everything more difficult. Sometimes they throw in timed “events” where you have to figure out what the game wants you to do before a short timer runs out, and these can get sneaky or complex.
The game is also from the era in which everyone had physics puzzles, so of course you can pick up items. Maybe you'll even create a barricade in a fight, or at least that's what the designers may have imagined. In practice, it's annoying and useless. The early tutorial on using a box to climb higher is the last time you'll ever need that, and there's a total of one lame physics puzzle.
Finally, let's just say the game is from the grimier westerns in its treatment of women. But if you can play through the jank and awkwardness, this is a full-throttle action adventure with serious drama and character growth. Plus it doesn't take long to beat and has some challenge for the experts.