HumanitZ
HumanitZ

HumanitZ

636
in-game
Data taken from Steam
This game is in Early Access, which means it's still in development and will be missing features.
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HumanitZ
HumanitZ
HumanitZ
HumanitZ
HumanitZ
HumanitZ
HumanitZ
HumanitZ
HumanitZ
HumanitZ
HumanitZ
HumanitZ
HumanitZ is a co-op, isometric, open world survival game in a world ended by the zombie outbreak. As one of the few human survivors, try to last as long as “humanly” possible. The past can’t be changed, but you can make a difference today for the future of humanity.
Developed by:
Yodubzz Studios
Published by:
Release Date:

Steam
Latest Patch:

Steam

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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
75%
2,025 reviews
1,536
489
2.7 hours played
Written 27 days ago

I am really trying to like the game, it is almost there but there are a small things hold me back from being positive about it. Biggest thing is inventory / looting is kind of a nightmare. Easily finding and clicking things is very clunky just to pick something up that turns out to be trash or having to reposition yourself multiple times just to pick something up. i do like how when you press tab your guy kneels and opens his backpack, maybe allow the ability to see nearby container and floor items when in tab inventory menu like its a looting state. can then poke around and see whats around and if any of it is worth picking up instead of all the clunk clicking. I also hate how every time i move guns around in inventory or drop them on the ground they magically become unloaded and melee weapons need some animation variety. This game could be in the realm of project zomboid and 7 days to die given some more polish but right now its a bit irksome maybe wait to buy lol
9.2 hours played
Written 19 days ago

Reviews that compare this game to Project Zomboid are doing this game a massive disservice, the two games have different intentions behind their designs and after going through developer replies they themselves will frequently state that this game is not Project Zomboid and is not trying to be. Project Zomboid focuses more on the survival, stealth, and horror aspects of the zombie apocalypse, while HumanitZ looks to be focusing more on action based combat with things like horde attacks on your base every day. This isn't to say that one style of game is better than the other, they're just different. If you're looking for a pizza and someone recommends you a burger saying it's just like pizza you're still going to look at them funny no matter how good that burger is. If you're looking to play an action game with zombies, then HumanitZ isn't that bad. I had some fun running around as Mr Clean popping off zombie heads. If you're looking for a zombie survival game, I wouldn't recommend buying the game until the developers release their 1. update that is promising to overhaul the skills, professions, and do things like mark roads on the in-game map as there are currently several roads and areas which are not on it. Even then, I'm hesitant about the game's future as a zombie survival game because PvPvE games often tend to balance around the PvP while the PvE falls behind. In its current state the game feels like it is having an identity crisis with whether it is trying to be an action arcade game, a PvPvE experience similar to Rust, or a zombie survival game. The survival and resource scarcity typical of a zombie survival game suffers from the fact that hordes are guaranteed to spawn on you forcing you into massive battles on the regular. The action and combat of the game wouldn't feel so painful if it wasn't for the way loot is handled in this game. Everything, from items you find to what drops from an enemy, is RNG. This includes raiders who have a near endless supply of ammo, advanced tactical gear, machetes, rifles, and so on who will rarely drop a handful of bullets, a broken shotgun, and practically zero medical supplies from my experience. Killing a raider wielding a machete then having them not drop it felt like I was playing an mmo with loot tables, not a zombie survival. While there are plenty of weapons available, the gameplay is often limited primarily by healing items as a bleeding wound won't recover on its own and is a death sentence if you have no bandages on you. If even 10% of zombies killed would drop the bloodied clothes item that can be torn into 1-2 rags then it would be a massive improvement to the feeling of combat in game. Once you run out of ammo and start to go into melee you'll start to see that some zombies don't get staggered by your hits and will trade smacks with you, using the chainsaw to go into combat is the worst example of this as it's so slow it's completely pointless to use for anything but logging. There's also bloated green gas zombies who have no blood spray, hit marker, sound, or any kind of notification for a successful shot on them. Outside of personal preferences, there are a few mechanics that leave me only able to play this game for short periods at a time with friends before it becomes too bothersome to continue. Finishers feel completely pointless with their current cost of 50 stamina while requiring you to have at least 50 stamina. If you have a decent melee weapon you can usually kill a zombie in 3-4 swings which will cost you around 7 stamina per swing. By staggering your swings out, you can recover your stamina at the same time, so you're roughly killing one zombie with 20-30 stamina. It's not even safer to do the finishers instead of melee attacking, as you can easily avoid the majority of zombie attacks by backpedalling while swinging in melee. When using hotkeys to swap weapons that can both be placed on your back, it replaces the item in your hand with the hotkey you hit. So for example if you have your gun bound to '1' and your melee weapon bound to '2', when you have your gun out and swap to your melee weapon it will then put your gun in '2'. This can lead to you hitting '1' repeatedly when trying to take your gun back out, except your gun is no longer in that slot all that's there is your empty hands. Sometimes that will cause you to put your weapon away standing there with your bare fists, but the responsiveness of weapon switching is often so janky that you won't even switch weapons anyways unless you hit the key repeatedly. Cars handle strangely, it's like someone shaved down the tread on all the tires so when you're making turns you'll feel like you're driving on ice. Water coolers (which are called water machines in this game) all contain dirty water. It feels incredibly out of place, and it doesn't seem like it's supposed to represent water degrading as you can still find fresh bottles of soda which would without fail start to go off before a bottle of water does. Zombies and raiders can attack you through your car. Raiders being able to shoot you isn't too strange, though it gets annoying when they spawn behind your car and start unloading into the back of your head. The zombies being able to attack you through the car is the worst of it though. Crawling zombies can get you, dog zombies can chomp you with a guaranteed bleed (hope you have bandages), and the worst experience I had with it was when I was 2 HP and able to escape from a horde in a vehicle. I was zooming through the streets, barely controlling that car, only to pass within a few feet of an orange blister-covered zombie who was so smelly that merely passing by him at 50mph made Mr Clean instantly vomit his intestines out into his bandana and die. When chopping down trees, you'll have to pick up each and every piece of wood and stick individually. Which doesn't sound bad, until you see you have to do the 'bend over and pick up' animation for every single item. On top of that, sometimes the 'F' key to pick up items would stop working until I moved a single step in any direction, despite the item being highlighted. Rotten food and normal food don't have different names when on the ground The SATNAV in vehicles will rotate its map in the direction your car is facing, which makes it pretty annoying to try and keep yourself moving in one heading while you're navigating through any areas that require frequent turns. Giving an option to turn off the rotating would make it a lot easier to navigate. More than a few buildings aren't able to be explored at all, I get that not every single place can have an exploreable interior but things like the 2nd floor of a motel being completely boarded up while the first floor of the motel is almost entirely copy-pasted interior rooms felt more like a game trying to save time on a location rather than a survival situation. I saw that the developers have a new hidden island in their roadmap as a development goal, and I hope they're going to finish building the initial game map first before they start on that project. The quest system feels like it was something that was just somewhat slapped onto the game? There's no feedback when you complete the first major quest which is to repair a radio tower. It just...turns on the radio and leaves the quest in your objectives list with no update to it. There's no checkmark next to the objective requirement of turning on the radio tower, or movement of the quest to the completed quest tab (why even have a completed quest tab if the completed quest doesn't go there?). What I thought would feel like a first major accomplishment in the game as a group was instead just sort of a "Did we do it? Is it on? I don't see anything." situation. I'll probably still play the game in short bursts for the near future, but the lifespan of the game to me is limited by strange design choices and game bugs stacking up.
27.5 hours played
Written 29 days ago

People will compare this to Project Zomboid and call it a weak attempt to copy; but people forget that the initial releases of PZ wasn't fully fleshed out either. IMO this game is good, and it looks like there's quite a bit of planned content on their web-page. As of right now there's plenty of content for the $20 you spend, less if you got the discount. They now have a fixed camera option which is really good for the modern gamer. I haven't been to the "hard part of the island" but the zombies don't seem to difficult if you land your head shots, though it feels pretty realistic especially if you get an infection, you can only subdue the symptoms and keep it at bay with treatments but there is no cure. If you think you can make the entire trip in a car across the island in a daylight cycle on default settings you won't make it. But of course this setting can be tweaked. Overall 8/10 plenty of upside - they have horses and doggos
236.4 hours played
Written 30 days ago

Great game. 10/10 Also helps that DEVS are constantly updating the game and adding to it. they are also very responsive to issues if posted in their discord. Be warned, if you post in the wrong channel in discord they will throw a fit
52.8 hours played
Written 19 days ago

When I died my bag disappeared, my 4 hours loot disappeared ,save system bad ,The game is screaming at me to stop playing loot system is bad / Empty bags should be retrievable and can be placed in the car or closet pick up is bad :We need to press a button and see all the items on the ground Controls can be ridiculous when aiming
7.2 hours played
Written 1 month and 1 day ago

I don't like very limited FOV in this game at all, it's really ridiculous that you cannot see more than ~20 meters ahead without binoculars Or even less than that in inside buildings! + Why does it take 5 clicks to continue your single player game save from the main menu? How about give us a continue button? + Why there is a snow inside of barn in winter?
78.6 hours played
Written 22 days ago

this game is 100% worth the money, i went into it with low expectations but this game really blew me away. its very well made for what it is, there are some bugs that ive experienced but they are very minor. surviving in this game can be pretty challenging at times and its very easy to get immersed into. they nailed the survival aspect and they base building is great, i play with harder settings on my world and i often play solo. no matter if youre playing solo or with friends this game will keep you on your toes, you could be jumped by hostile humans or completely surrounded by zombies, you can die from starvation, dehydration, infection, or even food poisoning. and the dev team are planning all kinds of new content in future updates and as an added bonus they actually listen to their player-base. so for me this game is a 10/10 and i highly recommend this to any zombie survival fans out there... you will fall in love with it.
239.6 hours played
Written 26 days ago

I have waited to write my review until I hit the 150 in-game hours point and are now able to do so. I must admit that I came into HumanitZ with low expectations as it was still in Early Access. As a long term gamer of 40+ years, experience tells me that most times these things do not end well for the player if expectations are high. I was very wrong with HumanitZ. The game, even in Early Access state, shows a level of polish that many larger titles should aspire to. What this small six person Developer team has achieved in the space of one year has been remarkable. Players will, without doubt, compare this to Project Zomboid but HumanitZ is NOT Project Zomboid and does not set out to be. If anything, it draws inspiration from the likes of State of Decay 2 and DayZ but to make this comparison does HumanitZ a huge dis-service as the game forges its own path, and it does it very well indeed. At the basic level, HumanitZ is a top down (isometric view) zombie survival game. However, it does not set out to be a hard core survival simulator. Yes, it does have survival metrics in place, but these are added and developed with ease of access in mind at all times. Players can pick it up and quickly learn how everything works but it still takes time to gain experience in game and be successful. Here in lies its strength, the depth of the mechanics may be relaxed but they still require careful use or your characters time in the world might be very short indeed. I've come from being seasoned in State of Decay 2 with over 1500 hours and there is plenty here to hold my attention. The Developer team has a clear vision for HumanitZ but are still willing to listen to their community on a daily basis and make changes if required. Any 'new' player should join their Discord. It's very active and the Developers will respond to their community and work with them. As HumanitZ moves ever nearer to 1.0 release later this year I feel the future is very bright for the game as it gets so much right. However, there are larger updates still to come and these will enhance the game still further. To close, I have enjoyed every minute of my 150 hours in HumanitZ's world and I know that I will continue to do so up to 1.0 and beyond, I took a risk and invested my time in it and it paid me back in bucket loads. For the first time, in a very long time, a game developer has surprised me. Well played guys, very well played.
46.1 hours played
Written 22 days ago

I can not play with the camera angle being locked so you can only see ~30 feet in front of you. It really doesn't mesh well with having an open world game and makes exploring the world the world tedious. You could be surrounded by buildings but would only know if you happen to walk in the right direction
34.5 hours played
Written 25 days ago

So, this game is a bit of a mess and it easily wouldn't be. To start off, I'm not bashing the game, I see that this game has some amazing aspects to it as well as some mind numbingly pointless "features". I'll start off with the positives. There's a bunch of different weapons both melee and firearms. Shooting and going melee are both fun. The map is pretty well made (aside from the furniture and building assets being heavily copy pasted around and lacking variety), it's fun to explore, and the shaders compliment the graphics a lot, despite some parts looking a bit off (like the garbage clutter on floors with slightly over sized and low resolution textures, i don't remember cigarettes being 20 cm long and A4 papers being A3/A2 sized). The lighting is one of the best I've seen in these early access survival games, very few games are able to get it looking this good. Base building, although it's a grind, it's extremely fun and well done. Crafting is straight forward, haven't had to google anything about it. A lot of what the game provides is well put together, most things just work and look fitting. I'm pretty sure most of these assets are just fetched from the unity store, but they feel like asset flips from other shady Z games like The New Z, WarZ and the other asset flip cash grabs. The game feels a LOT better than those scummy Z games, but some parts just keep reminding me of them. Just as an extra note I'm not saying this game is an asset flip, I'm saying parts of it make it feel like it, as certain things just don't seem to fit together. [b] Coming from someone who absolutely loves isometric games, especially Project Zomboid which I've played for thousands of hours, this game SHOULD NOT BE ISOMETRIC. [/b] You can just feel it, it doesn't add ANYTHING to the experience of playing the game, and you can also feel how at it's core, this game was made to be and should be over-the-shoulder 3rd person or first person (taking into consideration the awkward turning of the character and the clunky animations). When you're on a hill and you're able to see hundreds of meters ahead of you with the limiting camera angle, it makes sense that the isometric view was not done to improve performance or rendering. If you want to incorporate an isometric view angle for a game like this, MAKE IT OPTIONAL. Its a bloody headache trying to orient yourself and do things, and that's just something this game isn't made for. Here's a few nitpicks as well. Locking your doors/gates shouldn't require a password EVERY time you use it. I read that holding or clicking L would do it automatically, but it doesn't. Attachments for weapons and other items should be draggable instead of going through the menu to click install whilst being forced to have the item equipped. Whilst the animation for using your backpack is cool, it's completely unnecessary in a survival game, same thing with being locked in place at the start of EVERY animation. It's a survival game, not a mobile game, don't gate keep us by wasting our time and putting us in danger. It's enough that we have to grind for hours to build a proper base and wait 10-90 minutes for certain crafting items to be crafted. It's almost like this game has an identity crisis on what it wants to be. Is your goal to make a zombie survival PvPvE game, a mobile game or a strategy isometric game (why strategy? because you simply cant make an isometric survival game whilst also making it like DayZ where visibility beyond 20 meters matters and there's pvp, it doesn't work). I could also add in things like falling through the map, having your cars glitch out and become irrecoverable because the ground clipping is messed up in a certain town, items getting stuck underground, zombies spawning in front of you, raiders shooting you through walls, getting stuck inside assets/cars because of vaulting and a bunch of other things and blame it on poor development, but it is an early access game. The reason I'm up voting the game is because I see how it could be amazing with just a few changes, and it already has a lot of features that make the game good. Please don't let this end up as another cash grab Z game, and get over the identity crisis. Just add a 3rd person OPTION. It would seriously make the game a lot more visually enjoyable with how the shaders look with the graphics, and also mechanically more stable and reliable. Also if the developers care enough to read the reviews, I'd gladly give more feedback if asked. Edit: Almost forgot, PLEASE add proximity inventory, this would completely fix logs and planks being dropped underground and not visible, as well as items getting stuck on some shelves or loot bags being inaccessible due to the proximity to a door or container.
51.3 hours played
Written 15 days ago

Great game but zombies be smacking my ass even when im inside the car pls fix ty <3
176.1 hours played
Written 21 days ago

This game is full of glitches and cheaters + poor moderation for official servers, if you wanna have fun don't play this game.
25.0 hours played
Written 26 days ago

Combat feels good atmosphere and music feel awesome. I turned of loot respawn I think it might still be respawning though?
26.1 hours played
Written 26 days ago

Great concept with realistic looting/ survivor aspects. as a zombie game nerd, I am SUPER impressed. I would like to see more scenario modes, but that isn't discouraging me from playing the game in the slightest. There are so many things to do! I also love all the adjustable game settings! I look forward to more content dropping in the future, this is one of those games to keep my attention for a VERY long time. If i could change one thing... I would like to see more available resources in the scenario survival mode.
25.8 hours played
Written 9 days ago

This Game is tons of fun and has the atmosphere just perfect. I tried to get into Zomboid but this one is more my speed and better visuals too. I find this game to have a better zombie apocalypse feel then dayz.
45.4 hours played
Written 28 days ago

Currently having a blast with friends, feels like a top down DayZ but in a good way, bought into it knowing it was EA, for the price there's alot of hrs to be had here, if you couldn't get into Project Zomboid like me, this was the better choice, PZ's graphics and the sim style to it just isn't my thing, devs stated they aren't trying to be like PZ only similar thing would be that they are both top down zombie shooters, workshop mod support and an overhaul of alot of system are coming later in the year, there's quite a few things that need work but overall still enjoyable, can tweak alot of the settings to fine tune your gameplay, one thing that I haven't seen in awhile is that the devs are constantly responding and listening to feedback daily in the steam forums which is fairly rare these days, so I had to support them, looking forward to further updates! Edit: for anyone on the fence of buying or have friends that don't like the top down view there is a mod on the Nexus called Cam Tilt, I haven't fully tested everything in 3rd person view yet but it is nice, you'll want to go for the Cam Tilt 0 or 20 option, give it a go!
31.4 hours played
Written 28 days ago

I absolutely am in love with this game. It has my 3 most favorite things in it. Zombies, horses and farming. Im excited for future updates. Tho the only issue i currently have with the game is i dont know if the cursor is suppost to be out while playing so it messes with my ability to rotate my camera but it fixes itself eventually. And trying to take things off the tool bar to put away. I'll drop the item have another item in its slot but when I pick it back up it would either go in my hands or in the already taken slot.
7.9 hours played
Written 22 days ago

Project Zomboid 3D with the same fun and beauty. Just give this game a chance. Game is totaly perfect.
1.6 hours played
Written 1 month and 5 days ago

It's not PZ, don't get it if you're trying to find a better version than PZ. It's fun(ish) and cool. Anyone complaining about clunky movement doesn't know what a clunky game truly is. Very quick to get bored. Fighting zombies feels very RNG based.
13.1 hours played
Written 7 days ago

nice game, had real potential..hope you had towers as well, like watch towers etc that we can also make it as a base. still… I recommend this game. pls… towers. 🥹
45.2 hours played
Written 14 days ago

game is good but my only problem is: It's a Over-Encumbrance simulator. All the time its always "Over-Encumbered" Like ALWAYS...
27.3 hours played
Written 15 days ago

Worth it. I bought it during sales for 12€ and it's really good. I play with girlfriend which is not playing as much as me, tho this game is doable for both. (She dies from time to time and I have from time to time challenge, lol) One friend played it a year ago and I think this game moved and it is quiet good. Ain't bored after 10 hours.
20.4 hours played
Written 17 days ago

The camera/pov took a little while to get used to but it was worth it. Really enjoying it so far, exploration is fun and rewarding. p.s. pls let me pet the dogs I am begging
8.5 hours played
Written 17 days ago

Humanitz is a solid entry into the zombie apocalypse genre and punches way above it's price in terms of value and gameplay. The only warning, like many games in this niche, will be the countless hours you'll eventually spend in-game. Give Humanitz a try.
148.0 hours played
Written 18 days ago

Game would be great if the Mods/devs would listen instead of power tripping,,, Oh and this game is the Ezest game to hack apperently but admins dont care,,, they just want praises and fan boys ... game wont ever be rdy for launch at this rate it will be DURA and his PVE fann boy server
41.3 hours played
Written 21 days ago

good content already it can become better if they make movements more realistic player.horses.cars
21.8 hours played
Written 22 days ago

Multiplayer still needs a ton of work. Joining a friends server opens a second instance of the game? black screens on joining most of the time. Edit devs helped us find a solution and issues have been solved 10/10 dev team
1.2 hours played
Written 27 days ago

Game has good bones to it, but movement and combat is clunky. Along with the inventory system being way to small. For the Dev: Movement is clunky for a few reasons, the main reason being that the cursor can go through your character rather then having a circle around the base of them to prevent movement glitching. Also entering buildings the camera doesnt always pan into the first floor and sometimes gets stuck on the second floor. Movement also looks like a twin stick shooter, but works nothing like it unless your in that "battle stance" im not sure why you have to toggle this on and off, rather then just have it turn on when a wep is equipped. The bow is weird as well, this is the only game where i have to manually reload an arrow every time, no archer is going into combat and thinking " should i reload the next arrow?" it should be an automatic function. Inventory by itself is way to restricted, i know in real life i can fit more then 8-10 things in a backpack, and carry more then a handfull of branches. Or at the very least i could carry another backpack in my offhand with items in it as well.
4.7 hours played
Written 28 days ago

Such a bad game. Clunky, boring, shit sorting, everything bad about a zombie game, this has it.
40.6 hours played
Written 1 month and 3 days ago

ggod engine and overall good variety of game ai creatures, humans, etc.
0.1 hours played
Written 27 days ago

If you are planning to buy this game on Steam Deck don't bother it won't start, when you launch the game first the Yodubzz Stuios title screen pops up then indie.io title screen right after that....... all black screen and it stays like that. The game will not start and I never got to play it.
5.6 hours played
Written 15 days ago

Pointless Zomboid clone with less content, more bugs, and awful quality of life.
38.7 hours played
Written 23 days ago

Seems fun but really cannot recommend in current state. Regular crashes causing loads of lost progress - now the game literally will not even boot up. Using RTX 3080 - not top end but definitely enough that the game shouldn't be working in the state that it is. Update: one of the devs contacted me and worked through any issues and the game runs perfectly. The level of support provided was genuinely insane in comparison to most companies where you just get ignored by a bot. Feels like we are only scratching the surface with this so far and really hope the team keep working on it as the engine feels really fun and has crazy potential
3.2 hours played
Written 23 days ago

its really laggy making it nearly unplayable at times. Graphics performance is poorly optimized even on decent hardware, frame drops and stuttering are constant. Needs serious improvements before it's worth playing.
109.8 hours played
Written 21 days ago

I cannot recommend this game until and unless the developers deal with these glitches and glitchers. Otherwise its just a game for bullies. Uninstalling.
124.4 hours played
Written 1 month and 6 days ago

Its a good game with a lot to offer, please use UTUBE to help you understand tips and tricks for your first play through so you can hit the ground running.
0.4 hours played
Written 1 month and 1 day ago

I tired to like this... I played the Tutorial, and even during that 20 minute time, had some pretty glaring issues. The most notable was building a campfire. When hitting that section of the tutorial, I mistakenly closed the instructions and never found a way to bring them back again, so missing that part completely and not knowing HOW to build a campfire. Also, my monitor is a 4k that I scale to 150% and many of the menus locked my mouse along the middle Y axis of the screen so I couldnt click on any options. I dont use a controller so I couldnt fix it... And all tutorials have both keyboard AND controller buttons which makes them busy and somewhat confusion. The last straw for me we trying to host my own dedicated server. I do this with a few other games (Valheim, and Project Zomboid to mention a few), but trying to get a HumanitZ dedicated server was so run-around and clumsy even just to locate the server software, that it triggered me to request for a refund. A dedicated server was THE part of this whole game that interested me. Having a perpetual world running that could allow all my friends a-sync play time is a big factor for recommending we all buy and play it, and without that feature, it was the last straw. I'll re-evaluate this game again once the dedicated server is added to Steam as a proper download, not a SteamCMD side-track, but considering this has been left out for almost 2 years now, I'm doubtful... Otherwise it looks like an interesting game.
1.2 hours played
Written 14 days ago

Could not get into this at all. very buggy, emote wheel wont work, sleep wont work, pc controls suck.
0.4 hours played
Written 13 days ago

I turned down the speed of zombies in the config and the sprinters still exist and have the sprint animation but they just move slower, that should tell you about everything you need to know about this game.
1.7 hours played
Written 1 month and 1 day ago

If you like overhead, crap graphics, and a wonky controller adaptation that was an afterthought to the dev, then by all means. As for me, I didn't like it. 1, because it's an overhead, not a 3rd person. 2, the graphics are pretty bad. AND 3, the biggest reason, is that they didn't put any thought as to how to put it in play with a controller. It's definitely a keyboard game. And they shouldn't have even tried.
0.8 hours played
Written 1 month and 2 days ago

Some of the worst controls I've ever used. Having to button mash repeatedly to open containers. Nothing is clear cut about this game. By the time you figure it out, the refund window will be long gone. Save your money even if this hot pile of acidic magma diarrhea is on sale at 99% off. Aggravation level stratosphere achieved. Thanks for wasting my time. May the lord save this developers soul. Refunding now!
0.3 hours played
Written 29 days ago

Played tutorial. Dropped gas under the pickup. cant pickup anymore. Requested refund. maybe 3-5 years this will be a great game. but for now i think it's too clunky
270.8 hours played
Written 29 days ago

good game.only missing item in the game is a dufflebag
32.3 hours played
Written 12 days ago

Overall, this game is good, but there are still many things that need improvement, such as: - In graphics settings, when I switch to windowed mode, the game defaults to windowed fullscreen mode and doesn't allow me to set it to true windowed mode. - The game is very resource-intensive. Even on low graphics settings, it still lags. - When dismantling storage boxes that still contain items, the items inside disappear completely instead of dropping out. There are probably more things that need fixing, but this is all I've found for now. I'll update you if I encounter anything else.
92.7 hours played
Written 15 days ago

To start, the game has great potential. I'm 60+ hours in and I can say that I'm enjoying it. Saying that tho, the bugs are killing me. Specifically where I can't dismantle something that I built. For some structures it works, but some it doesn't (beehive). Also, please make it controller compatible. The UI and tutorial is still showing keyboard amd mouse buttons even if I'm playing with controller. Now the question is, is it worth buying? If you can look past the flaws of the game, I believe it is. If you easlily get frustrated, then no. If you plan on playing using controller, probably it will be better to buy it when they already make it compatible with it.
99.3 hours played
Written 16 days ago

A very fun survival zombie game that looks simple but has some depth. If you liked 7 Days to Die you'll like this game. I really enjoyed how they did the weather system and base building. It never feels grindy or unfair. You can kill any zombie from day 1, it's the hordes and the bandit who will give you a problem ( a fun one).
48.5 hours played
Written 19 days ago

This game has so much potentials, it's more like top down 7 days to die rather than Project Zomboid. Newbie friendly, headshotting zombies so satisfying, easy looting but also challenging at the first day, and npc trader + npc raider makes this game feels alive. Hope devs keep the spirit up, continue your great works to generate more content. Good luck dev.
43.5 hours played
Written 21 days ago

This game is super addicting! Time flies by when I’m playing, which can be a bit risky in real life. But honestly, I think it’s time well spent. I’m having a blast exploring the map and checking out everything the game has to offer. There are definitely some things that could be better, like a vicinity view to picking up multiple items at once such as wood, but the devs keep updating the game and connecting with the community. Can’t wait to see what cool stuff they roll out in future updates!
15.6 hours played
Written 22 days ago

great survivor game you can tweek the settings to make a lot of different things easier or harder and also its not pvp only
37.2 hours played
Written 23 days ago

On the right path. Learning curve is a bit high with menus and knowing what to do initially, but certainly worth learning. Camera angles and viewing ability through walls/object could be a bit smoother, but overall fun game. Once more content is there and smoother multiplayer, this could have a great future.