

I Was a Teenage Exocolonist
38
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Spend your teenage years on an alien planet in this narrative RPG with card-based battles. Explore, grow up, and fall in love. The choices you make and skills you master over ten years will determine the course of your life and the survival of your colony.
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Latest Patch:


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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.
Reviews on english:
96%
3,356 reviews
3,244
112
36.9 hours played
Written 30 days ago
First of all don't get this game if you have any intentions of sleeping. Got this game and ended up staying up all night without even realizing. This game is so incredibly good. I've been looking for a good life sim for a while now and stumbled upon this. I've already played one life and am making my way through my second and there is still so much more new content to explore. 10/10
17.2 hours played
Written 21 days ago
!! Spoilers for some early events, how the player can affect them, and discussions of the game's romances !!
This game has a lot of moving parts. It's ambitious, you can see that from word go, and it is, overall, competently executed. I love the visuals, the character designs are distinct, I have this weird fixation with min/maxing in life sims so I can see myself coming back periodically just to see how high I can get my stats by the end of the game. It's a good way to pass time, the sole minigame's simple but satisfying(it does start to feel stale after a while, but I took that as my sign to take a break).
But I felt like I saw a lot of cracks after a few hours. The story and world don't feel meaningfully reactive, it feels like it's running a bunch of binary yes/no checks.
For example, in my first playthrough I chose Tammy as my character's childhood best friend. MC's mother and Tammy's father both died, they had a shared history, high affinity, and MC found her crying due to grief. MC cried with her, but the fact they both lost a parent within, like, a year wasn't acknowledged. I'm not saying the game should have pivoted the scene to focus on MC's feelings instead of Tammy's, but it felt jarring to be talking about grief without mentioning that. I expected some level of commiseration, either MC saying "hey, I get it, I just lost a parent too" or, given Tammy's personality, that she would've asked how MC was feeling and tried to shift the conversation to *their* grief. But that would take time to write and program, so instead the game checks if Tonin is alive then runs one of two conversations.
It just makes the world feel flat, and, unfortunately, the game's full of moments like that. You pick MC's childhood best friend, but that doesn't affect anything outside of how many affinity points they start with. It sounds like a goofy thing to complain about, but since you start off with a cast of 7 kids, you'd think they'd chat about that kind of thing, especially as they become teens and start to drift apart(I could see a lot of angsty "we never hang out anymore" conversations, particularly when dating comes into the mix).
You also choose an augment for MC, things like unnaturally good eyesight or an extremely calm temperament or extra fingers. Other characters have augments, too, and they're huge parts of their personalities. But not MC's, their augment adds a card to the minigame deck and increases a stat at the start, that's basically it. I didn't see it mentioned by other characters at all during dialogue or flavor text. So, sure, the game lets you choose from a bunch of options, but it rarely feels like it matters. Save Tonin and he immediately retires, you never see him again. Save Eudicot, she acquieses to Lum and effectively bows out of the story. Save MC's mom and her sprite stands near their dad's on the overworld.
I would have preferred a few options that actually have an effect on things instead of a bunch that don't. Maybe choose one character to be MC's best friend and just let the player define what that means, how their relationship formed and developed early on. Nem would've been a great choice, she could've been the outgoing extrovert who pulls a shy MC out of their shell or raised hell with a more mischevieous MC, icing them out regardless once she starts grieving. It also would've given the player a reason to side with Helios outside of "this is a game, nothing matters and I want to choose the cartoonishly authoritarian option". It'd also add more weight to the opening cutscene when it loops back around. Let players choose between two or three augments that actually come up over the game instead of choosing from five that are immediately forgotten by the narrative.
As it stands, MC just doesn't feel like a part of the gameworld. They desperately needed a more reactive element to ground them in it. Relationships, platonic and romantic, suffer the most there. I never believed any of these characters were into MC except Rex, and MC/character friendships are never acknowledged outside of affinity checks. MC always feels like a second choice for romances(again, except with Rex) regardless of their affinity with any given character. Cal and Tammy are obsessed with each other and difficult to split up. Marz and Tang aren't actually interested in relationships, although MC can still pursue them. Dys will always have a crush on an alien. Rex and Nomi can form a cute triad with MC, romancing Rex alone results in some weird moments with Nomi but is overall sweet. If you want a monogamous relationship, it's gonna be a lot of work and a little luck, plus it very well might end abruptly and unsatisfactorily. I understand relationships don't always work out, people aren't always compatible, I'm totally cool with MC getting shot down by a character(Serafen my beloved...) but it ultimately just feels like MC doesn't need to be there.
MC/character relationships also aren't acknowledged unless you fought to break up a couple. MC's parents don't have any thoughts on who their only child's dating, Marz' dads don't have a moment with MC if they pursue her. In general, characters outside the main cast don't feel like part of the world. They're mentioned in passing, you almost never see them, the overworld's empty except for romanceables and MC's parent(s). Having minor characters randomly crop up and give us a short scene to help flesh out the colony would've been nice. Instead, they're just numbers. 100 people live here(you will see a handful of them), 17 people died, etc.
MC really feels like they exist in a vacuum. Yes, because they're the special-est kid in the world, they can change the outcome of the story, they can choose who lives or dies, but nobody really seems attached to them and whether or not someone survives barely matters.
The epilogue's brief. It doesn't talk about anyone outside of MC's immediate circle, just their partner(s) and parent(s). It would've been nice to get a line or two about what other characters were doing. I'm not saying every character needs a post-ending novella, a simple "And Cal, who you hung out with a couple times, took over Geoponics eventually. He's happy/sad about life in the colony" would've been enough for me.
On a game that sells itself, partially, on replayability, a shallow relationship system and unsatisfying endings make it kind of hard for me to recommend. Like I said, it's pretty and I could see myself checking the "skip seen dialogue" box, turning on a podcast, and trying to speedrun it for various endings, but I was ultimately kind of disappointed in the game overall. It had its moments, if Steam had 1-5 star ratings I'd probably give this a 2.5, maybe a 3. It's not like it was awful or I'm kicking myself for spending money on it, I just thought the overall experience lacked the depth a project like this needs to shine.
EDIT:
After reading a few other reviews I feel I should mention that the progressivism is ultimately a thin veneer. It posits living in a post-racial society where humanity's past mistakes are hammered into kids' heads(good! I like that) but concepts like white supremacy or the realities of assimilation never come up. We never really get to hear an argument against cultural assimilation. Beyond that, the only black character you're likely to see is a fierce independent girl who sees everyone as below her, and there's a hyperintelligent stoic East Asian girl with a fiery temper. The text itself furthers racist stereotypes, regardless of the writers intentions. Combined with their unwillingness to acknowledge real-world racism in the text, some design and writing choices feel disingenuous if not slightly insidious.
32.2 hours played
Written 24 days ago
It's not easy for me to evaluate this game. There is definitly a lot to like: the deck building, choices and character progression, art direction... Overall as a game, the design is very solid.
However, to me the game really fell short writing-wise. Everything seem great on paper: the game values inclusivity, being less predatorial with the environment you live in, and does try to tackle difficult topics. But this all felt disturbingly superficial, like things that the writers heard about and agree to be the good things, rather than an authentic voice of things that they have felt in their flesh. Well, that's just my vague feeling, and even if LGBTQ is only used as a paint-job, it is good paint, so I'm still thankful. And miffed that the whole political structure with a governor is never put into question, among many things.
But the character writing was simply too painful for me to recommend the game. I feel that the creative process was to take a cliche, and then make things and events grow from there to point back with "look! here is proof again that this character is this cliche!". Dys is broody-emo-kid, Tangent is the genius with body issues, Anemone is sports girl, Tammy is... mom-girl (creepeely enough, even as a child, this is all she ever wanted and will never question, yay)... Among them is the insufferable Marzipan, who's a complete bitch and bully, lazy and ordering people, with ambitions and extreme ego. Yet the game tells you how she is somehow loved by all (by the power of scenarium), and will become the next governor through popular vote (unless you beat her to the position yourself). I think the writers actually like her, and somehow didn't see her as the complete asshole that her actions describe her as? Which quite ties to my feelings with respect to the writing, "tell" rather than "show". Fuck "show". I don't mind "mean" characters, but I want to be able to believe that there are (probably unknown) reasons they are like this, and not just because that's the one-dimensional cliche that they were written to be. I'd much rather have characters left undevelopped, so that I can imagine what is left unsaid, than have this kind of cliche writing repeatively murder my suspension of disbelief. But well, it seems that not many people have my particular expectations with respect to character's psyche. Maybe others see in these characters things that I don't. And mechanics-wise, the rest of the game is pretty solid, so I'd say it is worth to try.
10.8 hours played
Written 22 days ago
I love this game! It will suck you in so make sure you have plenty of time. Experiment with your choices because there are multiple outcomes. I wish I could find more games like this.
117.5 hours played
Written 19 days ago
Great game. The concept, gameplay, and story. It's a heavy game, but worth the tears I shed while playing.
11.6 hours played
Written 12 days ago
This game has an atmosphere I can't put into words. It just feels strange, in a good way. I highly recommend trying it out for yourself. It's worth it!
171.0 hours played
Written 12 days ago
FIREEEE I wish i could play for the first time again.... literally a 10 on everything characters gameplay artstyle endings SOUNDTRACK????? hello. this is my favorite game ever yes i have like 10 times the amount of hours the avg player does
4.4 hours played
Written 17 days ago
Really good. Took me some time to get used to how it flows, but it was one of those games that I loved to go through. Many things happens, with different outcomes. I feel like my whole life in the game was a huge tragedy - but in a way, it fitted my character. I recommend if you like reading - A LOT.
21.9 hours played
Written 6 days ago
On playthrough three now, I would do like eight more, I really want to cause the game's great, but dang I wish the game would bus in an eventual Visual Novel mode or something. After a certain number of playthroughs, aside from dialogue, I feel like I've seen everything the game has to offer and I just wanna get the story bits I haven't seen yet. But I gotta walk-a-dang round so much it just eats away at me eventually.
It's still very worth a playthrough IMO, there's just a lot of story here and you can only see so much going through once, and it can be kind of a chore to see everything you haven't seen, IF that's something you want to do, which I DID...but...
28.6 hours played
Written 9 days ago
Just wrapped up my first run of this and oh my god I can already tell I'm going to be going for quite a few different endings in this one, this game is phenomenal.
17.7 hours played
Written 9 days ago
Nice and nuanced, with a lot of approaches that look fun to explore. The first play through had a lot of exciting developments and kept me on my toes.
44.2 hours played
Written 9 days ago
I just finished my first play-through (took about 16 hours), and I *really* enjoyed it - I'm planning to start a new game after I go for a walk. Partly this is curiosity about how much will/could be different - and which of those differences might be due to my actions vs. random chance - but it's also because I really enjoyed the world, setting, story, and characters. And it's really clear that you can't do everything in a single playthrough.
At least twice I got sniped into staying up rather too late because the plot went in directions where I had to try and see and/or affect what happened next.
The game gave me a blend of feeling high-agency (figuring stuff out other people couldn't / being in the right place at the right time / having lots of choices) and low-agency (realistic for being a teen in a colony run by adults), which I felt worked pretty well? It largely avoided the bane of multiple-choice story games, namely "I'm being forced to pick between several choices which all seem badly wrong for who I feel like I am"; I think it happened once or perhaps twice over the whole story, which isn't bad. (Not that it always offered the option I might have made given the infinite freedom of a tabletop RPG, but that's inevitable for choice-based games.)
The game has a list of content warnings (a good call) but IMO missed one - I'd add "[spoiler]jingoism / fascism[/spoiler]". Having only played once I don't know for sure how inevitable that story-arc is, but I suspect it's far from a fringe case.
Two gameplay notes:
[spoiler]1. The game encourages you to focus on skills, and it means it - as you get better at many (all?) skills, you'll be able to do additional things which will advance skills more efficiently.
2. When a colony location offers the option to "volunteer for X" or "sign up to Y", this usually means giving you the *option* to spend your time in a new way, but NOT the *commitment* to do so. I held off on taking on a particular role for a while because it wasn't all I wanted to do with my life/time, and only found later that it just gave me another (better than prior) option, it wasn't any sort of lock-in.[/spoiler]
PS: My playthrough time was using the default challenge setting, neither "hard challenges" nor "quick challenges". I might try the latter for some or all of my next play, just because my gaming time is limited and I might well want to play more than once more. :)
40.8 hours played
Written 10 days ago
There's something about this game that's just kinda hypnotic & melts time when I play it. The core raising sim gameplay loop, writing, characters and soundtrack are all very good, and yet somehow the sum of it all feels better than even the individual parts.
I think my main two complaints are the overall aesthetic and some of the humor can feel a tad twee at times, and once you've got a solid grasp on the gameplay loop and know how to build and maintain a solid deck, the later runs can drag near the end.
I will say having gotten both the Life on Earth and Peace on Vertumna endings (and, admittedly, looking up a guide for parts of the latter), I think I'm largely done with this game, but still, lasted me a good long while, and I could see myself combing back every once in a while to try another run.
Overall, fantastic game. Really enjoyed it.
31.5 hours played
Written 11 days ago
ENG/ITA
Really nice and cozy, although the themes are sometimes heavy!
You can increase your traits through jobs, interact with the story and events, have different dialogue options and unlock special events depending on your trait value, friendship with an NPC and/or your level of rebellion.
I recommend everyone to play at least one run. BUT EVEN MORE THAN ONE! ;)
-----ita:
Davvero carino e rilassante, nonostante i temi a volte siano pesanti! Puoi aumentare le tue caratteristiche tramite dei lavori, interagire con la storia e con gli eventi, avere opzioni diverse di dialoghi e sbloccare eventi particolari a seconda del valore di caratteristica, dell'amicizia con un PNG e/o del tuo livello di ribellione.
Consiglio a tutti di fare almeno una run. MA ANCHE pIù di una! ;)
16.3 hours played
Written 12 days ago
Story, writing and art are beatiful. Did not expect such depth. Watch out for content warnings.
Replayability is great, but exploration outside of colony gets a bit stale. I wish exploration is done a bit differently, closer to "jobs".
Make sure to install mod which shows pending events and conversations. It helps massively.
Hard to believe this was made by only two people. Thank you for great experience!
80.9 hours played
Written 12 days ago
Fun story with lots of routes, and the deck building is fun and very easy to get hooked on. Def recommend if you love visual novels or when number go up.
21.6 hours played
Written 13 days ago
Great art, engaging story, interesting sci-fi. This is one of the best narrative games I've played. The deckbuilder portion is for sure a minigame and not a primary contributor to the enjoyment. Strong recommendation.
32.2 hours played
Written 13 days ago
tldr: Totally worth it and deserves way more recognition!
This game has everything I never knew I wanted in a combination like this. Played through it three times in a row already. Haven't been this emotionally invested in something in a long time.
Interesting story, wonderful characters and simplistic but engaging gameplay loop managing stats and cards. The art is so lovely, cohesive and clearly a lot of care has been put into it and the music.
But truly the best thing is the staggering amount of rewarding replayability to discover new things.
While this game can be minmaxed with a guide and potentially get a bit more done every time, it feels very rewarding to just play and find out. Most things aren't too obscured or frustrating and only give additional reason to use that knowledge in the next playthrough.
66.2 hours played
Written 14 days ago
A wonderful game that I wish I could experience for the first time all over again. Great concept, compelling characters, nice ambient soundtrack, all wrapped up in a narrative and stat-building RPG with high replayability.
If there's a spin-off or maybe a sequel for this with the same gameplay, I'd buy it in a heartbeat.
51.8 hours played
Written 14 days ago
The artwork in this game is beautiful, I adore the soundtrack for it as well. I have nothing to complain about in terms of gameplay mechanics and storytelling, the card system took me a moment to get used to and upon realising I would need multiple playthroughs I didn’t stress much about getting the perfect endings in the first couple of playthroughs. I cam to enjoy the story and the characters.
My gripe with this game is the romance system. It feels as if many of the characters were written to be together, so if you do not romance Cal in your very first playthrough it can feel like your breaking up childhood sweethearts/true love type of relationship if you want to get with either Cal or Tammy in the next playthroughs. These are the most extreme of the examples but there are certain (pre-established) couples that feel like you shouldn’t try to break up because they are so well written for each other.
Eh, in the end I had fun with the game. It’s a nice chill (sometimes annoying) game but do be prepared to go through multiple playthroughs.
27.5 hours played
Written 14 days ago
I think this game is astonishing.
I can't remember the last time a story had me so captivated. I felt grief, hope, envy, despair and joy as if I genuinely were Sol and living in the world of this game. The story and writing are phenomenal, the characters beautifully crafted, the interpersonal relationships delicately woven, and the artwork and music are fantastic. I can't listen to the soundtrack without feeling an ache in my chest.
I would argue the gameplay itself is not at the forefront of what makes this game special, but is still both enjoyable and satisfying, and thought it fitted the vibe of the story and game perfectly. [spoiler] The cards being memories is such a lovely touch - the choices you make dictate what kind of person Sol becomes, and hence literally become the cards you're able to play.[/spoiler]
Your choices genuinely feel like they matter. There were so many decisions that felt so high stakes. [spoiler] I desperately scrambled to try and save people, felt relief when I did and despair when I couldn't.[/spoiler]
I've also never played a game that so elegantly encourages replayability. I couldn't wait to play for a second time as soon as I finished my first playthrough, and I've never had that experience before. [spoiler] The opportunity to literally learn your lessons from your first playthrough and open up new choices determined by the events of your previous playthrough is such a wonderful concept.[/spoiler]
And as a queer person I loved how queerness in the game felt both so well represented and so natural in so many different ways.
I genuinely have no notes. I think the idea itself is fantastic, and is executed perfectly.
I finished the game over a year ago, and I still regularly think about it, which I think is testament to what an impact it had on me. The definition of an underrated game in my opinion and worth every penny for the deeply emotionally evocative experience.
34.5 hours played
Written 14 days ago
I'm in love with this game I swear omg
If you love visual novels where your choices truly matter then look no further ! Plus the different romantic routes are all so interesting (at least the one ive played so far)
AND the mechanics of the game?! amazingg , I love when you have to do tasks to improve your stats to then unlock more and more lore/stuff like this is always so much fun
Also the artstyle is simply stunning, it's so beautiful, and the whole atmoshpere is perfect too
Like if u like visual novels w/ romance choices and deep interesting lore and u get to develop your own character (kinda) then yeah I definitely recommend this game :)
40.5 hours played
Written 14 days ago
I have played this game twice now (yes, I immediately started again after the first go around lol) and I still want to play more! There are more than 20 different endings to this game and you learn more about each character each playthrough.
I recommend going into this game completely blind and stand by your choices the first time you play - as in don't reload a previous save even though you REALLY want to after bad things happen lol. You will not always like the results, but it will still be tons of fun.
The music is perfect and graphics are fun. It's a point and click game so anyone is able to play it. It's really all about the choices you make. Choose wisely!
31.1 hours played
Written 15 days ago
This game is an absolute masterpiece. It's a heavily decision orientated game where your actions matter and can affect you directly or indirectly, and has incredible replayability. 10/10 highly recommend.
42.7 hours played
Written 18 days ago
The best example of an emotional roller coaster ride I've ever experienced. If you're hesitant about buying it try the demo, after you complete the first year if you choose to buy the full game you can continue from you're last demo save.
45.9 hours played
Written 24 days ago
[b]The game hooks you with its amazing plot, characters, plot twists, and graphics-[/b] The game can be heart-wrenching or make you laugh like a maniac. It just makes me wonder... [i]Why the heck I didn't know about this game when it came out???[/i]
[spoiler]It takes all my will power not to romance Dys in every new life. T^T[/spoiler]
It's one of the few games I actually want to play over, over, and over again. Even after uninstalling the game, I kept thinking about it for days, weeks- Until I decided to download it again. A second game in which I want to try get achievements to 100%.
45.6 hours played
Written 24 days ago
I feel like this game needs a review, with the sudden surge of interest.
It's a lovely game with a unique art-style, and world-building that I've not seen represented in a lot of other games.
You're rewarded for exploring the game, and experiencing different things, each character you speak to is interesting and fleshed out, and you really do feel a part of a "space colony".
It takes a lovely approach to different avenues of life as well from child-rearing, to LGBTQ+, even how one experiences and approaches death.
Well worth a playthrough, but for the full experience I recommend at least three playthroughs minimum.
49.7 hours played
Written 30 days ago
talented. brilliant. incredible. amazing. show stopping. spectacular. never the same. totally unique. completely not ever been done before.
25.2 hours played
Written 25 days ago
Usually not a big fan of having to replay a game to be able to get "the" ending (unless you're using a guide) but this is sooo good. Great story, adorable characters and all the right vibes :3
Also syd is precious, must be protected at all costs.
11.4 hours played
Written 28 days ago
What the fuck did I just play...
Literally transcending right now.
10/10 will spend a month resting in my room to get all 29 endings :)
EASILY worth full price. Hell, I'd pay AAA price for this
18.0 hours played
Written 11 days ago
game is so good holy fart please play. (still haven't recovered from the events of age 15... ahah...)
9.4 hours played
Written 22 days ago
Ultimate cuck simulator. Spend 6 years seducing a lady, saving her life twice in the process. Only for her to marry some other guy and have his children.
Funny bit over. Genuinely lovely social-sim. It's a story of being forced to push through extreme bouts of hopelessness. Famine, invasions, political issues, and most importantly, aromantic baddies await you and your newborn colony on a hostile planet.
Game goes in 1 month increments from 10 years old to 20. You choose what activity to do that month and related stats will increase. Different stats unlock new activities, perks, and options in dialogue that can completely change the story.
It's slightly repetitive when you have to spam an activity over and over again to raise a specific stat.
8.5/10. Much better than I expected.
7.8 hours played
Written 23 days ago
My childhood crush started dating the toxic chad the year after sending me a secret admirer, my goth wife left after a existential crisis and my MC spent the rest of his life exploring the wilderness alone.
Not everyone cup of team but my 1st playtrought was a novel i experience i reccomend if you like start raisers and dating sims.
7.9 hours played
Written 1 month and 3 days ago
I've only done one playthrough so far but I had a great time and look forward to coming back for a better ending soon. The characters are great, you'll definitely have your favourites.
20.4 hours played
Written 19 days ago
I love this game a lot, man. I keep getting a craving for something else like it whenever I step away, but I know deep in my heart that this game is simply one of a kind. I don't know if that makes me happy or sad.
Highly recommend.
30.9 hours played
Written 15 days ago
I wasn't sure if I wanted to buy the game - I just wasn't sure about the style or gameplay. But after hearing so much about it, I bought it during the summer sale. I'm so glad I did. This game is amazing. The art is amazing, the story is amazing, the mechanics are amazing. The ending had me like "wtf" in a good way and I IMMEDIATELY started another route. The story just really grabbed me and kept me captivated. It's not a short game either, took me almost all day to play, and I could have done longer, but I was sort of learning what to do my first go around. I highly recommend. PLEASE buy and play if you're on the fence. You won't regret it.
27.1 hours played
Written 16 days ago
Beautifully written and a clever concept that encourages replayability in a thoughtful and unique way. Really enjoyed this one!
25.8 hours played
Written 16 days ago
This game is absolutely amazing. I cannot recommend it more. Truly a unique experience with unlimited playability.
10.2 hours played
Written 17 days ago
Really enjoyed the story of this game and I'm normally the type of person who skips story and dialogue so me actually reading and getting invested in the story is something. Its lots of fun, formed bonds with npcs, would do anything to protect them. Gives you reason to play multiple playthroughs.
I wish their was a little more to the relationships with the characters tho, like a bit more unique bonding time after entering a relationship with them. Maybe a unique Illustration per relationship would be pretty cool and would make me feel more inclined to not go for Dys every time. I feel a dlc or spin off for this game would be really cool, but I feel it would be hard to fit in without throwing off the story line?
I can say if the devs make another game like this, perhaps even in the same universe, I'd certainly be interested. I'd love to see another in depth story with improvements. Please do keep the growing up with the other character aspect tho, really makes you feel like you've known them and are close to them.
102.0 hours played
Written 19 days ago
Phenomenally written story and characters, with deckbuilding elements that keep the game engaging, I highly recommend Exocolonist,
38.4 hours played
Written 19 days ago
i had this on my wishlist for ages and am SO glad i finally picked it up.
i just finished my first playthrough and am completely and utterly in love with this game. the story is captivating and mysterious (i have some theories / headcanons going on..!), the artwork is STUNNING, the music is gorgeous, it's emotional and hooks you in, it's simple to learn but with a decent difficulty curve. the character customisation is basic, and yet has by far the most inclusive approach to gender identity in a game i've ever seen.
immediately starting another playthrough — replayability is built into it. i cannot wait to explore more of this game's depths!
13.1 hours played
Written 20 days ago
Beautiful game, one of those that I'm excited to get to play over and over again. Yes, the ending can end up a little anticlimactic depending on your choices, but I know there are more exciting endings that I can reach for, and that excites me. The stakes are appropriately very high, the moral quandries interesting, and I like that once you see characters reveal themselves, they turn out to be more complicated than they seem. Case in point is Marz, who on the surface seems a typical capitalist, but literally she has a socialist - capitalist bar in her 'more detail' category that is all the way to the socialist side. I'm excited to see all the characters unveiled a bit more as I play more :)
18.5 hours played
Written 20 days ago
I Was A Teenage Exocolonist is a heavy-choice Life Sim VN that shows 10 years of you on a new planet colony and your choices on how to live there. It can be really comfy or really dark all depending on your choices, and yes, there's ten different people you can date/break up with/find out "I Can Fix Them" doesn't actually work/accidentally kill. While it does have a few minor issues of pacing and "GUIDE DANG IT" if you're that dedicated to romancing that one character, it's still an incredible journey.
18.3 hours played
Written 21 days ago
This game... Where to even begin... It is singlehandedly probably my favorite game of all time (the only contender could be Undertale. Do we realize what a bar that is to rise over.) It is one of the best crafted games I've ever seen. The characters are diverse, the world is expansive, the relationships with things feel realistic, IT CHANGES LITERALLY EVERYTHING DEPENDING ON WHAT YOU DO!!! THIS GAME ACTUALLY HAS IT ALL??? On top of that, all of the depictions are extremely accurate and not offensive whatsoever. It is probably the most immersive game I've ever seen that still has a consistent story.
I was on the younger side when it came out (I mean, I still am! But you know what I mean ;3) so I waited a few years to get it. Still, that didn't stop tiner-me from watching a couple playthroughs and writing a twenty-one chapter self insert fic with my friends in my notes app. I'm honestly pretty happy I waited, considering the content, but still, it is just.... wow. I'd never believe in a million lifetimes a game could be this amazing. It is seriously the most gorgeous and impressive pieces of media I've ever seen.
Please, if you haven't played it (and you're fine with the content, of course!) Give it a try. It has literally changed my life.
10.4 hours played
Written 22 days ago
If you are highly sensitive and feeling, I recommend only playing this game when you have the emotional bandwidth and the time to dedicate to the story. While there are a few plot holes, some redundancies, and gaps here and there, overall this game is very moving and beautiful. I'm sure each character's focus is different, but the only one I've played through so far has an existential focus that leads me feeling empty afterwards. I don't know if that indicates that the endings are either satisfying or unresolved, but either way, they will leave a bittersweet aftertaste.
Art direction is stunning. Each character is unique, and the backgrounds are immersive and beautiful to look at. I wish there were more renderings of the fauna and flora instead of just text descriptions, though.
20.1 hours played
Written 23 days ago
The story telling is beautiful as is the imagery. There is so much to figure out learn and experience, I have enjoyed exploring all of the different relationships you can explore and what new information and outcomes knowing more unlocks. I really enjoy the pace at which the flow of the game allows you to learn new information to inform the decisions in your next life. I'm intrigued to keep playing until I get my 'perfect' run.
36.3 hours played
Written 25 days ago
What an experience. Listening to The Child You Were on loop
74.3 hours played
Written 26 days ago
my favorite game ever created 10/10 need more content or a game like it!
43.8 hours played
Written 25 days ago
Be gay, do crime, but this time in space
14.1 hours played
Written 1 month and 5 days ago
i kinda like the minigame :) and the rest of the game