61.4 hours played
Written 19 days ago
Beholder 2 managed to excel in many areas where the first game fell short, yet it stumbled in a few of the original’s crucial little arts.
First we shall aproach the successes: the setting adopts a markedly different approach from the original. In Beholder 1, the dystopia is emphasized on a grand scale, relentlessly conveying a pervasive sense of hopelessness. In Beholder 2, the horror lies in how effortlessly you become just another number in this big ministry and everyone around you is too. The environments teem with people, and if you play long enough (as I did), you eventually become utterly desensitized to the world you’re inhabiting. It was the first game in which I truly felt this: THE SYSTEM triumphed over me; I simply accepted reality as it was and abandoned my humanity. A similar effect existed in the first game, but there the presence of family and the tenants hospitality tempered that sensation this was something the sequel achieves in a GOTY style.
Another major triumph is how every NPC carries some vested interest in you, mirroring the real world workplace where no one is truly your friend, and nobody does you any favors without expecting something in return this was a very humane aspect of the game that I truly enjoyed seeing.
The third triumph is the narrative itself: more heavier and visceral than the original, with a stark, graphic depiction of state control that doesn’t mince words. Uncovering your father’s past as you progress is handled superbly and very interesting concept personally I don´t think that using similar concepts in each game is needed not everything has to be NEW and REVOLUTIONARY give me something basic and well done games are supposed to be a passtime not this overly complex and revolutionary state of art.
My only criticisms are the soundtrack which isn’t quite as immersive as in Beholder 1 which i missed,but its not that bad either oh and the occasional lack of charisma in certain characters, coupled with wildly repetitive, overly automated tasks. On one hand, this automation brilliantly underscores the loss of your humanity on the other, I would have liked to feel a bit more emotional resonance with the cases brought to me on the job.
I must again praise, in the most sublime terms, the sheer scope of the Ministry compared to you, and the unique artistic direction that Warm Lamp Games excels at. It makes me very happy to see that while Beholder 2 may not outright surpass its predecessor, it comes astonishingly close and stands as a worthy spiritual successor to Beholder 1. The game even put me in mind of J. G. Ballard’s Billennium, which I find a fascinating reference for fans of this genre. Without doubt, it remains my favorite PC game series, and it’s more than worth the full price and I would replay it again.
Story: 9/10
Atmosphere: 10/10
Gameplay: 7/10
Soundtrack: 8.29/10
"Whatever the case, you are now part of the Ministry! From this moment on, no one beyond these walls has ascendance over you! You are free to shape your own future!
So, what are you going to become?...."